That's what I keep telling myself, still not got out much beyond 5kLy.Yeah, sooner or later I'll find myself in Sagittarius A
That's what I keep telling myself, still not got out much beyond 5kLy.Yeah, sooner or later I'll find myself in Sagittarius A
Yeah, sooner or later I'll find myself in Sagittarius A
Remember that in the game x-boxers get an "achievement" for reaching Sagittarius A* - not sure if the PSers get one for it. PC master-race doesn't have such a thing but there is always a place to record your visit:
SAGITTARIUS A* - Visitors List - V4.0 - Please read OP BEFORE posting!
Sagittarius A* Galactic Centre Official Visitors List "If you are not here, you haven't been there!" ******************************************************************************************************* Announcement regarding travelling to Sagittarius A* by Fleet Carrier. This list is a...forums.frontier.co.uk
I did not know that.Thanks for the tip.It's a keeper then.Adder is multicrew for other humans.
Not NPCs.
Hired NPCs are only for ships with can fit a fighter bay.
I was afraid to look when i started this reply.'Make sure you bring a DSS, and map any promising planet you encounter on the way (terrafromable, water world, earth like world) - it'll help paying for the fuel .
Ok, if you really want to make some money, go to https://www.spansh.co.uk/riches , enter your source (and destination) system and play around a bit with the settings. Mapping value of that trip from e.g. Lave to Maia can be something like 80 MCr.
Still haven't found a name for this one, but it's fast!
Some of the technology in 3306 is still somewhat stupid. Like the SC assist, that can't be activated by a button (binding), but hey, at least we can travel faster than light, which is something. I read once, that a group of scientist at NASA had calculated, that to shoot an astronaut through a wormhole (head first, arms along body), you needed to spend energy equalling all of Jupiter's mass converted to energy, just to keep the wormhole open long enough for the astronaut to pass. That sounded pretty unpleasant, and you can only do that once, since Saturn isn't big enough. Here in 3306 we travel in a much more comfy way.Getting wanted because a wanted ship start shooting you and you return fire before scan completes... I know the other was wanted because it was a ship mission target and it had attacked me and narrowly escaped before. Very annoying to then get sent to detention without any warning (no, there was no warning, the authority contact warning just said "pay bounty" and then you were sent straight to the detention screen).
With a few modifications (to myProve it (see my sig)
The Spec-Ops are a great addition to conflict zones.Discovered a new npc in medium combat zone. Special ops combat Asps with multi colored beams. I poked them with the pointy bits on the phantom....they promptly fried my shields....um...run away tactic engaged...
Also saw a python with green colored shields, not blue as usual, what is that about? refrained from poking this time....
View attachment 158489
Still haven't found a name for this one, but it's fast!
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerousbeta.coriolis.io
Look closely and you’ll see it does say Hand Yourself In, in the text but not on the button. It’s easy to miss. You can avoid the detention by going to an Interstellar Factor and paying off your bounty there.Getting wanted because a wanted ship start shooting you and you return fire before scan completes... I know the other was wanted because it was a ship mission target and it had attacked me and narrowly escaped before. Very annoying to then get sent to detention without any warning (no, there was no warning, the authority contact warning just said "pay bounty" and then you were sent straight to the detention screen).
Thanks for the info , will adjust the power priority settings.The Spec-Ops are a great addition to conflict zones.
Pro-tip: Pick them off in reverse order. At the very least, don't engage the alpha first; the whole wing will turn on you. Engage the alpha last, when you've taken out epsilon to beta. Don't worry about the phasing beam lasers - they don't do that much damage through your shields.
Personally, I go for as much sustained DPS as possible. For CZs and general bounty-hunting, I use frag cannons - high-capacity modded with corrosive (essential) on one of the smaller ones, drag munitions is also useful. The high damage output means that the Spec-ops ships don't get much time to fry you.
The green shields are prismatic shields, I think.
As for your build, I took the liberty of making a few changes. You're giving up a ton of damage with the turrets, but I left them as-is. You'll do about twice the damage with gimballed weapons though. I swapped the mirrored bulkheads for reactive, as hulls have lower resistances to kinetic weapons, something you exacerbate with the choice of reflective armour. You'll take less overall damage with reactive. I also changed the power priorities so that your shields will still recharge and rebuild if your power plant gets taken out - you lose 50% of your power output when that happens. If it happens when your current build has its weapons deployed, your whole ship could shut down, leaving you defenseless and drifting. With the priorities set in my example, your shielkds can go down and still rebuild even at 50% power output, and you can still run if you need to.
I'd engineer the ship like this.