Star Citizen Discussion Thread v11

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Isn't it. They have always struck me as being objective and factual about the games they look at, there is a definite gushing fanboy vibe from the 2 video/articles by Alex Battaglia. In my opinion he is misusing what DF is meant to be about.
Well, I used to regard them as objective. But since the shilling, I don't anymore.
 
Isn't it. They have always struck me as being objective and factual about the games they look at, there is a definite gushing fanboy vibe from the 2 video/articles by Alex Battaglia. In my opinion he is misusing what DF is meant to be about.
Key in bold.
 
Isn't it. They have always struck me as being objective and factual about the games they look at, there is a definite gushing fanboy vibe from the 2 video/articles by Alex Battaglia. In my opinion he is misusing what DF is meant to be about.


I'm not really familiar with their stuff, but he definitely comes across as someone who's fanboi-ing pretty heavily.

Both videos have studiously ignored any technical drawbacks, or bridges that need to be crossed to reach a launch-ready wonderland. Which is a bit suss for a tech vid to be honest. They should be aware that 'tech demo' doesn't = game, and underline that for viewers really.

The elephant in the room this time seems to be server meshing. It's all cool to laud the planetary scale etc. But if you're going to laud Object Container stuff, then you need to point out that that self-same scale is going to spank SOCS etc into meaninglessness as things stand. (IE what's the point of selectively culling inactive areas when... a full server will mean most areas are active...)

Only the miracle of 'server meshing' seems to tie these aspects up in a bow. Yet no word on this, or its technical feasibility / antecedents etc. He might as well be lauding the untied sports shoe of a sprinter braced at the starting line ;)

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At least that vid didn't hit absurdities with the frequency of the last one though. He was on a stronger footing with the 'eyeball to Spaceballs' stuff, as it does at least work.

The last vid was just a stream of consciousness suck-up to anything that took his fancy though. I think the physics grid transition bit sums it up pretty nicely:

His take: 'See the abrupt gravity change between these environments! So clever!'

Source: https://www.youtube.com/watch?v=OngP6uEfQoE&t=7m55s


The sort of thing missing from his take: Abrupt momentum change between environments. Not so clever :LOL:

Source: https://www.youtube.com/watch?v=uXdtlyk4KUc&t=18s


It's not like there aren't books that could be written on the technical travails of the physics grid system & their plans for it though ;). And that was just one moment, before he's on to the next shiny thing. It was just a marathon sprint through unexamined technical-debt territory...

(I could be wrong on loads of the above tech assessments, because I'm not techy ;). But it seems like a guy who claims to be both that, and a big fan of the game, should know about some of these hurdles that he's charging straight through...)
 
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Ach, both my sons run the farm anyway...I just help out during the busy times nowadays. It was my own fault...took the retaining pin out (as I've done many thousands of times) before I dropped the support leg. It's quicker... since sometimes the pin won't come out after you've dropped the leg meaning you have to go shift the tractor back and forth to free it up or raise and lower the PTO from the cab... or get someone else to pull the pin...which I don't like.

It happens with farming...there's lots of heavy steel stuff with moving bits designed just to catch you out ;)
We all remember the Public Safety film "Apache" from when we were kids in school!

Hope you heal well and quickly
 
I haven't been playing much for the last few days...managed to rip to head off part of my right bicep making it a monocep and snapping most of the rotator cuff tendons in my right shoulder. The plough decided to detach itself from the PTO of my tractor as I was dropping the support leg and my arms took the brunt of it. It hurts a bit :(

Worst is...not a lot the scab lifters can do to fix it. Perhaps if I had been a world class tennis player or something...but as is, I'm left with an arm and a half. As long as I can still work a mouse, keyboard, Xbox controller and a HOTAS though I'll be fine :)

Sorry to hear that Mole, that's a bummer of an injury, tore my rotator cuff and it took nearly 2 years to get back to about 90% movement and still not as strong as it once was, wish you all the best on your recovery buddy.
 
what henry cavill is now in squadron?


He's been in, for a long while now. I have with games with him a few times in the past and have him on one of our corporate steams. He's invested heavily in SC. How heavily? IDK, but you can imagine. More than me I assume and I'm six digi's in 💪

Anyway, he'll probably end up being a big promoter for The Verse whenever it does actually launch which'll be like season 7 of the Witcher and after a couple more Superman's LOL.

And I just recruited a few dozen locals for SC and ED with this video showcasing just how epic and YUGE of space sim it's gonna be! Wait for SC, get on ED now ;) That's my fail-proof plan now with this video. It's legit the first vid that is getting more positive feedback than negative. And remember haters, what's good for one space sim is good for all space Sims 👍

Source: https://youtu.be/hqXZhnrkBdo


What a killer vid!
 
