Why Advanced Docking & Supercruise Assist is Worth IT

I toy with the idea of SC assist so I can not play this game properly when I'm not playing it

as for docking computer, aren't landings supposed to be the fun part? even in this simplified flight system. what do you gain by taking them away?

but I also wanna say that when space legs comes in I hope your SLF pilots can just take over for you

there will be walk assist :( the game will turn into football manager 1992 where all you do is press spacebar.
 
Fot those who haven't got the hang of Supercruise Assist yet:

You activate it when already in supercruise, find your destination in your nav panel and select it. At the bottom of the popup box, next to the Lock/Unlock button, is the SA toggle. When selected, it keeps you pointed exactly at your destination if you're already almost pointed at it (then you should centre your controller), and drops you out of supercruise at the appropriate time (or puts you into "orbit" around a planet). It also gives you an option to zero the throttle on emerging from a hyperjump (toggle in your Ship menu).

It has two throttle modes, Automatic and Manual (in the Ship menu). Each has its uses. Automatic overrides your throttle, setting it to 75%: this lets you zero your throttle, so that when you arrive at a station and drop out of supercruise, you will stop (otherwise you tend to fly into the side of the station).

Manual is probably more useful. You can use SA to aim yourself precisely at your destination, then accelerate to 100% throttle: this temporarily disables Supercruise Assist. Keep going until you are 7 seconds away, then drop back to 75% throttle to re-engage SA. If approaching an orbiting station or beacon (or USS etc, but not a planet), approach as normal until you can see that you have a clear run to the target and you're about 20ls away, then go back to 100% throttle and accelerate until the countdown reaches 4 seconds, thn drop back to 75% throttle. You will come screaming in at high speed, but SA will (hopefully) drop you out in time: there are some stations that move so fast that you are likely to miss (e.g. Jacques). This can greatly speed up your final approach. It also sometimes flies you through the staion, dropping you out just beyond it!
 
Fot those who haven't got the hang of Supercruise Assist yet:

You activate it when already in supercruise, find your destination in your nav panel and select it. At the bottom of the popup box, next to the Lock/Unlock button, is the SA toggle. When selected, it keeps you pointed exactly at your destination if you're already almost pointed at it (then you should centre your controller), and drops you out of supercruise at the appropriate time (or puts you into "orbit" around a planet). It also gives you an option to zero the throttle on emerging from a hyperjump (toggle in your Ship menu).

It has two throttle modes, Automatic and Manual (in the Ship menu). Each has its uses. Automatic overrides your throttle, setting it to 75%: this lets you zero your throttle, so that when you arrive at a station and drop out of supercruise, you will stop (otherwise you tend to fly into the side of the station).

Manual is probably more useful. You can use SA to aim yourself precisely at your destination, then accelerate to 100% throttle: this temporarily disables Supercruise Assist. Keep going until you are 7 seconds away, then drop back to 75% throttle to re-engage SA. If approaching an orbiting station or beacon (or USS etc, but not a planet), approach as normal until you can see that you have a clear run to the target and you're about 20ls away, then go back to 100% throttle and accelerate until the countdown reaches 4 seconds, thn drop back to 75% throttle. You will come screaming in at high speed, but SA will (hopefully) drop you out in time: there are some stations that move so fast that you are likely to miss (e.g. Jacques). This can greatly speed up your final approach. It also sometimes flies you through the staion, dropping you out just beyond it!
Thanks for the nice summary.

Underlining a couple of key points: you can choose whether it zeros the throttle when entering a system and when dropping at a station.

All it really needs now is the ability to map a key to activate/deactivate it.
 
I'll bring up my issue with SCA, and seemingly too many of FD's designs in general. They just don't join up and combine mechanics!

So they added Multicrew. They redeveloped the Discovery Scanner. Then they added the ADS, seemingly with the previous two no where in mind:-
1) A CMDR cannot fly around a system, while a multicrew used the discovery scanner. Instead your ship has to be stationary. WHY?
2) Likewise, you can't use the new SCA to travel to a destination (a planet you want to scan), while using the Discovery Scanner. WHY?

Why needless not offer gameplay function and choice and variety?

How great would it be if you could arrive in a system, carry out a "honk", select a target-planet and then tell your NPC co-pilot to fly the ship to it while you head over to the science-station and conduct detailed scans of the system en-route?
 
the problem with dropping in to a station is it doesn't dethrottle and will just fly into the side of the station if you've stepped away for a sec. Coming back in to a rebuy screen is an unpleasant surprise...

I will never understand people leaving the computer when they are playing a game. Turn it off... then go do whatever you're doing.
I dunno, maybe I'm weird but I am either playing the game or I'm not, I'm not going to leave the game playing itself, just seems weird to me.
 
Interesting to me that they chose to have the '0 throttle when jumping to a star' tied to the Supercruise computer, striking a balance between having that feature and not having it.

I do have to wonder who was insisting that it's important to have that 'danger', but it's nice to have that option for certain now.
 
I cannot imagine how anybody could be irked that somebody else is, in a game, no less, using something entirely optional that has zero impact on anybody but the person using it.
Welcome to the internet,
There is a switch in your ship tab (right hand panel) to turn off the zero throttle after jump for people that like to charge straight towards the star at full throttle.
To be fair, Buckyball racers don't slow down for stars :) But it's highly unlikely they use supercruise assist at all...
 
I don't think it was ever implied that these people are thinking clearly

I wouldn't go so far as to say that . . . It is, however, a very convenient excuse (no matter how puerile , not to mention extremely lazy) to use in order to attack other players, as they clearly cannot be arxed to come up with convincing reasons why they have to go Colonel Kurtz on other players... :devilish:
 
Well, having just freshly watched Drew's comparison video this morning, I feel like my opinion on SCA and the docking computer has changed somewhat*, and when I think about some of the things FD have implemented over the years, I'm starting to see analogues with aspects of the other games.

With Supercruise itself as a version of the space jump from the original, and the assist module + docking computers being optional re-introductions of the autopilot from FE2 etc...

I'm beginning to think that Frontier's approach to development for this game is to work towards making Elite Dangerous as much like a combination of all the previous games as possible (within the familiar limitations of an online multiplayer enabled game - hence giving us the space jump from the 1984 game instead of the time warp from FE2 and FFE etc...)

*My opinion on the SCA and DCs having changed from being simply a new easy-mode, to being something that itself has a long heritage
 
New cmdrs should be expected to complete 25 manual exits and dockings before they are allowed to buy a DC. Along with this they should also be exempt from any loitering punishments for those first 25 attempts. Starting out with a DC is a bit like putting a non-driver in a self-driving Tesla. Great until it breaks and manual control is needed.

This might help dispense with the idea that some have that anyone who uses a DC is incompetent and must be killed.
 
Back
Top Bottom