Star Citizen Discussion Thread v11

Status
Thread Closed: Not open for further replies.
Until the techs of Dynamic Server Meshing and Subsumption AI are fully developed and implemented, Star Citizen's engine isn't ready for all content and gameplay to be produced.

Therefore development of Star Citizen hasn't started yet.

Meanwhile, David Braben began development of Elite Dangerous in 1981, before then creating Elite 1; this was after he stole all of Chris Roberts' ideas in 2014 and travelled back in time.
 
Elite Dangerous is Elite 4
Dear sir, Elite Dangerous is not Elite 4. As you can see in the article linked above, E4 was a project from 90's, while ED is a project that went into development in 2013.

There has been steady work on it from at least 2003 till 2008, I know cause I was folowing the project while playing Vendetta Online in the meanwhile to sattisfy my Elite cravings. Cobra engine was developed then and there
Dear sir, i regret that i have to inform you that your memory doesn't serve you well. According to FD it was developed in late 80's, not in mid 00's : https://www.frontier.co.uk/node/639

Anyway, engine reference is irrelevant because Cobra Engine was first used in Frontier: Elite II in 1993, which gives 5 years from engine development start to game release.
And SC originnally used CryEngine from 2002, and if you would like to count not the game, but the game + engine, it would give SC 17 years in development and counting.
Please do compare apples to apples, not oranges.
 
Last edited:
I think we have to accept that the funding tracker is at least broadly true, otherwise CIG would have gone bankrupt a long time ago.
They did. That's why they had to sell 10% of the company to an investor. Why else would the guy that constantly harps on about how awesome it is to be free from obligations and to make his dream independently tie his own hands like that? Oh yeah, and the loan that was a "clever tax dodge" - suuuure.
 
Last edited:
I think you'll find that the Lumberyard engine is still in beta
Dear sir, Elite Dangerous is not Elite 4. As you can see in the article linked above, E4 was a project from 90's, while ED is a project that went into development in 2013.


Dear sir, i regret that i have to inform you that your memory doesn't serve you well. According to FD it was developed in late 80's, not in mid 00's : https://www.frontier.co.uk/node/639

Anyway, engine reference is irrelevant because it was first used in Frontier: Elite II in 1993, which gives 5 years from engine development start to game release.
And SC originnally used CryEngine from 2002, and if you would like to count not the game, but the game + engine, it would give SC 17 years in development and counting.
Please do compare apples to apples, not oranges.
Ah, but Lumberyard engine is still in beta, so hasn't been released yet, therefore Star Citizen development cannot possibly have been started.
 
Dear sir, Elite Dangerous is not Elite 4. As you can see in the article linked above, E4 was a project from 90's, while ED is a project that went into development in 2013.

Engine reference is irrelevant because it was first used in Frontier: Elite II in 1993, which gives 5 years from engine development start to game release.
And SC originnally used CryEngine from 2002, and if you would like to count not the game, but the game + engine, it would give SC 17 years in development and counting.
Please do compare apples to apples, not oranges.

Both games went through several steps and objectives. They changed engines, objectives, names some times. So I only see apples here.
 
Both games went through several steps and objectives. They changed engines, objectives, names some times. So I only see apples here.
So you agree, then, that SC started its development in 1993 and will most likely end up having been in development for 30:ish years if/when it's released.
 
Is this turning once again into an Fdev/Elite v Ci¬G/Star Citizen thread? If so, I'm out...

I'm reading posts that have been regurgitating the same utterly disrespectful...and in some cases, bordering on personally insulting... crap for years and endless iterations of this forum section...do we really need to be going down this route every single year? I know some folks would just love for this to be another SA echo chamber...but it's not.

Shame. (rings bell)
 
Is this turning once again into an Fdev/Elite v Ci¬G/Star Citizen thread? If so, I'm out...
Unfortunately, it seems to be the only avenue of discussion available whenever CI¬G's latest hype spree ended less impressive than expected…

…which really should be expected at this point. :p
 
Both games went through several steps and objectives. They changed engines, objectives, names some times. So I only see apples here.
Excuse me dear sir, but SC had never changed the name. And ArAsH states that ED hadn't changed engine. And you give us no proof, however feeble may it be, that ED had ever changed anything.
The only thing in your statement that held true is that both games went through several steps.
Except that ED had went through release step and SC had not.

