Give the opportunity to repair the body of the SRV (welding, etc.) with the necessary materials.
Right-hand menu, inventory, synthesis, repair SRV.
in SRV repair HULL SHIP ?You can, with synthesis
We already have a way to repair the hull of the ship. Limpet Controllerin SRV repair HULL SHIP ?
This one.We already have a way to repair the hull of the ship. Limpet Controller
Repair
Repair limpets repair the targeted ship's hull. If launched without an assigned target, they will repair the hull of their parent ship instead. Depending on what type of Repair Limpet Controller is installed, multiple limpets can be active on a ship at a time; exceeding the module's limit of active limpets will cause the oldest active limpet on the target to self-destruct.
My suggestion is just another option to fix the hull.We already have a way to repair the hull of the ship. Limpet Controller
Repair
Repair limpets repair the targeted ship's hull. If launched without an assigned target, they will repair the hull of their parent ship instead. Depending on what type of Repair Limpet Controller is installed, multiple limpets can be active on a ship at a time; exceeding the module's limit of active limpets will cause the oldest active limpet on the target to self-destruct.
My suggestion is just another option to fix the hull.
Whoever doesn’t like can install a repair drones module and carry a cargo compartment with him.
I actually like the SRV repairs far more than limpets, but it would also cause the outcry of people who don't own Horizons etc. etc..I should also add this would lead to the abandonment of repair limpets entirely, because explorers can save weight by not packing a limpet controller and carrying limpets and thus increase jump range. So you wouldn't be adding a feature, you would be effectively abandoning a feature altogether. All an explorer has to do to repair is land on a nearby moon, and since most damage to ship hulls in exploration is down to bouncing off moons, you are already there anyway.
See exploration is not about having multiple options to do one thing. But to decide what really needed while exploration. Part of that fun is the sacrifice some Ships have to make to take that journey. It still a no.My suggestion is just another option to fix the hull.
Whoever doesn’t like can install a repair drones module and carry a cargo compartment with him.
Sorry, but you wrote it so there is something bad about it? After all, they did, for example, the FSS and freed the slot.I should also add this would lead to the abandonment of repair limpets entirely, because explorers can save weight by not packing a limpet controller and carrying limpets and thus increase jump range. So you wouldn't be adding a feature, you would be effectively abandoning a feature altogether. All an explorer has to do to repair is land on a nearby moon, and since most damage to ship hulls in exploration is down to bouncing off moons, you are already there anyway.
For me personally, repairing a ship’s hull after landing is more logical and interesting than using drones.See exploration is not about having multiple options to do one thing. But to decide what really needed while exploration. Part of that fun is the sacrifice some Ships have to make to take that journey. It still a no.