Star Citizen Discussion Thread v11

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Ah, the old "A is rubbish and B is less rubbish, so play B" argument.

Seen backers pull this one may times in arguments.

If A is rubbish and B is rubbish, just play neither.
In this case, A is so rubbish as a "fully released game" that B is far superior in every way and it's not even out yet. If A can't even put out proper content that's not even half-baked while B is putting out systems and content that puts A to ultimate shame, then that says a lot. I almost can't wait to hear all the distant wails and teeth gnashing when all the naysares watch as it actually comes out despite their desperate wishes for it to fail somehow.
 
Really? You sure about that because once upon a time I had a $120 stake in SC and right up until I refunded I felt like it was the worst use of that $120 I'd ever done. I got ED just after it released and was a wayyyyyy better experience than SC at the time. If you want space legs get NMS, Space engineers, KerbalSP or Empyrion or any other game where you can walk around, most people buy space games for space ships and flying, not walking around like a land lubber because theres a box to pick up with your hands all futuristic like. Atmospheric landings are also a bit weird since the only difference in my eyes is that atmos landins have a light (sunny/raining) sky backdrop and space landings have a 'starry sky' backdrop, whats the point?

ED doesn't have to "come close", it's a decent space game in it's own right and really doesn't need to be overbloated with rubbish unnecessary features.
You do know that spaceships have more than being stuck in the same goddamn seat for 5+ years right?
You know this, right? You want spaceships only go back to Eve..wait that game is dying I forgot.
 
You'll certainly get FAR more value out of the $45 Star Citizen vs. the $60 "full" elite: dangerous experience. The only downside is that your PC should probably be on the top-end of specs range to get the best out of its graphics and such. Also it has space legs and atmospheric landings, when a "FuLlY ReLeAsEd" game, after 5 frekin years, still can't even come close to that
It's true. SC is so complete they actually have to remove stuff from the pipeline to make it accessible to simple human minds.
 
Every good religion has a "End of Days" tale. How else do you convince people they need to buy tickets into paradise? Mole is serving his purpose too, just as his master Derek did before him. ;)
Both shall have a seat at the table of redemption and enjoy the morsels of relief first when SC is released. Deep down I know that Derek is a believer, too.
 
You'll certainly get FAR more value out of the $45 Star Citizen vs. the $60 "full" elite: dangerous experience. The only downside is that your PC should probably be on the top-end of specs range to get the best out of its graphics and such. Also it has space legs and atmospheric landings, when a "FuLlY ReLeAsEd" game, after 5 frekin years, still can't even come close to that
Your flawed-subjective & heavily-biasedopinion aside, Brianna's "value" of said purchase is very much dependant on whether any of the following gameplay/features/content are important to them:
I can't wait until Star Citizen adds VR support, a fully-working flight model, server meshing (not 50-player capped servers), player/ship refueling/repair/healing, base building, stable physics, faction warfare, faction reputation, a few dozen star systems to explore, aliens to battle/research/trade, aliens structures to explore, scientific mysteries, lore-filled wrecks and bases, dynamic economy, crafting, equipment modification, guild mechanics, functional tutorials, farming, functional NPCs with AI, black holes, orbital mechanics, fleet carriers, sharable discoveries, and full MMO persistence.
 
In this case, A is so rubbish as a "fully released game" that B is far superior in every way and it's not even out yet. If A can't even put out proper content that's not even half-baked while B is putting out systems and content that puts A to ultimate shame, then that says a lot. I almost can't wait to hear all the distant wails and teeth gnashing when all the naysares watch as it actually comes out despite their desperate wishes for it to fail somehow.

While you are certainly welcome to that opinion, its most certainly not an opinion I hold. At least i can be critical of ED, something that i'm not allowed to do regarding SC without someone saying "Its alpha!" in defense, yet when its not being criticised its the best game ever, more content than any AAAA game out there.

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while B is putting out systems and content that puts A to ultimate shame

Wait, you actually said that? Oh my....

How much are you in for commando? :D
 
You do know that spaceships have more than being stuck in the same goddamn seat for 5+ years right?
You know this, right? You want spaceships only go back to Eve..wait that game is dying I forgot.

Ehemmm, ED does what it needs to do in order to be a logical and good 'current gen' update to 'Elite' and 'Frontier Elite', it is both competently designed and made to be as good as it should be with room for improvement or additions as it goes through it's normal life cycle as a playable entertainment product, it is open to both player and professional critique and does not advertise itself as possesing elements that it does not have. It is a space game, about space, set in the vastness of space where people do business things in space ships. It does exactly what it says on the tin. It also has a solid, reliable and fun flight model.

SC and S42 rely heavily, almost exclusively, on people using their imaginations to fill in the many large blanks, neither have been designed or built competently or even been released for proffesional review due to their 'unfinished' states, no one really even knows how 'complete' either SC or S42 are, people can only guess and make rough calculations and estimates. To all intents and purposes, currently neither product is fit for consumption by public nor proffesional use. You do know that there are far more space games around than just SC/S42 and have been for the last 8+ years right? Many (in fact all) do far more than either of GI`g's current offerings as they are playable and complete, of which SC and S42 are not. Space legs, lol, a lot of space games have them, they almost always detract from the core of what a space game should be.

