Patch Notes January Update - Patch 2

I've been playing for a month, so for 90% of my play time, all I've heard about this how profitable mining is. Now it's gone back to normal, I prefer the game. I think the means of earning money across different industries is about right now, and I say that as someone who has just 100k to my name at the moment. (obviously I have a lot more in assets though lol)

Well, "normal" is a relative term. The average Cr/h may be lower now than two weeks ago, but I guess mining is still one of if not the most profitable activity in the game. For years, the "normal" highest mining profit was iirc ~40kCr per ton of painite, and there were no double hotspots. I'm glad there's now an incentive to actually go mining apart from unlocking engineers, but the devs should keep an eye on balancing profits from the different activities.
 
We need better in-game tools after the mining change selling things and figuring out using what we have in-game is horrible. What we have is so limited and makes no sense what so ever. Sure I could use 3rd party websites and figure things out there, what pulls live API, but I rather see in-game having something better.

Also other aspects of the game needs some adjustment too, like combat. Why does the Bounty hunting what is more risky pay less than mining where is almost 0 risk. Game should have high risk, high reward. I'm disappointed, I care less of the mining changes , I care that one aspect of the game is getting changed and other aspects are left alone. If you change mining, change combat and missions and trade and exploration.


Hotfixes are nice, but you need to work the core gameplay too FDev.
 
It's easy to say this when you are an Elite with how many hours in the game. New players are enjoying the money and we work hard to make the credits. I can see if you have a Krait MKII and you are Elite in Trade & Exploration, and DEADLY in Combat it might seem easy to come by money...
I appreciate your viewpoint but I deliberately did not use any of the exploits in the game as they were found and exploted.
I have been playing the game since PS4 launch and have worked damn hard to get where I am.

I got my Trade Elite by shuttle running between systems, delivering various goods - I actually used the markets make money. Not lots of money, but if a route was not profitable, I wouldn't run it.
I got my Exploration Elite through a combination of the Ram Tah missions and heading out to Colonia / Sag A and exploring.
I am now working my way towards Combat Elite (2+ years into the game) by taking down Thargoid scouts with a Krait. I use the Krait because it is cost effective to do so. I have looked at the numbers and whereas I could quickly run through them in a Corvette, attacking them with a big ship would cost me more than it generates in revenue.

I value my ships that I own because I have worked to earn them and I feel I am better for it.
I have flown with Commanders who have exploited loop holes in gameplay to earn large amounts of credit but they have since left the game becuase it is only so much fun to blow up your nth Anaconda for the thrills. They didn't have the same attachment.

I stand by what I say. There is too much money in the game and as a result is devaluing the experience. With a devalued experience the attach rate lowers and Frontier have to do more extreme things to attract players.
 
Patch 2 install doesn't seem to be working/installing with Oculus version, been over 10 minutes now, it downloaded and says "Installing..." but nothing is happening, sitting at 0%.

Anyone else with Oculus version having an issue with Patch 2?

Forget it, just went from 0% to finished in 1/2 second, after sitting doing nothing for close to 15 minutes, nice installer.:confused:
 
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Ooh an I lived in a shoebox contest :D

I got combat Elite in CZs (in 2015), I got Trade Elite supplying guns to warring factions 16t at a time in a Cobra MkIII (took nearly a year) and got exploration elite from just wandering about (again, took nearly a year).

The ability to earn money & progress has certainly changed a lot since I started playing in early 2015, and since I got to Triple Elite in January 2016. But it allows newer players to catch up (in terms of assets & equipment) to players like me, and that's all good in my book. There's still no substitute for experience, but no player needs years worth to be able to compete.
 
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I appreciate your viewpoint but I deliberately did not use any of the exploits in the game as they were found and exploted.
I have been playing the game since PS4 launch and have worked damn hard to get where I am.

I got my Trade Elite by shuttle running between systems, delivering various goods - I actually used the markets make money. Not lots of money, but if a route was not profitable, I wouldn't run it.
I got my Exploration Elite through a combination of the Ram Tah missions and heading out to Colonia / Sag A and exploring.
I am now working my way towards Combat Elite (2+ years into the game) by taking down Thargoid scouts with a Krait. I use the Krait because it is cost effective to do so. I have looked at the numbers and whereas I could quickly run through them in a Corvette, attacking them with a big ship would cost me more than it generates in revenue.

