Isn't it. They have always struck me as being objective and factual about the games they look at, there is a definite gushing fanboy vibe from the 2 video/articles by Alex Battaglia. In my opinion he is misusing what DF is meant to be about.
I'm not really familiar with their stuff, but he definitely comes across as someone who's fanboi-ing pretty heavily.
Both videos have studiously ignored any technical drawbacks, or bridges that need to be crossed to reach a launch-ready wonderland. Which is a bit suss for a tech vid to be honest. They should be aware that 'tech demo' doesn't = game, and underline that for viewers really.
The elephant in the room this time seems to be server meshing. It's all cool to laud the planetary scale etc. But if you're going to laud Object Container stuff, then you need to point out that
that self-same scale is going to spank SOCS etc into meaninglessness as things stand. (IE what's the point of selectively culling inactive areas when... a full server will mean most areas are active...)
Only the miracle of 'server meshing' seems to tie these aspects up in a bow. Yet no word on this, or its technical feasibility / antecedents etc. He might as well be lauding the untied sports shoe of a sprinter braced at the starting line
---
At least that vid didn't hit absurdities with the frequency of the last one though. He was on a stronger footing with the 'eyeball to Spaceballs' stuff, as it does at least work.
The last vid was just a stream of consciousness suck-up to anything that took his fancy though. I think the physics grid transition bit sums it up pretty nicely:
His take: 'See the abrupt gravity change between these environments! So clever!'
Source: https://www.youtube.com/watch?v=OngP6uEfQoE&t=7m55s
The sort of thing missing from his take: Abrupt momentum change between environments. Not so clever
Source: https://www.youtube.com/watch?v=uXdtlyk4KUc&t=18s
It's not like there aren't books that could be written on the technical travails of the physics grid system & their plans for it though

. And that was just one moment, before he's on to the next shiny thing. It was just a marathon sprint through unexamined technical-debt territory...
(I could be wrong on loads of the above tech assessments, because I'm not techy

. But it seems like a guy who claims to be both that, and a big fan of the game, should know about some of these hurdles that he's charging straight through...)