Actually, I stand corrected there - none of your statements held true, because SC is not a game yet.

So to sum it up you are wrong.
 
Last edited:
No thank you for VR, why waste development time on something only a few people want?
No. VR has now become the de facto must have for any simulation enthusiast. Driving or flying sims alike, and space sims. This is the golden use case for VR.
Driving sim rooms where you can rent a fully moving simpit by the hour now are ALL equipped with VR. This is now an industry standard.
Also try and tell that to Valve, maybe you are much more clever than them...

VR has a long way to go before it becomes worth it.
Yeah yeah like my thousands of hours in VR on Elite, DCS, Edge of Nowhere, Chronos, Eve Valkyrie, Assetto Corsa, RFactor 2, Star Trek Bridge Crew, etc. were worthless. Lol. You have no idea what you are babbling about.

To be clear, CRoberts knows this, and that's why he promised VR, it's still one of the early goals of the project. Where is this promise now ?
 
Except SC fanboys, because you can't do space legs in VR properly, the fidelity isn't there
And that's a shame. Like i said in a previous post, what's amazing about SC is the consistent sense of scale of everything. VR transcends that. Not mentioning the absolute edge it gives for space dogfighting...
 
And that's a shame. Like i said in a previous post, what's amazing about SC is the consistent sense of scale of everything. VR transcends that. Not mentioning the absolute edge it gives for space dogfighting...
At least now we know the culprit that prevented Genuine Roberts from delivering - it's the technology that's not advanced enough!
Technology, I blame you! Genuine Roberts cut you eight years of slack, and still you failed to advance enough!
Outrageous!
 
At least now we know the culprit that prevented Genuine Roberts from delivering - it's the technology that's not advanced enough!
Technology, I blame you! Genuine Roberts cut you eight years of slack, and still you failed to advance enough!
Outrageous!
It's time for this one again, I guess… :D

SCHardwareTimes.png
 
At least now we know the culprit that prevented Genuine Roberts from delivering - it's the technology that's not advanced enough!
Technology, I blame you! Genuine Roberts cut you eight years of slack, and still you failed to advance enough!
Outrageous!
It's to note that CiG now exceeded Valve Time as these guys are now delivering a new Half Life (and in VR, no less..), a project that was started long after CiG started development on SC. Are we in Duke Nukem Forever territory ? Was the record shattered ? ((Edit) ha i was outpaced by Tippis :D)
 
It's to note that CiG now exceeded Valve Time as these guys are now delivering a new Half Life (and in VR, no less..), a project that was started long after CiG started development on SC. Are we in Duke Nukem Forever territory ? Was the record shattered ? ((Edit) ha i was outpaced by Tippis :D)
Depends on what parts of DNF you count.

The 3DRealms bit ran through 1997–2009 — just under 12 years. The Gearbox bit covered roughly two years (2009–2011).

Do you count the total (14 years)? Or do you separate them because there's no telling how much 3DRealms DNF is in Gearbox' DNF? In the latter case, do we count the infamous DNF development (12 years) or the one that resulted in a game(ish) (2 years). So many questions. :p
 
Elite Dangerous is Elite 4, they just changed the name. Don't get me wrong, I love Elite, been playing it since I had my Amiga 500, I'm not bashing it or anything, but Braben has beel working on Elite 4 since 98. There has been steady work on it from at least 2003 till 2008, I know cause I was folowing the project while playing Vendetta Online in the meanwhile to sattisfy my Elite cravings. Cobra engine was developed then and there. So yea, it's been in developement a lot longer than you think. Again, I love Elite, been playing it since I was a kid back in the late 80's, but the redeculousness in this thread towards SC, I have no words for that.

Here's a quote direct from David
VHY5fUG.png


Edited for better context.
 

Attachments

  • Screenshot from 2019-12-01 16.15.50.png
    Screenshot from 2019-12-01 16.15.50.png
    31 KB · Views: 143
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom