Star Citizen Discussion Thread v11

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Ah, the classic "game is dying" fanatical hyperbole. Whereas checking the annual player stats:
  • Star Citizen = 1,300 hourly-concurrent average players (source)
  • EVE Online = 29,000 hourly-concurrent average players (source)
  • Elite Dangerous = 4,313 hourly-concurrent average Steam-only players (source)
  • No Man's Sky = 5,109 hourly-concurrent average Steam-only players (source)
  • Space Engineers = 5,489 hourly-concurrent average Steam-only players (source)
Four of those games have many, many thousands of concurrent players and healthy playerbases, whereas one looks to be severely lacking.
Wow, that's decent numbers for Space Engineers. I maybe should check it out again?
 
Ah, the classic "game is dying" fanatical hyperbole. Whereas checking the annual player stats:
  • Star Citizen = 1,300 hourly-concurrent average players (source)
  • EVE Online = 29,000 hourly-concurrent average players (source)
  • Elite Dangerous = 4,313 hourly-concurrent average Steam-only players (source)
  • No Man's Sky = 5,109 hourly-concurrent average Steam-only players (source)
  • Space Engineers = 5,489 hourly-concurrent average Steam-only players (source)
Four of those games have many, many thousands of concurrent players and healthy playerbases, whereas one looks to be severely lacking.

Children of a Dead Earth = 115 all-time peak concurrent players (source)

Proof that what "space game" fans actually want is mostly point-blank dogfights in invisible goo as opposed to actual space battles. ;)
 
I think you'll find that Star Citizen is the only space game that should be played, all other space games are dead or dying 🤪
But can I build graviton accelerators and self replicating torpedoes there? I have my builder phase. Currently played FtD and Stormworks. FtD (From ze Depths) plans full release this year I think.
Dunno why it's called like that - subs are a pain to get right. Just recently a bloody huge cramshell hit my poor wooden submersible.
Alwaxs dreamed of designing a strip miner in Space Engineers. Did a carrier once but then it turned put refinery ship with flight deck. And my designs - you should see them! No aesthetic value whatsoever. Minecraft started it all - the redstone thing particularly. Then others moved in with intricate physics sims. Even the casual looking Oxygen Not Included has hatdcore sim underlying. In short - I live my sandbox builders but it can be quite draining compared to entertainment lite.
 
Man, I even dreamed of armor skirt that would turn around ship from pistons along stern and bow with autowelders for self repair, but how to figure out where to rotate to based on enemy direction - such delicate programming is a bit over my weight.
 
In this case, A is so rubbish as a "fully released game" that B is far superior in every way and it's not even out yet. If A can't even put out proper content that's not even half-baked while B is putting out systems and content that puts A to ultimate shame, then that says a lot. I almost can't wait to hear all the distant wails and teeth gnashing when all the naysares watch as it actually comes out despite their desperate wishes for it to fail somehow.

"Far Superior." It barely works, have tiny amount of gameplay loops that are barely implemented, and is egregiously pay to win. That's hardly far superior to anything other than maybe a couple mobile games.
 
Interesting. You realize that this is wrong right? If you buy ED right now, you will get the base game plus Horizons. You have no idea what the pay DLC will possess. So spending $60 on either game is a crapshoot. As they are both being actively worked on, difference is 1 is doing quarterly updates, 1 is doing biennial updates.

Umm... no, its correct. You can buy the base game separate from the DLC. Also the paid part of Horizons is technically long over. We are now in Beyond (is that what its called?) which is free (although some content is only for those with Horizons, so if you have Horizons you will get more content, but its not paid for content, since Beyond is free). Maybe its quibbling, but since there isn't much else to come now for Beyond, and we will move into the New Era DLC soon, there is only Fleet Carriers really left to expect, and that apparently will not require Horizons.

So no, i strongly disagree with your statement, you know what you are getting and any criticism you may have of it are not shielded behind a wall of "its alpha".
 
The more I read these threads, the more tempted I am just to plop down $45 just to see how "funny" the game can be.

you could do that OR you wait for the next free fly event which allows you to enjoy the alpha in all its glory for no cost with added benefits (often additional ships are unlocked during free fly). And if you cant restrain yourself from waiting please make sure to make up your mind within the refund period, at least its going to be risk-free that way for you.

Also forget about the "top end" remark as Star Citizen runs like a potato on high-end setups as well as actual potatoes and runs acceptable on potatoes and high-end set-ups...in short....nobody has a clue what makes SC runs smooth or bad but thats Star Citizen for you...not even the devs can tell you. You have to use a SSD if you want to have any kind of tolerable loading/render times.

If you enjoy bugs and can laugh about comical situations resulting in SC gameplay then SC certainly is THE game for you. Doest offer much in regards to gameplay or depth tho...its even more shallow then ED right now but it DOES provide great screenshot material and allows you to enjoy vistas if you are into that kind of things.