Now, when CI`g actually manage to put a single product out on the market that isn't a "package to one day maybe play a game that maybe one day might release", then I'll look at SC/S42 as 'games' and not just lofty dreams of picture perfect imaginary games.

(As an aside, you do know how long EvE has been going for right? (Still has more concurrant users online than SC's PU lol)There is even space legs (I rioted at Jita lmao) and a couple spin off games, one has VR lol)
 
You do know that spaceships have more than being stuck in the same goddamn seat for 5+ years right?
You know this, right? You want spaceships only go back to Eve..wait that game is dying I forgot.
Ah, the classic "game is dying" fanatical hyperbole. Whereas checking the annual player stats:
  • Star Citizen = 1,300 hourly-concurrent average players (source)
  • EVE Online = 29,000 hourly-concurrent average players (source)
  • Elite Dangerous = 4,313 hourly-concurrent average Steam-only players (source)
  • No Man's Sky = 5,109 hourly-concurrent average Steam-only players (source)
  • Space Engineers = 5,489 hourly-concurrent average Steam-only players (source)
Four of those games have many, many thousands of concurrent players and healthy playerbases, whereas one looks to be severely lacking.
 
Thing is, its fine if someone doesn't like what ED does, but at least when you plop down your $60 or whatever (on sale for $10 often i believe for the base game) you know what you are paying for (if you have done your research) and can decide in advance whether its worth the money and whether you might enjoy it. On the other hand, well, yeah, you can see what SC is right now if you do your research, and decide whether you might enjoy it or not, but nobody know what the final release might look like or when it will happen, and i suspect not even CIG know this.


Interesting. You realize that this is wrong right? If you buy ED right now, you will get the base game plus Horizons. You have no idea what the pay DLC will possess. So spending $60 on either game is a crapshoot. As they are both being actively worked on, difference is 1 is doing quarterly updates, 1 is doing biennial updates.
 
Ah, the classic "game is dying" fanatical hyperbole. Whereas checking the annual player stats:
  • Star Citizen = 1,300 hourly-concurrent average players (source)
  • EVE Online = 29,000 hourly-concurrent average players (source)
  • Elite Dangerous = 4,313 hourly-concurrent average Steam-only players (source)
  • No Man's Sky = 5,109 hourly-concurrent average Steam-only players (source)
  • Space Engineers = 5,489 hourly-concurrent average Steam-only players (source)
Four of those games have many, many thousands of concurrent players and healthy playerbases, whereas one looks to be severely lacking.

Very informative. I can say lately I’ve been adding to the space engineers hours :)

I own NMS and ED, but, have not played them for a long time.

I’m tempted to reset my ED account and start over... but, it would be billions lost, on top of materials collected...
 
Interesting. You realize that this is wrong right? If you buy ED right now, you will get the base game plus Horizons. You have no idea what the pay DLC will possess. So spending $60 on either game is a crapshoot. As they are both being actively worked on, difference is 1 is doing quarterly updates, 1 is doing biennial updates.
Elite Dangerous CMDR Deluxe (includes Horizons) is $17.99 right now (source), and is scheduled to receive 3+ updates this year (January, Fleet Carriers, New Era, possibly other updates between those three).
 
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Interesting. You realize that this is wrong right? If you buy ED right now, you will get the base game plus Horizons. You have no idea what the pay DLC will possess. So spending $60 on either game is a crapshoot. As they are both being actively worked on, difference is 1 is doing quarterly updates, 1 is doing biennial updates.

The thing is, ED base game plus Horizons is a known product, it stands up just fine by itself, who cares what the dlc is going to be, if it's good then buy it if it's not then don't. With SC/S42 no one knows exactly what even the base game (equivilent) is going to be like in both quality and quantity, in effect no one knows what the base game is going to possess even before any additions such as dlc. It's just not right nor correct to compare a known quantity to an unknown quantity regarding quality.
 
Very informative. I can say lately I’ve been adding to the space engineers hours :)

I own NMS and ED, but, have not played them for a long time.

I’m tempted to reset my ED account and start over... but, it would be billions lost, on top of materials collected...
No worries & glad you found it informative :)

I regularly see a lot of "space game XYZ is dead/dying, play Star Citizen instead" from the more zealous backers, but they really don't like the actual stats being shown to them. That's normally when goalposts begin moving :D
 
You do know that spaceships have more than being stuck in the same goddamn seat for 5+ years right?
You know this, right? You want spaceships only go back to Eve..wait that game is dying I forgot.
You do know that space have more than being stuck in the same goddamn system for 6+ years right?
You know this, right? You want single system only go back to...wait does any space game do single system anymore?

I coudn't resist.
 
You do know that space have more than being stuck in the same goddamn system for 6+ years right?
You know this, right? You want single system only go back to...wait does any space game do single system anymore?

I coudn't resist.


I don’t know man!!! We’ve been stuck in 1 system for a few Billion Years now. :).

I couldn’t resist


WTH, I just looked at KSP 2. It was delayed, up to 1 year???? Crap... I really wanted that game.... (just venting)
 
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