Frontier developers made this game so annoying and bugged

Today, i've picked up a mission to transfer huge amount of materials (3700 tons) to a station. It went well until 2400 tons transferred, of course the server always sent some normal interdiction to me if i had the cargo, even cheaterdiction, when the enemy ship was passed me from front with huge speed difference ( about 10c to me, and i was crusising 15c to him, so 25c added), but still instantly interdiction (the game did not wait it to be behind me, and turn toward me), but as ALWAYS i've evaded it, like all of the hundreds of interdiction, with various ships (from FDL to T9).
But then i got the message of enemy coming... interdiction, ofc from impossible angles, but i kept the T9 in the escape vector. The blue bar was increasing very slowly, much slower than usual (and screen flickering, trembling, which isn't usual too), and as it increased, it isn't become easier to keep the escape vector like usual, but the opposite , so after struggling some minutes, i've submitted. The enemy ship starts to shoot me immediately, and would destroy me in 10 seconds IF i wouldn't combat log. But i did, and i don't feel any regret, because the game gave me no other choice, as i have no chance even to deploy my hardpoints before i got destroyed, not talking about turning toward the enemy...

Also noticed the cheater AI-s at combat zones, where they constantly in chaff cloud, pushing unlimited SCB, with some heavy railgun, and guardian weapons. But still, it's possible to wipe them out, however it's clear that they have supernatural powers...

Also the more and more frequent stuttering in game (some memory related thing, while i have more RAM and VRAM in my pc when i played without these lags).
The menus are sometimes become useable only with mouse, but not with my keyboard. Even more, sometimes the menu gets stuck, so i need to kill elite from task manager, as even the game menu is unreachable, while the game itself runs well, i can see the station's life.

Why are you ruining this game? It's not more fun, but more annoyance, and grinding, with many illogical, unrealistic game mechanics.
 
149875
 
Well, it's hardly a new complaint that T9s don't evade very well (until you 'git gud' - and even then :eek: ) :)
Exactly old chap, its definitely ones own prerogative ill admit..

..but, lets be honest, its not a good idea, or in one's best interest to "T-9 till paytime"...

Well old boy, i say.. Chocks away anywho, Blaze your own trail OP, play your way and all that old bean!

Im off too the black, then home again in time for tea and medals... Oh and cake! Tck, tsk

( its not exactly the best option.. Though, still works if you "Git Gud"..

.. One hates to think that the old chap was running with no shield's an so forth, but alas... I think That may very well be the case, )

o7

Cmdr Ajay_31091 the III, Duke of sworth, :)
 
Last edited:
Well, it's hardly a new complaint that T9s don't evade very well (until you 'git gud' - and even then :eek: ) :)

I evade every interdictions very well with T9 too, it's not much harder than doing the same with FDL, as the interdictor is more manuverable too, while with t9 only the very low manouverable ships can interdict me. Except when i got such mission un-evadeable, scripted interdiction.
 
So you combat logged because you decided to fly a large paper thin ship. I'm sure some people will have an opinion on that. Shields and hull/module reinforcements tend to be the answer.

As for CZs. Yes they use chaff and SCBs. Again, this is dealt with by outfitting the right tools for the job (fixed weapons, specifically with feedback cascade railguns for the SCBs).
 
So you combat logged because you decided to fly a large paper thin ship. I'm sure some people will have an opinion on that. Shields and hull/module reinforcements tend to be the answer.

As for CZs. Yes they use chaff and SCBs. Again, this is dealt with by outfitting the right tools for the job (fixed weapons, specifically with feedback cascade railguns for the SCBs).

no matter what ship i use. With my anaconda, with full of hull reinforcement's it would take the cheater AI 20 seconds to destroy me instead of just 10. And i'm sure it's not possible to evade this interdiction, with the most manouverable ship too, as it is scripted.
Or else how can i evade 99% of the normal interdictions without much problem, WITH T9 too? ( that 1% is when i press galaxy map hotkey/hit windows button, and such things :) )

Yes they use chaff and SCB, as many (unlimited ammo) which is not possible for a player, because the AI is cheating. Yes i can deal with them, but it's clear that the AI have superpowers that players can't have. This heavy cheating ruins the illusion, it's like the catch-up cheating in Need for speed games, which was so brightly visible. AI cheating should be hidden. But since few updates the next step to advertise cheating is only a big text around the AI ships, which says "hey im cheating ;)"
 
Last edited:
no matter what ship i use. With my anaconda, with full of hull reinforcement's it would take the cheater AI 20 seconds to destroy me instead of just 10. And i'm sure it's not possible to evade this interdiction, with the most manouverable ship too, as it is scripted.

Yes they use chaff and SCB, as many (unlimited ammo) which is not possible for a player, because the AI is cheating. Yes i can deal with them, but it's clear that the AI have superpowers that players can't have. This heavy cheating ruins the illusion, it's like the catch-up cheating in Need for speed games, which was so brightly visible. AI cheating should be hidden. But since few updates the next step to advertise cheating is only a big text around the AI ships, which says "hey im cheating ;)"
They dont cheat, youre a bad pilot flying the slowest ship in the game. Try a more agile ship first
 
no matter what ship i use. With my anaconda, with full of hull reinforcement's i would take the cheater AI 20 seconds to destroy me instead of just 10. And i'm sure it's not possible to evade the interdiction, with the most manouverable ship too, as it is scripted.

Yes they use chaff and SCB, as many (unlimited ammo) which is not possible for a player, because the AI is cheating. Yes i can deal with them, but it's clear that the AI have superpowers that players can't have. This heavy cheating ruins the illusion, it's like the catch-up cheating in Need for speed games, which was so brightly visible. AI cheating should be hidden. But since few updates the next step to advertise cheating is only a big text around the AI ships, which says "hey im cheating ;)"
I really have to remember to record the next time I kill a pirate Anaconda whilst carrying 794t of cargo in my Cutter.

Practice combat for a bit and believe me, you'll eventually start asking for the AI to be made harder to fight.
 
I was flying Type9 for a very long time without being successfully interdicted by NPC. I got so used to this that I flew without shields.
Then I left my Type9 in hangar and switched to more combat oriented scenarios. After a while my combat rank went up couple of steps.
At some point I returned to my trusty T9 to do some more cargo missions for serious buck.
And then it happened. One of the NPCs just didn't give me a chance. I simply couldn't evade.
I ended up in a ball of flame.
I tried that again, and after a couple of interdictions I was able to evade - there was another hard one and Blam! - gone to hell.
It was f***n great! Hauling was risky again!

I no longer fly shieldless. Next time I got interdicted, my shields held long enough for me to high wake. And it was fuuun.
 
Back
Top Bottom