To those players who think people should play in open: What incentive do I have to do so?
If I have no interest in other players (or proving anything) outside of friends - why should I?
It's "more dangerous"? Why because I am subject to wasting 10 minutes on a rebuy, including the time to make the credits? That's not fun or engaging gameplay. Its a sigh, one click, and I make a few jumps back to where I was. Even if the fight isn't utterly one sided its still just a waste of time as neither commander gains anything of value from it, aside from salt mining (mind you, I used to engage in that myself).
So why? The game gives no compelling reason to care about open.
If I have no interest in other players (or proving anything) outside of friends - why should I?
It's "more dangerous"? Why because I am subject to wasting 10 minutes on a rebuy, including the time to make the credits? That's not fun or engaging gameplay. Its a sigh, one click, and I make a few jumps back to where I was. Even if the fight isn't utterly one sided its still just a waste of time as neither commander gains anything of value from it, aside from salt mining (mind you, I used to engage in that myself).
So why? The game gives no compelling reason to care about open.