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He's been in, for a long while now. I have with games with him a few times in the past and have him on one of our corporate steams. He's invested heavily in SC. How heavily? IDK, but you can imagine. More than me I assume and I'm six digi's in 💪

Anyway, he'll probably end up being a big promoter for The Verse whenever it does actually launch which'll be like season 7 of the Witcher and after a couple more Superman's LOL.

And I just recruited a few dozen locals for SC and ED with this video showcasing just how epic and YUGE of space sim it's gonna be! Wait for SC, get on ED now ;) That's my fail-proof plan now with this video. It's legit the first vid that is getting more positive feedback than negative. And remember haters, what's good for one space sim is good for all space Sims 👍

Source: https://youtu.be/hqXZhnrkBdo


What a killer vid!
Another new face to the section, welcome to the bear pit. We've already seen the vid a few pages back...it's a bit gushy...and doesn't really reflect the currently abysmal state of the PU at all, talking from personal experience. ;)

From my view, I'd rather watch something that doesn't fanboi theorycraft quite as much mixing non existent future features with current implementations of very basic tier zero tech....Most of what the video describes isn't there yet and won't be for some considerable time...if at all. The video attempts to portray Star Citizen as far more accomplished than it currently is...a fine recruiting tool for the uninitiated but of little realistic value or note.

I should point out that in Star Citizen terms I'm not really classed as a hater, neither on here nor elsewhere...since I have played and tested a fair bit over the 5 years I've supported the project.
 
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And remember haters, what's good for one space sim is good for all space Sims 👍

...and when a space sim sucks up community/investor/publishing funds and fails to deliver/massively disappoints, what's bad for space sims is bad for all space sims. That sort of thing is what kills genres/relegates them to the indie scene.

So, IMO, creating massive misleading fluff pieces that fail to honestly depict the state of the project for one space sim is bad for all space sims.
 
I haven't been playing much for the last few days...managed to rip to head off part of my right bicep making it a monocep and snapping most of the rotator cuff tendons in my right shoulder. The plough decided to detach itself from the PTO of my tractor as I was dropping the support leg and my arms took the brunt of it. It hurts a bit :(

Worst is...not a lot the scab lifters can do to fix it. Perhaps if I had been a world class tennis player or something...but as is, I'm left with an arm and a half.
Are you sure it wasn’t those cows?!
Hope you heal soon Mole
 
I'm six digi's in 💪


Where did you find the 'punch myself in the balls' emote?!

on one of our corporate steams


Why do I get the feeling that there's no actual corporation involved with this...?

It's legit the first vid that is getting more positive feedback than negative.


Does it not feel slightly odd to laud pitches like this when they could still fall flat without 'server meshing'?
(IE scale would be preserved, but the MMO / NPC numbers wouldn't be there to fill it out, locations etc would be capped at around their current limit, and the SOCS he's holding up as unique would seemingly fall short of its proposed benefits etc)

I guess what I'm saying is: How confident are you that server meshing will make it into the game?

Six digits confident??

Wait for SC, get on ED now ;)


It's good that you're encouraging people to try existing space games rather than P2W ones that are mid-construction. I applaud you :)
 
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Being supernatural with outer worldly powers is the norm around here. Especially if you possess the powers of telekinesis. Like Christ Robbers Chris Roberts. Who somehow found a way to bypass the Arx paywall. And then Accio! Magically summoned the Elite Dangerous Bobblehead featured at 2:29 right out of Dave's store..... :D

Source: http://www.youtube.com/watch?v=FbnBGMG7Cs4&feature=youtu.be


Not gonna lie. The comments section was hilariously fun to read. Ended up providing far superior entertainment value than the stream itself :ROFLMAO:

393 up votes, 2,053 down votes. Ouch.
 
Now CiG are talking about killing high speed combat, which is one of the stupidest things they have done and the bar was low already... They really want to have their "3D FPS" model where piloting and skills mean nothing, it's just about FPS "point and shoot while strafing" technique which is definitely not "BDSSE" material.

The high speeds in combat are awful and they need to do something. I am suspect of their "fixes". The old cruise mode (or something like it) was/is probably the best. I don't know of anyone who is into combat that likes the high speeds.
 
Hmm… well, what would be good for SC — indeed, probably the best for SC — would be to take it out behind the shed and end its misery. This would indeed be good for all space sims since it would be one less taint on the whole genre, so that part checks out. :D
 
The high speeds in combat are awful and they need to do something. I am suspect of their "fixes". The old cruise mode (or something like it) was/is probably the best. I don't know of anyone who is into combat that likes the high speeds.

Maybe because my one hands-on experience of the flight model in SC was a jank fest, i probably don't understand flight model development. but i struggle to understand why high speed is a bad thing. Doesn't high speed raise the skill bar? Isn't this good for the git gud crowd? Don't high speeds make the combat more exciting and faster paced?

In terms of speed, how does it compare to ED (at the moment)? Is it faster, slower, or similar?

I thought the fundamental problem with the flight model remains the same, its just point and click.
 
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