That would be true if all you're looking for is GGGs. But GGGs is just an example.So if you scan 1,650,000 systems, you've got a 50:50 chance of finding one, and the vast majority of explorers are somewhere in the low thousands. (Otherwise we'd have explored far more than 45 million systems.) If you scan 10,000 systems, you've got a 0.4% chance of finding a GGG. I can't think it's worth going to any bother at all for those odds. You'd be better off playing the lottery.
It's just one of the things players are looking for. You find GGGs while traveling to some far away destination for instance. Many explorers are looking for the oddities in the galaxy, of which GGGs is one. For me it's usually system configurations, but my last trip to the core I did find a Pink Gas Giant, which was a first. And nearly none of the odd system configurations in the galaxy can be determined by looking at the spectrum.
edit: credit to Sunyavadin for this example:
Now I bet 9 out of 10 explorers notice the water world, fss it and move on. Missing out on the most interesting anomaly in the system.
The hit ratio for me for odd systems is about 1 in 50 (I can only give a rough estimate since I never counted them out). Before I would plot a route, usually somewhere towards the core of the galaxy, since I most enjoy that part, and it seems that's where the freaky systems have a higher hit ratio. With my T-6's jump range I do about 25 jumps per 1,000 LY. So anywhere around each 2,000 LYs I'll find a system which differs from the run of the mill. Which is about an hour. This is nice, since it breaks up the journey and gets me stuck in the system.
Nowadays, using the FSS, I will have to FSS those 50 systems for my 1 in 50 hit ratio. Which means I could have entire evening sessions with no hits. And that's just no fun for me.
edit: By the way, I do get a giggle out of people telling me the way I played this game for years is fruitless and I'd be better off playing the lottery.
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