The Mining discussion thread.

Good Idea?


  • Total voters
    7
remember, you can mine with just normal lasers too, its just not as efficient as with an actual mining laser. I haven't tried it yet but that was put into one of the newsletters at one time. You shoot the roid and then scoop the bits that fly off.
 
i noticed at LP, the resource extraction site, some asteroids showed up on the radar, I was assuming they were the minable ones.
 
About mining equipments

Hello everyone
Is anyone found a mining laser or other mining equipments?
My friend and me have checked more than 40 systems...but we still have no idea about where to buy it....
If you have see them, could u tell me which systems...
THANKS!:D
 
Exploring- Mining Rewards

Hello Captain's and wannabe Captain's (like me),

i know the dev's will do all they can to make the game interesting for us players, favourably for a long time.
exploring is nice, playing different missions is nice, mining is nice. All those things get even more enjoyable if there is the possibility to get some unique reward.
in most rpg's or other games you get a lot of randomized equipment to improve your character - that mechanism appeals to the your need of collecting things.
some games are even focused on that need. (man, i hope my english is halfway understandable).
so, what i suggest is that you can find unique equipment - like weapons that are almost the same like the one's you can buy but e.g. with a little bit higher fire rate or less heat generation. Or when mining maybe find rare materials to slightly upgrade your equipment (to be like that equipment you occasionally can find).
Of course those weapons (im just talking about weapons but there could be a lot more equipment you could find or modify) should have some kind of unique colored beam or what ever ;)

What do you think?
 
I am not entirely sure how they'll work on that in the future, but I have read somewhere about ship salvaging. Being able to salvage modules and put them to your own use might be a possibility
 
Why mining can't be this... ?

I found this picture and automatically i thought_ : why in elite you use a laser to mining ?
why don't we use a little remotely controllable harvester ?

alex_ries_02.jpg
 
There's developer discussion about a mining robot that players can drop on an asteroid then come back later. It could be in beta 3.
 
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Because in the year 3300, mining lasers have evolved and now they suck, too ?

That's not how this will work in Elite...you are thinking of EVE. ;)

Extraction

  • Players need empty cargo canisters loaded onto their ship before they can begin extraction
  • The method of extraction depends upon the resource type
    • Mineral Bodies (Asteroids)
      • Once a player has located a suitable body to mine they then equip their mining lasers and begin the mining process
      • Different areas of the surface will have different areas with different densities of certain minerals.
        • When the player fires at a particular area with their mining laser for the required amount of time, chunks break off and they can then be collected with a scoop
        • Each unit of resource collected fills an empty cargo canister, either as pure resource or as a mixed dust
        • Each unit of dust that is collected retains the elemental composition of the asteroid it was mined from
    • Frozen Liquid Bodies(Comets)
      • These work in a similar way to other bodies, but different equipment is required for extraction
      • Lower powered mining lasers are used extract chunks without melting them, these can then be collected in the same way as mineral bodies
      • Players can travel behind a comet and scoop their trails
    • Gas/Dust Clouds
      • Gas/dust clouds must be flown through with an appropriate scoop
        • Certain areas will be more dense and give a richer yield, the player should aim to fly though these areas as much as possible
        • Some gas/dust clouds require specific types and grades of scoop
        • Some gas/dust clouds may suffer reactions based on vessel temperature and speed of travel
          • Incorrect management of speed and temperature can cause damage to your ship, potentially dangerous reactions as well as a decrease in the purity of resources collected
        • After the required amount of time travelling through a resource area, an empty cargo canister is filled
      • In all cases, there are other potential effects from harvesting:
        • Contamination - this can occur during the extraction process, by collecting and storing the resource or simply by being within the vicinity
          • Specialised scanners and ship monitoring systems can alert the commander to contamination
          • Certain resources that are mined can have potentially damaging attributes, radioactivity for example
        • Void creatures - space contains a number of base intelligence critters that can be disturbed whilst detecting and extracting resources
          • Most are hostile, a few can become valuable resources themselves
        • Drones - commanders may equip and employ drones to collect solid resources in the same way that they can collect floating canisters (this is an alternative method of collection for vessels without an operational cargo scoop
        • Auto miners - potentially not for release one: these are large deployed devices that can mine a location over time, allowing the player to collect them at a later date
          • They cannot be found by other human commanders unless the commander is also present at the location, though on return commanders may find that they have suffered malfunctions or been contaminated
            • More expensive auto miners are more resilient to adverse effects and can offer greater yields

Taken from the mining design proposal:
http://forums.frontier.co.uk/newreply.php?do=newreply&p=145750
 
How far in our future is Mining?

Can anyone direct me to a resource or dev post that suggests in what beta (or gamma?) phase we might have the opportunity to begin testing player mining mechanics?

I can't help guessing that some of the audible frustration being voiced about trading may hinge on the probability that the rates at which resources are being placed at stations remain dependent on existing automation. Once players themselves are injecting resources to refinery and industrial systems at steady rates, a well-designed economy is liable to adjust to player traffic and deliver reasonable volumes for that traffic.

And though I love trading, I also enjoy mining just fine too, and am looking forward to seeing what FD have in store for that gameplay system.
 
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