ANNOUNCEMENT Community Update (22/10)

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I doubt that the delay in introducing fleet carriers will have a positive effect on improving the quality of the game. Alas, the trend of updates is not in favor of the developer. There has not been a single update, large or small, which did not entail a number of serious problems. As for me, you will spend almost a year fixing current problems, but the very first update with new content will return them from nonexistence.
 
Just as an aside: someone wrote in here some pages ago about a 40 second wait for Geo count when scanning with the FSS. It must be tied to performance/frame rate as, after reading the comment I timed around 30 scans (I was in a large system - all virgin) using the stopwatch on my HOTAS. I scan in 6 seconds as an average (with a variance of only a small fraction of a second). My framerate in the FSS screen also averages 300FPS (which makes me think that screen isn't 4K as I'm half that in normal space) - in VR where it is only 80FPS it takes considerably longer (I'll time it next big system). So 'fixing' scan time may be as simple as not using frame rate as a timer.

If this is true, gonna say that's kinda stupid - tying anything to framerate other than graphic display seems like asking for trouble. In the Fallout games, the game's physics was tied to the frame rate, and running the game beyond the previous lock of 60fps (or 63fps, as it's been in Fallout 76 since the beta) would set off a massive chain reaction, resulting in corpses having a spasm and carts launching into space.

And in Fallout76, this apparently meant that PC players could unlock their framerate via an INI tweak, stare at the ground to increase their framerate, and outrun pretty much anything in the game.

Seems to me nothing game-mechanic-wise or physics-wise should ever be tied to framerate.
 
I’ve been listening to the “angels on my shoulders” while reading this, so forgive me, the one with the pitchfork won out...

<channeling Jonathan Swift>
Reading through the forums, it appears that Gankers (sorry, let me more politely say “non-consensual PvP-ers”) have been developing a form of “emergent gameplay” for some time now in an effort to redress what they see as inadequacies in the content and game dynamics of most interest to them, much to the humor of some pilots and the chagrin of others. As a pilot still working to “Git-Gud” I have at times been a demonstrative instrument in this redress, all the while receiving real-time instruction on the deficiencies of under-classed, low-power shields on exploration vessels equipped with paper mache hulls...but I digress.

What I find intriguing from these fellow Pilots is they approach the redress through action. Making their own gameplay as the words on the game’s carton might advertise.

So I extend this “Modest Proposal”, that as groups of frustrated pilots, we too might develop our own styles of emergent gameplay amongst this void of content, if in your frustration find yourself so inclined. “What might this look like?” Well, I don’t know. I mean, I am unsure what has everyone so upset? Actually after 80-some-odd pages of posts I might speculate upon the vagaries, the natures and the furies that upset, and appreciated Stuart GT’s recap a page or so back... but I am not aware of what specifically frustrated you dear reader. So maybe an example, or two, might sally forth your own creativity and Modest Proposal wherein my own speculations might pale in comparison.

Take for example the delay of fleet carriers. In frustration, you might be apt to hang up your flight controls, repose upon your lounge and watch Obsidian Ant on the YouTube or tune into Hutton Orbital to assuage you through this dark 6 months. Nay, I say! Instead, engage with the engineers, outfit a Void Opal miner and use it until thy name is Avarice! And then if you and your compatriots might blast forth copious correspondence within this public promontory throughout this intermission, saying that Fleet Carrrers should be 60-100 billion CR (or more) since its so easy to get money, and convince the Pilots Federation that every pilot keeps at least 40-billion in change within their flight suit (we will not ask where...) you may succeed in “Credit Ganking” the lot of us who mine more salt than we do other precious minerals. You got to the shipyard after the delays, while the lot of us go into usury.

Or possibly you prefer the connections of political will, but find the assembly house has “stacked the deck” untowardly? I speak from a point of ignorance in the matter, myself but a lowly explorer, but I wonder if their might be ways to place our civilized purchase within this galaxy into significant disarray? All through concerted effort where pilots looked beyond the figureheads placed into power through shadowy cabal, to form alliances with much farther reaching effects, using the gaps in the dynamics of how this bubble is governed to scorch earth upon the old institutions., becoming a “Power Ganker” in the process.

Our Grand Designer creates our Pilots with a desire to “play the game the way you want.” Maybe it is time to play the game in a manner to “get what you want”? Or in the process, create such chaos in the process that what is left of the galaxy resembles a sandbox frequented by too many of the neighborhood’s felines.
</channeling Jonathan Swift>

(My apologies... after 80+ pages, I felt a spot of humor amidst the discussion might be worthwhile. No offense intended, nor do I endorse the “Modest Proposals” above.)

