Content Starvation

We will have to make our own entertainment in the meantime. With sticks and hoops and such like.
Flimley

Nahh, instead we can create our own content by bashing each other over the head with large sticks.

....what? It worked for Cavemen. 😀
 
Crumbs? What crumbs?

CuE8IvV.jpg
 
Because that works with software (just as 'just add another 50 devs to the team' has seriously been suggested to speed things up...).
Of course increasing the devteam will allow for faster development. If that wasn't the case, all game development teams would have only a couple of dozen people - one per role. The Elite devteam itself has increased in size throughout the game's pre-and-post-release development.

My hope of FDev expanding the Elite devteam by another 50 devs throughout 2020 can allow those transferred staff time to acclimatise to developing the specific game, and gradually begin working on post-NewEra content/improvements. It's very unlikely that a transferred dev will be up to speed instantly, but instead will need 3-6 months to adjust to working with the Elite devteam and on Elite Dangerous itself (tools, workflows, codebase, etc).
 
eZjKZJx.jpg


2020 will hopefully see our bowls full of freshly baked content, but until then we have crumbs. And hot Java :coffee:.

Will it be enough? It will have to be I guess. If we ration the crumbs between us, we may survive.:)

I flew out to Colonia recently to struggle to find things to do out there. I’ve since suicided my way back to the bubble and I’m now buying ships that I don’t need just to engineer them to G5. On the plus side, HGE rates are up.
 
I think, it's not going to change, not until the new era update anyway.
For some reason, we can't has interesting new content anymore.

I keep going on about it, but it was a lot better two years ago (formidine rift, zuara, the probe and ua mystery, inra bases, guardian and thargoid bases, etc), even though things were not exactly moving quickly back then, it did feel that there was always the chance of something going on.
Since the end of 2018 it's been pretty stale though. We don't need earth shattering updates all the time, but we need something constantly happening.
I get that the interstellar initiative is a thing, but it feels so dialed in, " hey we've got this cool story idea, should we make it into some big puzzle, treasure hunt, exploration adventures, add clues to listening posts, mega ship battles, multi stage missions?"... "um, nah, just make it a couple of trade cgs and a combat zone fight thing,, ok, back to sleep".
 
This is an online game / MMO, bug fixing should be run a of the mill daily occurrence, bread and butter, part of the maintenance of the game, nothing more.
Oh here we go 🙄 another paying customer who thinks employees should actually do the job they get paid to do (facetious)
Sorry I forgot, it's all the players fault :rolleyes:
I'm sure in frontiers eyes it is. They probably think if we'd spend more in store they'd have more money to 'create' with (only 20% joking)
 
Seconded. Frontier should release some small content such as a new ship, SRV, Thargoid or something new to discover between now and Q2 2020.
No more "new" ships. It'll just be another reskin like an anaconda that can't carry fighters or whatever.

What we need is a unique new SRV that is more combat oriented or has a bigger cargo(2 tons is crap when I'm trying to do guardian stuff, it sucks having to go back and forth between your ship and the ruins ever 30 seconds) or a real reason to even touch ground on planets outside of the grind for materials to engineer stuff
 
You appear to fundamentally misunderstand the issue with the exploration changes M00ka. There was no need to remove the old stuff, whether it was considered a placeholder or not. The old stuff was removed because people wanted it to go, happy for that to be at the expense of those not complaining about the old stuff.

A lot of fluff 'content' has been added to this game since I bought it, most of which was not aimed at me, a lot of it I have never used. I don't mind, I'm happy to wait as long as I know atmospheric landings & maybe getting out of my seat are coming (and I don't know this, and am not happy about not knowing this far down the line), and stuff other people presumably want is delivered while I wait my turn.

But what I don't want is less game than I had when I bought it. The old exploration modules should still be in the game, even if they are only available to buy in outfitting.
That is a good point, why remove\delete modules or other aspects that were previously used in-game - Let the player choose whether to utilize the "old" modules or try the new replacements - I don't use the FSS module as an example, I tried it, having to stop\ initialize\scan\ decide whether to explore or continue is not a good design - Incorporation of the FSS with the Advanced Discovery Scanner should have been the logical addition.
 
Yeh i agree. Ive pretty much lost all faith in Frontier now. Their credibility is at an all time low where im concerned. I just dont believe or trust them anymore.
I have little faith that the 2020 update will be anything remarkable and frontier will find a way to screw it up.

I said it before somewhere else, I don't mind them concentrating on bug fixing at all, it's about time actually, it's just that imho it shouldn't have come this far that this bugfixing would come at the expense of content.
Most gamedevs I know of add stuff and fix bugs at the same time, Fdev is obviously not able to do two things at the same time.

My confidence regarding the Fleet Carriers or the new Era is low, previously added content was nice for a short while too but lack the necessary depth to remain interesting for a long time.
I'm afraid the upcoming content will be half baked yet again.
 
Would you prefer a god old open vs solo rump?

It's not like there's anything new for the past year (and next 6 months - at least) to talk about anyway...
How about a power play open only or a "remove solo/PG and make Elite into an Eve Online lite right now or I quit!"
 
Back
Top Bottom