FDev - Please Buff Combat instead of Nerfing Mining!

And the idea of that the over supply of a consumer luxury good that exceeds demand resulting in a decrease in offered purchase price being decried as a nerf is one reason why we will never have a semi realistic economy in this game, especially when one can just move on to a different system with unfulfilled demand to obtain the offered purchase price you are after again.

You do know that in the REAL world, powerful consortiums like De Beers keep comodity prices high by controlling supplies. Econ 101 is mostly fantasy anyway.
 
I have yet to make a single credit from the 3.3 mining changes, I wasn't interested in mining before & still am not.

Yet still since 3.3 my total assets have more than doubled over the past year or so just from playing the game. Quite a bit of that has come from mapping earth-likes & other high value bodies in the bubble which is an incredibly easy and low risk way to earn money now (I do it for the inf).

I'm not particularly in favour of (or against) removing the massive potential earnings of mining but why do other activities need to be changed?

To each their own. I make money with mining, everytime im short on cash, I'll just mine for 2hours and make 200mil easy. Be it with Vopals or painite. Mining is easy and quick if you know what you are doing.
 
Let me know when FD announce that mining is being nerfed. I'll get in some quick mining then.
Look under trading. Doom or grind, your choice 😜
 
Look under trading. Doom or grind, your choice 😜
Yes, I saw that. It sounds like "more realistic" rather than "nerfed". :)
 
If we're buffing payouts, then I think it only fair that things like ship repairs also receive a "buff". An mostly destroyed ship should cost almost as much to fix as buying a new one. Oh, and insurance agencies should cancel your policy after you get blown up X number of times in a certain ship (no more rebuys). Limpets and ammo should cost more, etc ad nauseam.
 
"...markets can still offer a high buy price, but they will offer less as demand is met."

That means the closer it is to reaching demand cap, it will lower the price offer. It doesn't mean its gonna be nerfed, like decreasing the offer in 50%. Vopals are around 1.6m and will still be that price. They meant the closer it is to reaching 0 demand, the less they will pay for them. Right now you can pay 1.6mil until demand reaches 0. This will be a fix. No nerf.
 
If we're buffing payouts, then I think it only fair that things like ship repairs also receive a "buff". An mostly destroyed ship should cost almost as much to fix as buying a new one. Oh, and insurance agencies should cancel your policy after you get blown up X number of times in a certain ship (no more rebuys). Limpets and ammo should cost more, etc ad nauseam.
Don't you have to polish some elephant butts, Duck? Hush you :p
 
Joining the WontWatch movement.

This is just garbage posting. Mining isn't getting nerfed. Markets are simply be refined to take supply and demand into account. Sorry you won't be getting 1.5m per ton for void opals after dumping 700 tons per load in the same system over and over, just because it's conveniently one hop away and you'll have to haul them to other locations to dump them. And sorry, everyone else will be doing the same, so you're going to really have to look for markets to dump these in - but this isn't a nerf.

OP is banned from using the word "nerf" due to misunderstanding what it means.
 
As others have said, it's not a traditional nerf, just a realistic adjustment to the way the market works. And according to beta testers, it's really not that bad. Joining others in not watching that video, because it's a doom vid. And what else would one expect, Youtubers don't get people to watch by making vids that tell us all is well, lol.

But I do agree, combat needs a relative buff. I do miss the days of 17 Draconis, even if it was somewhat of an exploit. Being able to make 100 mil+/hr through combat (and I mean CZs, not skimmer missions) was quite satisfying, but I do understand why they had to do away with massacre mission stacking. And 17 Draconis aside, combat used to be one of the best ways to make credits back in the day before they flowed like water into CMDR bank accounts through mining.

So yeah, when the average CMDR wants to make bookoo (beaucoup) bucks quickly, there should be another option other than "go mining" or "<insert system here> passenger runs". Combat should be, at the very least, on par with the average bulk passenger or cargo mission from an allied faction (ie in the 3-7 million range for about 5-10 minutes of space trucking effort).

FDev could easily accomplish this, in my opinion, by reducing the kill counts on massacre missions, or upping the payouts on said missions. (And I'm still in the dark as to why the kill counts for wing massacre missions are so much lower than the solo massacre missions with similar payouts.) Or just buff bounties/bonds. Anything to make combat more profitable than it currently is.
 
Well why did it take so long for a market update? I guess it was just a way to get people mining, making the update look like a success through over-priced items. Combat does need some payout love!
 
Well why did it take so long for a market update? I guess it was just a way to get people mining, making the update look like a success through over-priced items. Combat does need some payout love!
I dunno, I've made most of my money doing combat. The money certainly isn't bad, it's just not as lucrative as mining has become.
 
Combat allready had a bump in pay with Conflict zone changes, they also added mega ship and installation defence missions which insured wanted targets every single time those events triggered unlike haz res sites that don't but another bump would not be missed... with defence missions the targets also have a habit of NOT moving much..
Sidewinders no longer only pay 9K per kill in conflict zones... there now way higher.. and capital ships routing pays more...
Bounty missions send the target direct to you in system more offen so theres no boring flying to the 10th planet so offen.. so the 3 mill mission target is instantly targeting you as well, nearly instant combat with the missions from the boards now... but stacking missions risks multi corrvettes at the same time...
 
I dunno, I've made most of my money doing combat. The money certainly isn't bad, it's just not as lucrative as mining has become.
Combat was how i made most my money too but only took a few hours of mining to double my credits that took 3+ years to make lol.
 
This thread raises another problem (as I see it) that is far greater than the possible mining nerf. That problem is the game's Influencers and the sheeple who blindly follow them. Do people actually realise that except for one or two (thinking of OA here mainly), the average Influencer has no more insight, no more access to the game than you or me. Yet because they record a clip and post it on You Tube, suddenly they are all knowledgeable, and whatever they say is treated like it is an official FD release directly from DBOBE himself.

I have no problem with Influencers, heck some of them are pretty damn good at what they do, but I also don't blindly accept what they say as 100 truthful. But I am beginning to suspect that some here do exactly that, then jump on the forums or reddit or whatever and start quoting the clip as being 100% accurate. It would stop a lot of the blind, rabid speculation and mis-information that crops up in the forum time to time.
I think game developers, in general, need to stop listening to influencers. Don't get me wrong, some YouTubers are pretty knowledgable and insightful about the games they play, but many of them are simply self-proclaimed experts often with an axe to grind or their own agenda to push. They certainly shouldn't be seen as representative of the community.
 
I think game developers, in general, need to stop listening to influencers. Don't get me wrong, some YouTubers are pretty knowledgable and insightful about the games they play, but many of them are simply self-proclaimed experts often with an axe to grind or their own agenda to push. They certainly shouldn't be seen as representative of the community.
The biggest problem is that many "influencers" just get attention through clickbait like what this thread is predicated on. Somebody with a moderate opinion isn't going to grab a lot of attention, but somebody who screams a lot of outrageous nonsense will make noise, despite most of it being made-up.

Some people get attention by knowing what they're doing. Some people are "influencers" because they wear a low cut top and aim the camera down. I wouldn't put much stock in influencers.
 
Even my understanding of the mining 'nerf' for January (which I did try in the beta with a handful of Void Opals) is that sell prices will reflect demand, and being offered a paltry (in VO terms) sum from Carcosa for them, but being able to sell at 800k+ one jump away made sense of the 'nerf'...

Yes combat could pay more (considering the 'risk') than currently, but again relatively, it isn't too bad so far as with CZ's missions can buff the payout reasonably well.

Does PvP combat pay currently? (only as I have never been paid for blowing up another player, nor been given mats...)
 
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