Ah Havvk...thanks for the lulz man :)
 
you could do that OR you wait for the next free fly event which allows you to enjoy the alpha in all its glory for no cost with added benefits (often additional ships are unlocked during free fly). And if you cant restrain yourself from waiting please make sure to make up your mind within the refund period, at least its going to be risk-free that way for you.

Also forget about the "top end" remark as Star Citizen runs like a potato on high-end setups as well as actual potatoes and runs acceptable on potatoes and high-end set-ups...in short....nobody has a clue what makes SC runs smooth or bad but thats Star Citizen for you...not even the devs can tell you. You have to use a SSD if you want to have any kind of tolerable loading/render times.

If you enjoy bugs and can laugh about comical situations resulting in SC gameplay then SC certainly is THE game for you. Doest offer much in regards to gameplay or depth tho...its even more shallow then ED right now but it DOES provide great screenshot material and allows you to enjoy vistas if you are into that kind of things.

Ah Havvk...thanks for the lulz man :)

Been thinking about this, and waiting for the Free Fly isn't actually very representative of what buying in with a base package is like, since during Free Fly you are tempted in with freebies to fly. Once you buy in with a basic package you discover how bad the base ships are, with progression quite tricky and facing regular resets... so then creep in the thoughts about spending a little more on the game, just to get a little head start for each reset and regain the experience of the free fly. And a year later, you are hundreds or thousands of dollars in, and a new sunk cost backer is created.
 
Been thinking about this, and waiting for the Free Fly isn't actually very representative of what buying in with a base package is like, since during Free Fly you are tempted in with freebies to fly. Once you buy in with a basic package you discover how bad the base ships are, with progression quite tricky and facing regular resets... so then creep in the thoughts about spending a little more on the game, just to get a little head start for each reset and regain the experience of the free fly. And a year later, you are hundreds or thousands of dollars in, and a new sunk cost backer is created.


That is such a sound point! Hadn't thought of that at all. They essentially give you '$100s of dollars worth' of ships to play with.

EDIT: So as an example, in the November Free Fly you were given:

  • Aurora [comes with the $45 starter package]
  • Mustang Alpha [comes with the $54 starter package]
  • Defender [$220]
  • Cutlass Black [$100]
  • Avenger Titan [$50]

So they laid on the base package, plus approx '$379 worth' of extra ships.

At least you can just stick to the Aurora if you want the true noob experience I guess ;)
 
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Don't look into this Forum if you are interested in Star Citizen. What you will get here, is just a one sided and negative view of the project. It's entertaining but not very informative.
I'd say most people in these threads here are not SC "haters" but rather more dissappointed and sad over how things have went, and are ongoing. There are not many Elite style spacesims in existence, and disappointing saga of SC just is sad thing after all. Most people here would be rather happy if SC succeeds, becomes released playable game with most of promised stuff implemented. We just do not believe it will ever do so....
 
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Been thinking about this, and waiting for the Free Fly isn't actually very representative of what buying in with a base package is like, since during Free Fly you are tempted in with freebies to fly. Once you buy in with a basic package you discover how bad the base ships are, with progression quite tricky and facing regular resets... so then creep in the thoughts about spending a little more on the game, just to get a little head start for each reset and regain the experience of the free fly. And a year later, you are hundreds or thousands of dollars in, and a new sunk cost backer is created.

I agree but it allows to sample the environment and immersion which isnt dependant on the ship itself. Even the starter ships will get you anywhere in time so you can gawk in awe at the various locations. The current active community is also very supportive and willing to share spots if you are not openly critical or trollish with your comments (from what I hear and read). Interested in mining? Make sure to scribble down Mole's handle and get him online. That sucker cannot help himself and LIVES for mining these days. A sure bet to tag along even without the added investment.

Some people are hooked the moment they stand up from their bed and run around the space station. Dont need anything else then starter or free fly event to figure out if you are one of those.

I also agree that even this "trying out" bears the risk of adding another victim to the roster but we cant prevent people from making their own experiences. I feel that warning is provided in spades so if you are still curious whats its all about then more power to you.
 
SaltEMike vid is 1h and 30 minutes long, can someone do a TL;DW for us ?

Its kind of interesting. Both Mike and callers are being a bit salty, but trying their best to be not too salty, looking for excuses and positives.

To be honest, much as i like Mike, it all sounds a bit desperate. What's the phrase, something bargaining? Where you are dissapointed about something and kind of bargain yourself down that its not so bad and acceptable.

If you consider how things started out, and for years was promised to be more and more and better and better, and then the years of constant walkback and slow development and shifting goalposts, and yet, the backers somehow keep their hopes alive.

Mike just made a very pertinent point (regarding SQ42 i think - or maybe Theatres of War... lost focus for a bit) "Its got to do more than look good. Its got to play well"... but then bounces back by suggesting maybe there is stuff on the roadmap or not on the roadmap that will contribute to that. Basically just hoping against hope that there is good stuff coming.
 
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