There are some 'legacy' tools that CIG are using which speak to the 'engine switch' strand, and have me intrigued...
Character Tool:
CIG are still using Character Tool. It's Cryengine software. Lumberyard doesn't use it, they use EmotionFX for characters.
(Hat tip to the Goons for this one)
Scaleform:
They were still using Scaleform for UI until very recently.
An Autodesk license (including Scaleform) was initially bundled with the Cryengine GLA. It is no longer publicly available. Lumberyard doesn't use Scaleform.
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I'm not sure the Scaleform thing is quite as intriguing as the Character Tool use, as CIG could have just gone out and got a new Autodesk license prior to its withdrawal. (If that even matters, it's still just a third party tool ultimately).
But in total the above do suggest a kind of 'legacy' build still being in effect. One that possibly relies on various pre-Lumberyard aspects. Certainly I could imagine a court still seeing merit in poking around in these areas, if the case ever decides what the hell it's doing
Character Tool:
CIG are still using Character Tool. It's Cryengine software. Lumberyard doesn't use it, they use EmotionFX for characters.
(Hat tip to the Goons for this one)
Scaleform:
They were still using Scaleform for UI until very recently.
An Autodesk license (including Scaleform) was initially bundled with the Cryengine GLA. It is no longer publicly available. Lumberyard doesn't use Scaleform.
---
I'm not sure the Scaleform thing is quite as intriguing as the Character Tool use, as CIG could have just gone out and got a new Autodesk license prior to its withdrawal. (If that even matters, it's still just a third party tool ultimately).
But in total the above do suggest a kind of 'legacy' build still being in effect. One that possibly relies on various pre-Lumberyard aspects. Certainly I could imagine a court still seeing merit in poking around in these areas, if the case ever decides what the hell it's doing
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