I appreciate your viewpoint but I deliberately did not use any of the exploits in the game as they were found and exploted.
I have been playing the game since PS4 launch and have worked damn hard to get where I am.
I got my Trade Elite by shuttle running between systems, delivering various goods - I actually used the markets make money. Not lots of money, but if a route was not profitable, I wouldn't run it.
I got my Exploration Elite through a combination of the Ram Tah missions and heading out to Colonia / Sag A and exploring.
I am now working my way towards Combat Elite (2+ years into the game) by taking down Thargoid scouts with a Krait. I use the Krait because it is cost effective to do so. I have looked at the numbers and whereas I could quickly run through them in a Corvette, attacking them with a big ship would cost me more than it generates in revenue.
I value my ships that I own because I have worked to earn them and I feel I am better for it.
I have flown with Commanders who have exploited loop holes in gameplay to earn large amounts of credit but they have since left the game becuase it is only so much fun to blow up your nth Anaconda for the thrills. They didn't have the same attachment.
I stand by what I say. There is too much money in the game and as a result is devaluing the experience. With a devalued experience the attach rate lowers and Frontier have to do more extreme things to attract players.
I on the other hand must confess that I did partake in some of the more popular gold rushes for a bit while they lasted, without overexterting myself at least. Flew passengers to Smeaton Orbital for a few hours, did shoot some dozen skimmers with rockets et cetera and earned a couple hundred million credits.
But those "exploits" had something about them that the I'd very much like to be recreated in Elite, albeit in a more calculated, official manner. The thrill of finding out about a new money making scheme via forum/reddit/discord/other, rushing home hoping to still be able to participate for a few hours before the river of gold unavoidably dries out, learning (often via trial and error) what one has to do to properly partake in the shenanigans is something I'd like to experience again. It fueled the impression of being an independent pilot looking for opportunities.
Why shouldn't there be sudden, time limited price explosions for certain activities? People trying to flee a burning station? No problem, just give me everything you own and your firstborn, too! You're fighting a civil war and need lots of guns? Hi, I'm Nick Cage, nice to meet you. Many of these mechanics are in the game to a certain degree, and it's already possible to e. g. find certain kinds of missions or market demands by looking for systems combining appropriate economies and states, but it's too much of a hit and miss and the profits are usually just mediocre still. I'd like the BGS to generate fringe cases with profits rivaling those of VO mining, until the demand is met or a state change occurs.
Also, bring back profitable community goals! Recently we've been hauling mostly dirt cheap stuff, and I participated in most of them for a bit nonetheless just for the story reward, but where are the CGs where I can make 10MCr and more per trip hauling precious metals so my children won't go hungry tonight?