The distribution of influence could well have a greater effect on others than those credits will have on your CMDR.
You've not convinced me to stop playing, nor to be concerned with anyone else.
Unfortunately the changes to our interface in 3.3 prevent me from showing my faction standing, so I can't show you what I have accumulated, but I will say, without a doubt, that even post 3.3, it IS possible to gain reputation and influence with a faction that is locked away, like MFI, however it has to be done in a very roundabout and indirect manner, which is incredibly tedious.If this were the case you wouldn't have been able to increase your reputation with that faction. No faction native to Mingfu has had a presence outside Mingfu in a very long time.
It would allow you to be one of the few people with any ability to influence the factions inside Mingfu, giving you the power to dictate if and when access becomes available.
Time, perhaps a lot of it, will tell.
You could well do so unintentionally.
By that token, so could anyone and everyone else, almost assuredly mitigating whatever I do without so much as noticing.
Sure it does, just not to you.
A circular argument at best, see #1 above.
By design the BGS is a major aspect of the game and one of the primary ways CMDRs interact with the setting and each other...so much so that they canned the entire offline game because it wouldn't work without the mutually updated BGS.
Is that why? Were you there for that decision? Offline, it wouldn't make the slightest bit of difference. Online, what little difference it ultimately makes is still approaching zero.
Reiterating that nothing matters to you is not an argument for it not mattering to others.
Re-reinterating, others do not matter to me. Each of us our our own problem. I owe no one anything, nor does anyone owe me anything - well, except for one fellow, and it's $5, but that's a different matter entirely.
I know there is seed data that is responsible for the location and other properties of every star, but I was under the impression that seeds and unique identifiers for sub-bodies within those systems weren't generated until the the system was actually visited by someone. However, I could well be misremembering or misinterpreting something.
I suspect, if anything, the contents of any given, unexplored system, are known to Stellar Forge, but the "where is it right now" are not calculated for an undiscovered system. Likewise, when a system is void of players, I suspect they go into a sort of "suspended animation" state, where calculations for that system are not made again until someone enters that system. It likely explains why previously undiscovered systems usually show all their planets in nice, straight lines, since nature abhors straight lines.
That first visitor establishes a "baseline", and the next visitor has the positions of bodies calculated from that baseline during the jump-in loading sequence of Frame Shift jumping. At least, that's what makes sense to me to do, to avoid unnecessary calculations and data bloat.