Why Advanced Docking & Supercruise Assist is Worth IT

1) lame and annoyingly untrue
2) Really? Class 1 HRP, SRP, and MRP do not even exist EDIT- they do exist, but if I see you using one.... so help me god i will destroy you!! (am i cool yet?)
3) lame
4) still lame

I think I will be adding ADCs to most ships now. Home system is Lugh at the moment, feel free to swing by.

I don't care what you think of it, just stating factually proven points.
 
I put the SCA on all my ships that have to drop out of supercruise at POIs more often than not - be it a hge, a tourist beacon or a station.
If i have to chose between ADC and SCA, the SCA comes first. A realy time saver.
For example my Robigo runner has both SCA and DC and it can do 6 runs per hour.

Now, not sure if this is new, but after the last patch i noticed that, if i'm alt-tabbed, the SCA will zero the throttle when dropping at a station.
Well, i assume the SCA is to blame for that. It happens only if alt-tabbed. If not and left unattended - the ship will still collide with the station at 75% speed.
 
Well, they’re points. I wouldn’t call them factual, nor proven.

I’m just not as keen on taking this game so seriously I guess
Well, being in contact wit ha lot of gankers, I can confirm they agree to these points (not all of them to all of them (ha) but most agree to most). This is why it's factually proven or if you really insist: They stated that they agree.
 
It's supercruise. Why sit for 10 minutes and stare at a static screen watching numbers tick by, when I could grab a snack, smoke, use the bathroom... It's what I imagine I'd be doing in a real ship waiting to reach my destination

Yep, the problem is super cruise in some cases doesn't give you enough game-play. A mechanic that makes people want to leave the game running on it's own could potentially be a little bit wobbly.
 
Yep, the problem is super cruise in some cases doesn't give you enough game-play. A mechanic that makes people want to leave the game running on it's own could potentially be a little bit wobbly.

SCA is also nice on an exploration ship.
I set it to orbit the planet i intend to surface map and while getting there i use the time to study the system map - weird orbits or weird planetary data... one never knows.

Edit: or use the time to browse the forums :)
 
Well, being in contact wit ha lot of gankers, I can confirm they agree to these points (not all of them to all of them (ha) but most agree to most). This is why it's factually proven or if you really insist: They stated that they agree.

Yeah. I covered it a little more tactfully in the second post of the thread ;)
 
Are you saying that you routinely crash your ship while trying to manually dock?
The opposite. DC has staggeringly high failure rate compared to even a half-sober commander. How can people entrust that thing fly their big expensive ships is beyond me. It also takes way longer than doing it manually :)
 
Yep, the problem is super cruise in some cases doesn't give you enough game-play. A mechanic that makes people want to leave the game running on it's own could potentially be a little bit wobbly.
I'm hoping FDev wanted to free up some travel time so when we get legs we can do other stuff around our ship. Like smoke onionhead in the latrine... Or would that be the loo?
 
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I use a DC as gank-bait, it's too slow for me. I dont like how the SCA messes with the throttle but FAoff does too. Now that I know theres a toggle I'll use it for my next vacation to Dea Motrona.
 
The consensus of villains is hardly “fact”. At best it’s anecdotal
I don't know man, if we don't believe in what others say about thenselves, Icould just as well call everything you say is wring and conclude you are a magical rainbow unicorn that farts cookies.

But I guess I prefare believing in statements that are backed by evidence and call them obectively proven.

You can google docking computer hubts and eventually find videos on youtube that show exactly this. While you can question the motives behind them videos, you can not really deny the fact that a ganker has blown up multiple ships that had a docking computer installed.
I will not go on the level of deep fake theories and the like, that exceeds a game like this one.
 
See Subject:

1) because after 3000+ manual dockings - YOU DESERVE IT
2) After 4 beers and 1 cup of brandy why risk a 5M credit payout (I could'a done it on manual but why?)

I've gotten to the point with ED that the only way to really have fun with it is to - well - drink too much and fly anyway...

YEE HAH!
It's worth it because the devs gave us extra free slots to accommodate autopilot modules so that we wouldn't have to sacrifice anything or make any meaningful tradeoffs to gain their benefits. It's worth it because it's basically free, so the value proposition is a pretty empty comparison to begin with.
 
Yep, the problem is super cruise in some cases doesn't give you enough game-play. A mechanic that makes people want to leave the game running on it's own could potentially be a little bit wobbly.
Let's put it this way, since Elite-Dangerous is a sci-fi simulator - IF we were already on Space Age, and companies went on making spaceships, What would be the probability of someone programming a ship's computer to automatically navigate an ENTIRE plotted route, and thus ensure navigation safety, instead of leaving it in the hands of a faulty Human?
This kind of "manual flight" was forced upon players by the Devs, and even if the Super-cruise assist is a small help, it shouldn't be so.
The game should have an auto navigation system, yes, for those that don't want to do it manually. Because it's safer, because it's the obvious choice any ship-making company would put on expensive ships.
Let's face it. One day, all cars will be forced into auto-drive, and insurance companies will void contracts if an accident happens because of a pilot changing drive to "manual".
That is the future- Automation. Make machines deal with repetitive tasks, and let Humans soar to inspiration and creativity.
 
