Star Citizen Discussion Thread v11

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Obsidian praising SC planet tech v4?


Might be a bit early... :/

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Obsidian praising SC planet tech v4? Interesting times.

His video is spot on. This is one of the reasons I prefer star citizen over elite dangerous. While elite offers many advantages it does not Peak my exploration mind.

With star citizen I feel like I’m living in a universe that is Interactive. Even with less planets, I have no problem supporting the development of star citizen.
 
To be fair, even the Avocado version of the blizzard planet is more weather than we have in Elite at the moment.

For sure. I was just thinking that lauding v4 specifically seems a bit premature when most of us haven’t really seen it in practice yet.

(If it does end up diverging significantly from the demo’s slick cinematic take that would be worth an eyebrow raise too though ;))
 
Might be a bit early... :/

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Once 3.8 goes to PTU first wave, I'm sure we'll see videos that better reflect the graphics than some leaked and blurry Evocati footage. If I can praise Ci¬G devs for anything, the planetary tech is stunning...even in the current version. Once 3.8 is opened up to PTU in the coming weeks, I'll certainly post some footage...IMO, The magic Germans certainly done good as they continue to improve the tech which remains as one of Star Citizens best features.

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Once 3.8 goes to PTU first wave, I'm sure you'll see videos that better reflect the graphics than some leaked and blurry Evocati footage. If I can praise Ci¬G for anything, the planetary tech is stunning...even in the current version. The magic Germans certainly done good.

Sure it may well look great come release on a solid rig (and I do like those above locations ;)). I'm just saying maybe we should wait until that point before lauding it though?

CIG does have form for glitzy promos that haven't quite flowered in the live build.

(Not Citcon, but here's a fun recent example of an ATV promo that has fallen short seemingly)

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We could probably argue over whether ArcCorp really matches the glamour of the Citcon reveal, for example. For me it's a nah, both from space and on the surface. But at least that's a thing, and we could discuss its current merits :)
 
Sure it may well look great come release on a solid rig (and I do like those above locations ;)). I'm just saying maybe we should wait until that point before lauding it though?

CIG does have form for glitzy promos that haven't quite flowered in the live build.

(Not Citcon, but here's a fun recent example of an ATV promo that has fallen short seemingly)

WanWeeCrocodileskink-max-14mb.gif


EKYzX-TXUAMGKLc


We could probably argue over whether ArcCorp really matches the glamour of the Citcon reveal, for example. For me it's a nah, both from space and on the surface. But at least that's a thing, and we could discuss its current merits :)
I'd agree with you wholeheartedly on ArcCorps since I've never really seen the purpose of it... bar Chris Roberts dreamcrafting and plagiarizing iconic movie locations and themes into his game. ArcCorps is still a lagfest on PC's way more capable than my average rig. That's partly due to the networking since it's way worse when it's busy with players and may improve a bit with the initial version of SSOCS, we'll see..but at the moment, I have little need or desire to visit it that often apart from the recently ended Expo.

I can see why some players love the ArcCorps visuals...but an entire city planet with the reality and artificial limitation that you can only visit or explore a few square yards of? Pointless. Beneath the glitzy visuals that assault your immediate sight lines from the gated in transit routes and corridors, there's a lot of unfinished square, untextured boxes and nothing more.
 
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I'd agree with you wholeheartedly on ArcCorps since I've never really seen the purpose of it... bar Chris Roberts dreamcrafting and plagiarizing iconic movie locations and themes into his game. ArcCorps is still a lagfest on PC's way more capable than my average rig. That's partly due to the networking since it's way worse when it's busy with players and may improve a bit with the initial version of SSOCS, we'll see..but at the moment, I have little need or desire to visit it that often apart from the recently ended Expo.

I can see why some players love the ArcCorps visuals...but an entire city planet with the reality and artificial limitation that you can only visit or explore a few square yards of? Pointless. Beneath the glitzy visuals that assault your immediate sight lines from the gated in transit routes and corridors, there's a lot of unfinished square, untextured boxes and nothing more.

Yeah, the lack of gameplay is kinda damning. I am cool with it as a thing, even in its kinda 'brown' incarnation. But without some kind of nested gameplay (locations you could get sent to / stumble on / land at for missions etc) it does feel like a folly :/
 
Latest Inside SC...not watched it yet but thought I'd post the link anyway. It features our friendly SC dev, Ben Parry...shows a bit of what he's been up to over the fence ;)

Loved it Ben (y)

 
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Latest Inside SC...not watched it yet but thought I'd post the link anyway. It features our friendly SC dev, Ben Parry...shows a bit of what he's been up to over the fence ;)

Loved it Ben (y)

What a lovely little slip:
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Also gotta love how he keeps using "kinda", everywhere. Though to be fair, he's just a nervous dev, he's not an experienced snake oil seller like Jared.
 
