ANNOUNCEMENT Community Update (22/10)

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I'm not disapointed because of the delay of FC, but because of all the delayed content in the past. They announced ice planets. then they said it would be delayed to focus on other things. Nowadays, they don't even speak a word about them. All they've showed us were arts or little pics, no work in progress. Did they even start working on them? Or they've hasty released unfinished content, multicrew for example.
Now they've moved FC to work on bugs instead. Removing bugs is a good thing, but not on the shoulders of the new, promised content.
It was their mistake to remove the betas.
I'm not sure, but I bet 'the new era' will be delayed aswell - announcment sometime next year
(n) FD
 
We could say a lot of things that aren't true.

Thankfully, many people are already doing it.

Let me put this in another way - is it common in the industry to brief a dev team about adding features in a new release without fixing bugs? Is that the standard?

TL;DR of this thread's replies:

  • We want bug fixes now
  • We want new game content now, and we don't care if its buggy or broken
  • We want new game content now, fully working with no bugs
  • We want half-baked content now, make it full-baked later
  • We want old half-baked-content improving to full-baked content
  • We want want a content roadmap now
  • We cannot handle changes to the roadmap
  • Bugs not being fixed will mean players leave
  • Features not being added will mean players leave
  • Old features not being improved will mean players leave
  • Changing the roadmap will mean players leave
  • Fleet carriers are delayed
  • Fleet carriers don't exist and won't happen
  • New Era doesn't exist and won't happen
  • FDev should tell us what's happening.
  • FDev lies
That about covers it.

...New Era launches, players play. FDev thinks: well, that was a lot of whining?

Now is the past's future. :)

Plus: I believe FDev is losing a lot of preorders (they lost mine) at the very least. I will definitely wait for reviews - who knows, maybe I'll pick it up on sale only. And I'm not alone thinking this way.
The bottom line is, a bit more dedication for the game and fans would yield more $$$ for the same dev effort. Surely they are big enough to forego it...?
 
It's possible someone suggested something in relation to fleet carriers that FDev hadn't thought of and it jammed a major spanner in the works. They seem to do that quite a bit when releasing content and apparently forgetting to test rudimentary things the players pick up in mere minutes of server restart.

Take your time FDev, let us help you test it and under promise so you can then over deliver.
 
Let me put this in another way - is it common in the industry to brief a dev team about adding features in a new release without fixing bugs? Is that the standard?
Sadly, yes. Fixing bugs does not bring in new customers or even excite existing customers.
It costs resources and it doesn't bring in any extra profit.
That's short-sighted, but it's very common.
 
I saw somewhere a few pages back someone pointing out the distinction between the 'Personal Fleet Carriers' revealed at gamescom and the squadron-focused functionality teased at FX17. Could the point of the delay to carriers be that Frontier had let the scope dwindle to 'personal space station' and is now putting the squadron 'clan base' with all the shared control of resources that implies in?

Apologies if this is old news...
As far as we know about fleet carriers it would not make an substential differenz if they are owned by a group or a single Person. The just did not worked on it 2 year or they lie and will bring it for the payed expensIon. I think its Option 2 sad but sorry. That why they dont give Info so they can addaped their story if they need
 
A lot of work can be done in six months. I'm interested to see how serious this apology'n'coursecorrection really is, when this time passes. Apologizing is nice, but this just killed any excuse for further delays, and poor bugfixing. Not delivering then will justify every comment that portray this game "dead" IMO.
 
I'm done with these devs, they are just doing the same thing they did last year delaying content for basic bug fixes that should be getting done anyway, I just know that any new content they release is going to suck so I'm out, no more money from me fdev I even deleted my 15 week game time account with all my grind to win ships and god knows how many billions of credits just so I know I'm never coming back.
 
As far as we know about fleet carriers it would not make an substential differenz if they are owned by a group or a single Person. The just did worked on it 2 year or they lie and will bring it for the payed expensIon. I think its Option 2 sad but sorry
They have not worked on it for two years. It was shelved for most of that time.

There are features that I would like to see in a carrier that need to be more than a personal space station. For example I would like a commodities market that allows me to set prices and splits. That way I can make money from it, split mining income with friends, and use it to store cargo. But that's a major change to the capabilities of the commodities market that could have further repercussions for the BGS. For example, a personal carrier must not sell more goods than it has or buy more than it can afford. If all markets worked like that it could prevent a lot of PP exploits. There are other questions. What happens if you set up your carrier as a public repair/refuel/restock station and then sixteen yobs land on it and refuse to leave? Can you set it public? It would be a great addition to the game, but Frontier may not have considered it.

Without some way to offload cargo, it's going to be almost useless in a mining or exploration role. After one session of mining you won't be able to swap ships.

There are things that you could do with a squadron carrier that you cannot do with a personal fleet carrier. For example all contribute fuel to it.

It is very possible that carriers as currently designed might be a bit naf.

It hasn't been worked on for 2 years and this latest delay does not add any time to that; it just moves the last two months of work into 2020. We don't know how much effort has been put into it, but certainly not 2 years. It's probably under 6 months even with this delay. And, personally, if the current plans are for standard space-stations with restricted services that only your friends can use, I hope they spend some time to explore the possibilities or I will not be interested.
 
The fact it got so far out of control at all is mismanagement. They are 100% in charge of creating their own product. A buggy mess is 100% the fault of leadership at FD. Someone failed to quality check, someone failed to test, someone failed at something, and it went unnoticed (or even worse it was noticed and green lit anyway).

they broke their game and now decided to blow a deadline to fix it. Maybe that is the best call they can make right now, but it could’ve been done a while ago. As they say in the states, the best time to plant a fruit tree is 4 years ago, or right now. they took too long to sort themselves out and now have to disappoint ppl

yeah, no doubt about that. what i'm saying is that now that they finally made that decision our only option is to acknowledge the fact and wait and see.

to be totally honest i'm still very skeptical about it, but it doesn't do me any good to keep complaining :)
 

Viajero

Volunteer Moderator
Everyone is in full agreement: we want fleet carriers but not bugs.

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This is a point. But then he would be the 1st. Class victim of us all.
Blame society. :confused:

What's left over for us to do is nothing more than hope, that the devs heard the shot and pull their things together. For good THIS TIME.
Wow you're naive.... I suspect you're not a LEPper. Evidence of FD lying to sell. Jam tomorrow ponzi scheme.
 
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