I value my ships that I own because I have worked to earn them and I feel I am better for it.
I have flown with Commanders who have exploited loop holes in gameplay to earn large amounts of credit but they have since left the game becuase it is only so much fun to blow up your nth Anaconda for the thrills. They didn't have the same attachment.

I stand by what I say. There is too much money in the game and as a result is devaluing the experience. With a devalued experience the attach rate lowers and Frontier have to do more extreme things to attract players.

I on the other hand must confess that I did partake in some of the more popular gold rushes for a bit while they lasted, without overexterting myself at least. Flew passengers to Smeaton Orbital for a few hours, did shoot some dozen skimmers with rockets et cetera and earned a couple hundred million credits.

But those "exploits" had something about them that the I'd very much like to be recreated in Elite, albeit in a more calculated, official manner. The thrill of finding out about a new money making scheme via forum/reddit/discord/other, rushing home hoping to still be able to participate for a few hours before the river of gold unavoidably dries out, learning (often via trial and error) what one has to do to properly partake in the shenanigans is something I'd like to experience again. It fueled the impression of being an independent pilot looking for opportunities.

Why shouldn't there be sudden, time limited price explosions for certain activities? People trying to flee a burning station? No problem, just give me everything you own and your firstborn, too! You're fighting a civil war and need lots of guns? Hi, I'm Nick Cage, nice to meet you. Many of these mechanics are in the game to a certain degree, and it's already possible to e. g. find certain kinds of missions or market demands by looking for systems combining appropriate economies and states, but it's too much of a hit and miss and the profits are usually just mediocre still. I'd like the BGS to generate fringe cases with profits rivaling those of VO mining, until the demand is met or a state change occurs.

Also, bring back profitable community goals! Recently we've been hauling mostly dirt cheap stuff, and I participated in most of them for a bit nonetheless just for the story reward, but where are the CGs where I can make 10MCr and more per trip hauling precious metals so my children won't go hungry tonight?
 
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Before I have a rant... Took out my FDL (which I used in the local CZ on Sunday) as I have a few courier missions with lots of interesting NPC's eager to meet me, Interdicted, deploy hardpoints, shut down as all priorities are set to 1! (I think it is the only ship with balancing power requirements I have, so will check before I file a bug report)
Anyone else seen this ?
 
Before I have a rant... Took out my FDL (which I used in the local CZ on Sunday) as I have a few courier missions with lots of interesting NPC's eager to meet me, Interdicted, deploy hardpoints, shut down as all priorities are set to 1! (I think it is the only ship with balancing power requirements I have, so will check before I file a bug report)
Anyone else seen this ?

One bug fixed, one old one returns... now we only need reports of an unprecedented one and the cycle is complete.
 
Before I have a rant... Took out my FDL (which I used in the local CZ on Sunday) as I have a few courier missions with lots of interesting NPC's eager to meet me, Interdicted, deploy hardpoints, shut down as all priorities are set to 1! (I think it is the only ship with balancing power requirements I have, so will check before I file a bug report)
Anyone else seen this ?

Prompted by your post I just checked & nope, not in the ship I'm in (a Python).
 
Ooh an I lived in a shoebox contest :D

I would go Ironman mode as well if I could.
No Ship rebuy / No engineering retention on ship explosion

One life and you're out.

But I know people would abuse this and it ultimately would not make a good interactive game as everyone would end up avoiding everyone else for fear of being killed.
 
Hmm badly.

Fix mining. Again it is pff. You broke prices and gave nothing in exchange. For a year there is no built in tool for searching good market for minerals you nerfed. No way of searching for it in galaxy map.

You are boring. Touching something that made game fun, breaking it, and going away. C'mon.

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Mining was fun. Killing noobs left.
 
I would go Ironman mode as well if I could.
No Ship rebuy / No engineering retention on ship explosion

One life and you're out.

But I know people would abuse this and it ultimately would not make a good interactive game as everyone would end up avoiding everyone else for fear of being killed.

You could do ironman tomorrow- just do it like X Wing where you have to press eject first. Get it wrong, don't buy a pod or have it damaged and....
 
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