Star Citizen Discussion Thread v11

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Why my brain connected those two things = I didn't see the point of going on about Tactics or strategy since they are completely irrelevant to SC due to there being no goals, no territory to claim, no rewards or gains for being tactical or strategic, CI`g don't care if you see it as tactical or strategic, I doubt they even bothered to give it that much thought and instead once again rely on backers to theory craft.

My "negative mindset" comes from witnessing 8 years of constant CI`g grade smoke and mirrors with the end result being as near as makes no difference $300m for a bunch of not connected 'modules' that plain don't work as singular or connected entities and big empty promises about a pc game. Basically, action and reaction. If someone tells you fibs for 8 years, you gunna think their word has any value or honesty?

Vehicle performance data is completely irrelevant, there are years ahead yet for changes to wreck any data that they possibly could collect right now, we know how often they 'refactor' (lol) ships and anything else that moves so it's a massive waste of time and money. That is what they do best, the illusion of progress, covering lack of insight with 'testing' labels, do you not think by now they would have a bit of knowledge or experience on how ships/vehicles work given any set of values?

It's literally all parody at this point and it is my civic duty to point and laugh at it.
Then if tactics and strategy has nothing to do with SC that means their test with a small area is valid since if Start and Tactic is not involved that means they will behave same way anywhere.
 
despite all the great assets and the engine they'll feel a bit lifeless, a bit empty, a bit off.
Agreed... It's the same as with uncanny valley, or a movie without ellipsis. Add to this that a strong visual identity, all the more if low-fi or abstract, tends to age largely better than something aiming at "realistic fidelity": it only needs a small detail off to break the suspension of disbelief, and you can only give it few years before getting obsolete.
 
Then if tactics and strategy has nothing to do with SC that means their test with a small area is valid since if Start and Tactic is not involved that means they will behave same way anywhere.

What i think they are testing is not what will happen organically in the PU not have the same tech requirements.

What this does is test is groups battling it out over a limited area with limited scope and resources.

Now, how is any of this going to happen organically in the PU? How does how it performs on a Crytek map affect how it will work on real PU worlds with unlimited distances?

How often in the PU will some group organically face off against an equivalent group just through organic gameplay?

This new mode is just that, a new mode, with little real connection to what will happen in the PU, just like Star Marine or Arena Commander.... or Sataball... cough
 
What i think they are testing is not what will happen organically in the PU not have the same tech requirements.

What this does is test is groups battling it out over a limited area with limited scope and resources.

Now, how is any of this going to happen organically in the PU? How does how it performs on a Crytek map affect how it will work on real PU worlds with unlimited distances?

How often in the PU will some group organically face off against an equivalent group just through organic gameplay?

This new mode is just that, a new mode, with little real connection to what will happen in the PU, just like Star Marine or Arena Commander.... or Sataball... cough
But the test is about vehicle and weapon balance tho. But yeah might be smoke and mirror again who knows but just pointing out its not testing any of the things you think they are testing.

Well if the game aims to be like EVE then probably there will be a lot of territory battle between organizations but I know I know we can't speak about the future since it is only speculation.
 
But the test is about vehicle and weapon balance tho. But yeah might be smoke and mirror again who knows but just pointing out its not testing any of the things you think they are testing.

Well if the game aims to be like EVE then probably there will be a lot of territory battle between organizations but I know I know we can't speak about the future since it is only speculation.

Why do they even bother testing weapon and vehicle balance at this stage? As soon as they need more money they will release another vehicle that punches above its weight and destroy and previous balance anyway.

Also, balance is completely useless here anyway when people can always have bigger and better stuff through $$$.

Well if the game aims to be like EVE

Well, that's an interesting question-statement. Some backers want a game like EvE, some want a chill space game. Others want max immersion while others want fast paced pewpew arena gameplay.

However, how will territorial gameplay actually work and for what? This has been theorized about before. What will people actually fight over for reasons that matter to anyone? It might work, due to the tiny size of the SC universe, there might be locations that contain stuff that people really want and allow a group to control it, but like with such things, this means maintaining a defensive presence 24/7, and if nobody gives a damn about that location, maybe because there are other locations, then they are only going to get attacked by people looking to have a good old fashioned gankfest, and don't give a damn about the resource. Else what will people do while waiting to be attacked? Stand around saluting each other?