Obsidian praising SC planet tech v4? Interesting times.
Anyone who thinks ObsidianAnt hasn't praised Star Citizen's tech really needs to get themselves out of 2013 - he's been making videos on it for as long as Elite. It's unfortunate that not everyone is capable of doing research like him, even if it's as basic as seeing what videos he's done 🤣

He's done an excellent video about the groundbreaking tech used in Flight Sim 2020, and that should future in-development games not use similar tech they'll be left behind. I completely agree.

Hand crafting 1:1 scale worlds simply isn't feasible so cutting edge tech needs to be employed to make them as lifelike (and non-fake) as possible. Otherwise said games of tomorrow run the risk of looking like yesterday's minecraft.

Was surprised that Beyond Good & Evil 2 didn't get a showing too though. What they've achieved already is extremely impressive too.

Looks like this will be a new video series for him. NPC AI, economy simulation, Virtual Reality, and Raytracing, are all techs that I hope he covers soo - all key techs of future gaming.
 
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I, for one, don't really care about atmosphere. The thing that i want to see on planets is life, not weather events. ED planets with outposts are much more fun than ED planets without them, despite the fact that the life there is limited to shooting at you.
Atmosphere simulation? Yeah, cool tech demo, now get me out of here, I'm bored.

But what I really do miss are the good old days of 2D, when we had not just interfaces, but life-alike backgrounds. Sure, they were flat and motionless, but there's that thing called art, making you feel the living breathing world around you. Imagine ED station interface being done that way, with proper 2D backgrounds depicting bars, offices and trade market instead of small heads and dull menus.
 
Anyone who thinks ObsidianAnt hasn't praised Star Citizen's tech really needs to get themselves out of 2013 - he's been making videos on it for as long as Elite. It's unfortunate that not everyone is capable of doing research like him, even if it's as basic as seeing what videos he's done 🤣

I've always found his SC videos fair. Streams can be a little frustrating because he gets caught on bugs that have work arounds, but he isn't aware of them. Not his fault though.

And he is the only way I'm really keeping track of what is going on in ED now.....
 

Viajero

Volunteer Moderator
His video is spot on. This is one of the reasons I prefer star citizen over elite dangerous. While elite offers many advantages it does not Peak my exploration mind.

With star citizen I feel like I’m living in a universe that is Interactive. Even with less planets, I have no problem supporting the development of star citizen.

Not sure about the quality of that planetary V4 feature, probably highly debatable anyways (also, "V4" in a project that has not even released a 1.0 yet...).

What I would argue though is that the decision to change course/scope mid development and advance the "planetary tech" has probably either seriously delayed (and risked) the development of the rest of basic, core gameplay features, loops, professions etc, all to just be able to say to games like Elite or NMS at the time "me too". Or it has been rushed forward as a diversion stop gap because of the lack of competence or technical difficulties to develop the former.
 
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Sure it may well look great come release on a solid rig (and I do like those above locations ;)). I'm just saying maybe we should wait until that point before lauding it though?

CIG does have form for glitzy promos that haven't quite flowered in the live build.

(Not Citcon, but here's a fun recent example of an ATV promo that has fallen short seemingly)

WanWeeCrocodileskink-max-14mb.gif


EKYzX-TXUAMGKLc


We could probably argue over whether ArcCorp really matches the glamour of the Citcon reveal, for example. For me it's a nah, both from space and on the surface. But at least that's a thing, and we could discuss its current merits :)

That CANNOT be max setting on graphics because i remember it looking a lot better - and no-one expect a demo to be even close to reality anyway. At least not since Aliens: Colonial Marines got released.
 
Back to the ISC video, I'm mildly impressed that the wormholes will be a traversable mini-game with secondary routes etc that are randomly generated and (perhaps) explorable and/or mappable, presumably as more systems are eventually added. I was unsure about the mini-game when it was first mentioned, but after musing on it...albeit we won't see the first iteration of it in the PU realistically for a year at the least...it makes jump point exploration more than simply a press button B transition through a horizontal space elevator to another system. We'll see how it all pans out or if it ever comes to fruition of course, usual disclaimers apply with anything from Ci¬G.

I found the video interesting from a game design perspective anyway. It's always nice to see and hear the devs talk about stuff they've been working on rather than that waffling idiot Chris Roberts dreamcrafting some B movie class scenario during a tech demo he's personally directed.
 
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