This is the community stomping their little feet and pouting their lips. I think FDev were on track to address the issues and release the FCs on time, but people were so virulent and ignorant, Fdev is having to try and placate them. That takes time and resources away from bug fixes and development.
I think maybe Elite Dangerous is gonna be bad forever. They released incomplete and have been trying to patch in the rest of the game ever since. What we now know after X many years is that you can’t do this and make it work.
I think maybe Elite Dangerous is gonna be bad forever.
All the above sounds like a very good idea.Greetings Commanders,
Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.
Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.
However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.
In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.
Here is a summary of our plans:
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.
- From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
- We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
- Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
- The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.
The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.
We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.
The majority of these are still working on the 2020 update. Which has been pointed out before. Over and over and over again.People keep saying 100 staff? So all the people working on content have been redirected to fix bugs instead? We still believe this?
That was BEFORE the "Open Letter Initiative"The majority of these are still working on the 2020 update. Which has been pointed out before. Over and over and over again.
And it's also been stated before that it's 100 developers, not including HR, PR, janitorial staff, sales personnel, or the retiree staffing the employee cafeteria.
It's sad but true.The truth probably is, that they've been unable to get fleet carriers to work, maybe some existing bugs are contributing to the problem, maybe not, but the only option is to delay.
Yes, the upside is that they get longer to try and fix the fleet carriers problem, and can squash minor bugs at the same time.
The downside is, yet another missed feature.
I'm surprised that 8 months of nothing but bug fixes is appeasing so many people, given that 2018 and 2019 (and the bulk of 2020) were all "no new big content, we're going to concentrate on improving the core features and fixing bugs/refining elements".
The last entirely new game changing feature was ship launched fighters, in October 2016.
Since then it's been reworks of existing mechanics or thargoids (which are cool but basically turned into a boss level npc).
Thinking about this over night, I'm a bit disappointed. People have been patient, but time and again we've had these long periods of time with no progress and no communication. When I went to fx2017 it was already feeling like nothing substantial had happened since 2016, we then accepted the beyond roadmap in good faith as it was going to build up the existing gameplay, but it was on the understanding that 2019 would then be the time for big new content.
We keep hearing that multiple teams are working simultaneously on multiple upgrades, and have been for years.
Where did they go?
I've said before, the level of secrecy around everything to do with the future of the game is eroding the player base. I can't get excited about the future when, since the end of 2018, no one can tell us what the future is.
So yeah, fleet carriers is baffling. A feature that was supposed to be here in December 2018 is now going to be June 2020 at the earliest. This wouldn't be a big deal if it was one of a bunch of other new features, but it's not, it had become the only feature we had to look forward to for almost 2 years.
Yeah sure...I DON'T CARE about the bugs... START 1 TASK AND FINISH IT!
Panther Clipper or Carriers!
For the love of god and all that is holy before Starcitizen is out!
You must be really upset about all the upcoming (and in your mind unnecessary) bugfixes then.I play videogames from 1979 and Elite Dangerous is the game I’ve spent more time on. Must have a very personal idea of what is a good game I guess![]()
Hi All,
Brand new Cmdr here. Been reading and watching Guides until i want to pull whats left of my hair out......which would be a trick. I have avoided all the "Get Rich Quick" vids and advice as I enjoy the slow build up and the joy of finally making cash and upgrading.
So I am still hanging out in the starter area and staring to feel Cabin Fever. So the question I have is "What next"?
My details:
- Should I move out and find a new home?
- Should I stay put and make a bit more cash?
- Should I head out buy upgrades and then come back?
- Playing Co-Op
- Currently around Eravate
- Want to Join the Alliance
- Flying an Adder set up for Mining
- Loving Mining
- Want to Mine
Out of morbid curiosity, which star kissed universe are you heading towards now that you're done with ED? Star Citizen? NMS? Space Engineers? etc
Thats pretty much it for Elite. We are waiting for content since 3 years now. Please have in mind that even the Horizons season, originally scheduled for one year, was delayed, and everything else after Horizons was delivered in a - lets say - annoying quality state. For whatever reason they stopped focussing on Elite. And for every fanboy and white knight here: Stop telling everybody that the delays are a good choice and healthy for the game. They are not. It´s a matter of quality and ressouces, and both of that is something that Frontier puts on Planet Zoo and maybe other projects.
Have you seen Micheal Brooks or Sandy lately? Have you heard a single word from David Braben since 2 years? No. Why? Because Elite is no longer their primary product. It just helped Frontier to grow, and the stupid community paid for it, well knowing since 2015 that they only put minimum work into Elite.
Noop, customers are not EXPERT. They were annoying oranges and they will be annoying oranges... and I were and will be, too. Company must understand contexts from annoying oranges. If a customer manager said like you, that company will start to lose thier customers.
And It is FDev who had made bugs not CMDRs. And It is FDev who had promied and delayed Fleet Carrier not CMDRs. But... I think that you still feel like "CMDRs; customers, screwed up everything."
#NOARX #UNTILFLEETCARRIER
X4 from egosoft i just thougt about what they could Realität with the ed money. See x games there are 20 devs. And waiting for railjack in wareframeOut of morbid curiosity, which star kissed universe are you heading towards now that you're done with ED? Star Citizen? NMS? Space Engineers? etc