Let's put it this way, since Elite-Dangerous is a sci-fi simulator - IF we were already on Space Age, and companies went on making spaceships, What would be the probability of someone programming a ship's computer to automatically navigate an ENTIRE plotted route, and thus ensure navigation safety, instead of leaving it in the hands of a faulty Human?
This kind of "manual flight" was forced upon players by the Devs, and even if the Super-cruise assist is a small help, it shouldn't be so.
The game should have an auto navigation system, yes, for those that don't want to do it manually. Because it's safer, because it's the obvious choice any ship-making company would put on expensive ships.
Let's face it. One day, all cars will be forced into auto-drive, and insurance companies will void contracts if an accident happens because of a pilot changing drive to "manual".
That is the future- Automation. Make machines deal with repetitive tasks, and let Humans soar to inspiration and creativity.

Agreed, although many fail to realise that the autopilot has been around since the 1920’s, the first autoland was performed in the 1930’s. ED is waay behind, like flying a spitfire with warp drive. Bizzare
 
Agreed, although many fail to realise that the autopilot has been around since the 1920’s, the first autoland was performed in the 1930’s. ED is waay behind, like flying a spitfire with warp drive. Bizzare

While that is absolutely true, as a game I would find it incredibly boring if I only had to watch the ship fly itself from one place to the other with me as a spectator.

To be honest there are very few moments in the game where I feel I'm actually doing something, amongst these very few is takeoff and landing. Not that it's hard or challenging, especially after dozens, hundreds, thousands of times. But they're still the parts where I'm actually moving my hands and fingers to make the ship do something. The rest, for the most part I'm just twiddling thumbs staring at a distance countdown, there are no "events", no harsh weather, nothing to add a bit of challenge to the flight.

Like in almost any other flight sim, I would rather skip everything else in between, than skip landing and takeoff.
 
While that is absolutely true, as a game I would find it incredibly boring if I only had to watch the ship fly itself from one place to the other with me as a spectator.

To be honest there are very few moments in the game where I feel I'm actually doing something, amongst these very few is takeoff and landing. Not that it's hard or challenging, especially after dozens, hundreds, thousands of times. But they're still the parts where I'm actually moving my hands and fingers to make the ship do something. The rest, for the most part I'm just twiddling thumbs staring at a distance countdown, there are no "events", no harsh weather, nothing to add a bit of challenge to the flight.

Like in almost any other flight sim, I would rather skip everything else in between, than skip landing and takeoff.

I enjoy hand flying during combat, hand flying my freighter into a 4g port, taking the performance enhanced eagle fa/off down some canyons.

A-B-A trucking, sitting in supercruise, that is not flying imo. I mastered fa-off for the first year, no real need to, just one of many goals in game, didn’t touch the dc. Absolutely no reason for me not to use ADC/SCA now,they are assists to make things easier and speed up each run.

Just some silly macho thing going on in this forum.

Regarding flight sims (simulating anything commercial built beyond 1970) if you are aiming for any realism, your hand flying should be around 5 mins max out of the whole flight.

The idea that crew are like biggles, hand on stick all the time is ridiculous, hence why I find it funny when the 100% hands on stick guys berate others.. especially those hands on guys that use flight assist.

As you clearly point out, nothing challenging about docking or departing, nothing challenging at all after a little bit of practice, it’s just something to do manually if you are in the mood. I mix between manual and automatic.

Hopefully atmospheric landings will spice things up a bit.
 
I enjoy hand flying during combat, hand flying my freighter into a 4g port, taking the performance enhanced eagle fa/off down some canyons.

A-B-A trucking, sitting in supercruise, that is not flying imo. I mastered fa-off for the first year, no real need to, just one of many goals in game, didn’t touch the dc. Absolutely no reason for me not to use ADC/SCA now,they are assists to make things easier and speed up each run.

Just some silly macho thing going on in this forum.

Regarding flight sims (simulating anything commercial built beyond 1970) if you are aiming for any realism, your hand flying should be around 5 mins max out of the whole flight.

The idea that crew are like biggles, hand on stick all the time is ridiculous, hence why I find it funny when the 100% hands on stick guys berate others.. especially those hands on guys that use flight assist.

As you clearly point out, nothing challenging about docking or departing, nothing challenging at all after a little bit of practice, it’s just something to do manually if you are in the mood. I mix between manual and automatic.

Hopefully atmospheric landings will spice things up a bit.

I do not berate or judge anyone, I specifically stated that in my first post in this thread, although I understand you might not have read it.

I do not fly hands on stick to somehow feel superior and I do not care one yota if someone else uses flight assists or not (I actually use and abuse supercruise assist).
It's just that manually approaching a port (especially planet side) and landing is the most enjoyable part of the game for me, it may not be hard or challenging, but it feels pleasant to me. Flying hands on stick in normal space is for me the best part of the game. I can understand it may not be so for others, but for me is. Just like landing the plane/helicopter was always my favorite part in any flight sim (including combat flight sims).
I'm not saying it's realistic, I'm just saying it's the part of flying I enjoy the most. Making the ship do stuff by moving a stick and throttle is 90% of the enjoyment I take from this game. At least while smuggling and exploration isn't fleshed out (assuming it ever will).

Of course, I can get some flying kicks doing what I call "faffing about", fly at high speed grazing the ground, run some canyons, etc. But in terms of "regular gameplay", my favorite part is takeoff and especially landing, because, to me, it's the part where I feel I'm actually "flying" a vehicle, the rest of the "intended" gameplay is for the most part waiting and sightseeing (mostly waiting).

Like yourself, I have high hopes in atmospheric planets for more involving hands on flying (or at least better sights).
 
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