A heartfelt and respectful 07 to all pilots...especially those I often disagree with.
 
actually, prioritised(TM) :ROFLMAO:



i could believe they were more than ready to meet this deadline, but stability issues top managers were happily oblivious to just exploded in their face. after such a reality check there's clearly no doubt that just throwing carriers on top will be another crapstorm, probably even worse.



well, up to that point indeed. however, if at all true, the decision to halt the press and get stuff under control first is what i would expect from good management. mopping all this up won't be easy. many things will need to change, very obviously management too, lest you want to end up back at the same place.

fun speculation: we might never know but i wouldn't be surprised if more than one coder at frontier wholeheartedly welcomed this, sick of eating stale pasta every day!
The fact it got so far out of control at all is mismanagement. They are 100% in charge of creating their own product. A buggy mess is 100% the fault of leadership at FD. Someone failed to quality check, someone failed to test, someone failed at something, and it went unnoticed (or even worse it was noticed and green lit anyway).

they broke their game and now decided to blow a deadline to fix it. Maybe that is the best call they can make right now, but it could’ve been done a while ago. As they say in the states, the best time to plant a fruit tree is 4 years ago, or right now. they took too long to sort themselves out and now have to disappoint ppl
 
Personal Fleet Carriers are (so far) going to be delayed for max 6 months. I would not have been able to play the mythical Squadron Fleet Carrier so I guess from my point of view they are quite different beasts, its hardly disingenuous. If you are a squadron type of person then sure say delayed or more factually waited for over a year. People adding gaps between abstract dates together without bothering to understand the wider background just to use it as a stick to bash with are the ones who are disingenuous.

So there have been two release dates that have been missed (someone else even claimed 3 but wasnt able to back it up, yeah but jump on me for bothering to put things into context!) but it is unfair to paint that as a monolithic carrier development bloc. In 2018 it was deemed a new feature too far, so no work was done on it in the latter half of 2018, in 2019 we than ended up with a small team working on it and it was the community demanding a beta and less bugs and possibly pointing out niche gameplay issues or requesting further enhancements to the feature set (so either quality control or feature creep?). So is that really mis-management? I dont think we will know that until Carriers are released and we get to see what was actually improved, and beyond that, when the New Era feaure set is revealed and we get to see why everything else had a lower priority.
Carriers are carriers man, whether squadron or personal. It’s evident (to me at least) that it was originally going to be a squad feature up until they realized it would make no sense within the infrastructure of the game. Then they decided to make them personal.

as for the mismanagement, yes I can call it that. They broke their own game through failure of maintenance and pushing out releases that were clearly not properly tested. The mere fact that they have to blow any deadline by 6 months shows a large breakdown in leadership. Someone (multiple ppl?) are not doing their job correctly.

as I said, maybe the delay is the best possible move they can make right now, but that is only because they cornered themselves and ran out of options. I do not think you can lay this at the feet of the community.
 
Meh. Not really playing much these days so ok then.
When there's something new to dig my teeth into I'll come back proper. Until then I'll dip in and out the odd occasion.
Wishing smooth sailing for the Devs getting bugs fixed and hope Fleet Carriers are awesome whe they release.
 
You know that stuff is radioactive, right?

(I actually did my A-level physics practical on it. There's several radioactive isotopes of potassium in naturally occurring minerals. I could determine which batches came from the same site by their radioactivity. But it isn't dangerous; only mildly above background.)
Radioacive Duck, eh! Guess if he mutates into something dangerous we always have EBL to chase him off....!
 
...New Era launches, players play. FDev thinks: well, that was a lot of whining?

How you can be a community leader and yet resent and talk down the community members you sit alongside is crazy. Are you that special?

If frontier didn't want to hear it.. or be like other developers to aspire to... they should follow the examples of naughty dog and rockstar (which are the brilliant role models). Have no forums (delete these forums), delete themselves of reddit, and go about their business. But they dont. Given they havent, I don't even think frontier want the level of protected in a bubble entitlement that you want to give them.

Of course then theres cdpr.. ivory tower all the way but have no problems sticking up for themselves and maintain their own forums, but thats at another level (probably temporal also) and would be wrong to expect.
 
If this is true, gonna say that's kinda stupid - tying anything to framerate other than graphic display seems like asking for trouble.
...several posts of this thread...

If it is true that Elite Dangerous, has programmed actions within the game linked to the frame rate per second as mentioned in some previous post of this thread .... definitely, those responsible for quality must resign on their own; because it is an authentic programming aberration that any video game programmer knows, in addition to a very faulty programming practice. I repeat assuming as I read in previous posts of this thread how some Dangerous Elite actions were scheduled
 
...several posts of this thread...

If it is true that Elite Dangerous, has programmed actions within the game linked to the frame rate per second as mentioned in some previous post of this thread .... definitely, those responsible for quality must resign on their own; because it is an authentic programming aberration that any video game programmer knows, in addition to a very faulty programming practice. I repeat assuming as I read in previous posts of this thread how some Dangerous Elite actions were scheduled
Hard-coding Stellar Forge comes close...
 
Fleet Carriers delayed? Should I be dissapointed about sth I havent any details about? No. A ship which can jump 500ly? Wohoo...promising great content for this boring contentless sandbox.
 
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I've lost all faith in FD at this point.
The "we are going to focus on core gameplay and bug fixes" is old news. We have heard it before, and the same bugs are still there, even as you implement new ones.
I personaly didnt care to much about the carriers, alltough it atleast gave some substance to push against. Now, I will shelf this game until 2021 when they tell us the New Era wil be delayed until 2022 since they need to focus on the core gameplay and bugfixes.
I will spend no more money and time in this futile game until something of substance is delivered to the players as promised.
And @Will Flanagan , you need to step up your game as a CM. There is a great comunity out there if you just give them a change, and there is nothing wrong in keeping the comunity informed on what to come and the state of development. It will solve the storage problem from all the salt you store for later use, I imagine the pile is pretty big by now. We the comunity have investet time and money in this and I feel we deserve more!
 
Its not about bugfix at all, i gues they will shift people to planet zoo, the won´t shift anyone from A team to "Bugfix" Team.

You will get the carriers with the paid expension, so you will buy it.

I gues all they developed so far is the 3d models, swapped with the starport mechanics. The Model Section had more than enough time to do this and its enough for a trailer.
They just buy time and the open letter was a wellcome thing. ARX was introduced to have a few players login weekly so the numbers don´t go down. At least that is what i do now.

Else they would release a "standart" Fleetcarier, and revamp it from time too time while bugfixing.

Thats Marketing sad bad true well known tactic
 
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Does this mean you're actually going to touch up systems that NEED it? Like how internals (and systems that maybe need to be built in) need to be limited to prevent module stacking?

Make module stacking impossible, or pointless via diminishing returns. Then, you can free up slots, and let pilots tweak things via choices, instead of having meta-game ships with overpowered systems.

Specifically: reinforcements (hull/module/shield) stacking. Limited to one each (for some reason, I think 2 shield sounds good).

Limpets. Make them not suicide. EVER. Have them be a reusable, built-in, non-cargo system. Add-on modules would increase number, refuel/rebuild rate, speed, effectiveness, etc, instead.

Starbases should have an in-port and exit port. Or not be designed around a cramped slot that gets even reasonably-driving NPC pilots killed. Or both. Just because it's grandfathered in does not make it good.

Split module sets into scan and combat sets, instead of shoehorning it all into one big mess.

Clean up keybinding and UI stuff, so that things can be intuitive, instead of burying key functions deep in menus. (Limpet rebuy, docking permissions come to mind.)
 
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I gues all they developed so far is the 3d models, swapped with the starport mechanics. The Model Section had more than enough time to do this and its enough for a trailer.

I saw somewhere a few pages back someone pointing out the distinction between the 'Personal Fleet Carriers' revealed at gamescom and the squadron-focused functionality teased at FX17. Could the point of the delay to carriers be that Frontier had let the scope dwindle to 'personal space station' and is now putting the squadron 'clan base' with all the shared control of resources that implies in?

Apologies if this is old news...
 
If frontier didn't want to hear it.. or be like other developers to aspire to... they should follow the examples of naughty dog...
:ROFLMAO: Well, yesterday Naughty Dog announced that The Last of Us 2 is being delayed a few months to May 2020, and the fans of The Last of Us won't have had any new content for 7 years as the first game came out in 2013.

I realise people are disappointed in the delay of Fleet Carriers and probably the most frustrated players are the ones who have spent the last few months "grinding" credits for their Fleet Carrier, however, I think we all need to take a step back and put this all into perspective.

The coding in Elite: Dangerous is complex and as new features get added bugs are bound to creep in and the code is probably not as tidy as it once was in the beginning. Frontier could have taken their time to ensure this didn't happen but if they did that we wouldn't even be half way through the Horizons season, let alone the Beyond season. At least we've all been able to enjoy new content since the release.

Whist it means a delay to Fleet Carriers Frontier have taken the right decision (in my mind) to go through the code, and refactor it so it's less prone to bugs and also easier in the future to add in new features that we the players will enjoy. Surely this is a win-win situation despite the delay?
 
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