Even more absurd is the dreamcrafting that goes on over land claims and defending those territories. As we can see, CIG have done nothing since selling land to allow those claims to actually claim anything nor to do anything with those claims, and the base building ship they sold doesn't even exist yet. Not does the imagined defense systems for claimed territories. What CIG did sell was a bomber that could totally ruin a base from great height, which is rather amusing. But the problem with the dreamcrafting people have over bases is people need to be online and present to defend their terriotiries. Combined with long travel times, by the time you could respond to notification of an attack, your base will be wiped out.

EvE works because Orgs have huge numbers of people in them online 24/7 willing to hang around defending those territories but at the same time they can command all their units from their console, while in SC when you are in one location you are at that location, you can't affect anything at another location.

Ok, i've gone off at a tangent again, when i meant to stick to why balance at this point is simply worthless considering. Because there is no balance anyway. No when CIG will destroy that balance with their next OP ship/vehicle/weeapon sale and what does it matter in terms of balance when your half a dozen immurshun RPers standing around all day waiting to be attacked don't ever get attacked, or if they do, they get bombed on from a great height by SDC all flying bombers and having lulz on Discord while telling those on the ground to git gud.
 
Why do they even bother testing weapon and vehicle balance at this stage? As soon as they need more money they will release another vehicle that punches above its weight and destroy and previous balance anyway.

Also, balance is completely useless here anyway when people can always have bigger and better stuff through $$$.



Well, that's an interesting question-statement. Some backers want a game like EvE, some want a chill space game. Others want max immersion while others want fast paced pewpew arena gameplay.

However, how will territorial gameplay actually work and for what? This has been theorized about before. What will people actually fight over for reasons that matter to anyone? It might work, due to the tiny size of the SC universe, there might be locations that contain stuff that people really want and allow a group to control it, but like with such things, this means maintaining a defensive presence 24/7, and if nobody gives a damn about that location, maybe because there are other locations, then they are only going to get attacked by people looking to have a good old fashioned gankfest, and don't give a damn about the resource. Else what will people do while waiting to be attacked? Stand around saluting each other?

Even more absurd is the dreamcrafting that goes on over land claims and defending those territories. As we can see, CIG have done nothing since selling land to allow those claims to actually claim anything nor to do anything with those claims, and the base building ship they sold doesn't even exist yet. Not does the imagined defense systems for claimed territories. What CIG did sell was a bomber that could totally ruin a base from great height, which is rather amusing. But the problem with the dreamcrafting people have over bases is people need to be online and present to defend their terriotiries. Combined with long travel times, by the time you could respond to notification of an attack, your base will be wiped out.

EvE works because Orgs have huge numbers of people in them online 24/7 willing to hang around defending those territories but at the same time they can command all their units from their console, while in SC when you are in one location you are at that location, you can't affect anything at another location.

Ok, i've gone off at a tangent again, when i meant to stick to why balance at this point is simply worthless considering. Because there is no balance anyway. No when CIG will destroy that balance with their next OP ship/vehicle/weeapon sale and what does it matter in terms of balance when your half a dozen immurshun RPers standing around all day waiting to be attacked don't ever get attacked, or if they do, they get bombed on from a great height by SDC all flying bombers and having lulz on Discord while telling those on the ground to git gud.
Cool, thoughts.
 
Wow… CryTek is not just out for blood, but for limbs and guts and lots of splatter, and CI¬G would rather it just be the blood. :D
The saga continues.
 
Wow… CryTek is not just out for blood, but for limbs and guts and lots of splatter, and CI¬G would rather it just be the blood. :D
The saga continues.

Nah, they are just angry that CIG stripped half their studio after they weren't paying their own staff, and now they are dancing and looking but nothing will come from this.
 

Viajero

Volunteer Moderator

Huh. This looks like another great incentive for CIG not to release. Either that or their own incompetency/delays may save them from a lawsuit. Truly you cant make this stuff up.

So, release early and CryTek will still be at your throat, or release late and get the Calders knocking at your door? Rock and a hard place.
 
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