What is the median CR balance for all commanders?

anyone with over a billion in cash already has nothing to spend it on, so probably already has every ship they want fully outfitted.
Hmm, I'm not sure if that is so obvious. I'm in a ballpark of a billion and recently realized that slapping a reactive armor to both Vette & Cutter is going to make a dent to the balance.

Though I suppose I could sell some ships, but I'd rather not...
 
5.2B credits here, plus another 3B in assets. I'm not 'rich' per se by my own definition, I have just earned enough money that I should be able to afford a carrier and upgrades.
 
I'm clearly poor with around 26 million then. But, as others have said, I have lots of assets but very little actual liquid cash. I have a Harmless SLF pilot who has taken more from me than I actually have in my account at the moment.

Partly this is because as long as I've got a few rebuys I guess I just tend to spend money as soon as it comes in. It's not like it generates interest or anything.

Another part is that having bought a Vette / Cutter / Beluga / T10, I'm no longer all that interested in money. Maybe if I decide I absolutely have to have a Conda or something, I'll go mining and buy one... and then be cash-poor again.

(I am probably never going to have a fleet carrier, I'm too easily distracted...)
 
1300 hours in game. I have 2.6 billion in assets and 268 million in cash. Basically, I only grind for money when I want to buy something. Otherwise, I just earn some shy amount of money from AX. Because damn it doesn't pay well for the effort but it's fun.
 
I’m sitting on a shade over 6bn credits and a smidgen over 11bn in assets across 69 ships (I like to have similar ships dotted around the place, a lot of similar ships :) ) whilst stored modules, according to Inara, amount to 363M credits.

I haven’t done any mining in months and usually used a Keelback when I did. I’m left to conclude that a) credits are ludicrously easy to accumulate b) Open isn’t so dangerous and c) I probably play too much.
 
If it helps, I have 12,000,000 but my rebuy cost is only 300,000. They may have money but are they happy? Probably, yes

Yep, i'm happy
21bn on main
less than 5bn on Alt, but i just stocked on a wide range of Prismatics and i still have to get a Cutter and maybe 1-2 Size 8 Prismatics

Which reminds me: to get all the Prismatics from size 1 to size 7 i used only 2 ships: a Sidewinder and an Anaconda. Isn't the Annie a true marvel?
 
My guess is 2 billion credits.

Interwebs source:
The median of a set of numbers is that number where half the numbers are lower and half the numbers are higher. ... The average of a set of numbers is the total of those numbers divided by the number of items in that set. The median and the average might be close, but they could also significantly different.

Not enough :)
 
I think most players are dirt poor, i was always poor when buying and engineering ships.. Money comes easy when something you enjoy doing (say core mining, wing combat missions, exploring, etc.) is profitable. After carriers became a thing i did some of that, so now i have around 2,5 bil credits and 8 bil assets (all ships, some doubles).
 
Funny how often 2 billion is mentioned. I don't want to come across like posh hoity-toity but... Thats about the same point to where I waste money and want to start earning again.

edit

...thx. I feal like a peasant now :(
I would guess the average cr balance of everyone that responded to this thread is close to 2 bil, the median, well I might have to do some work to figure that out. Interesting how most posters responded to my question by telling everyone where their cr balance falls along the spectrum, but that's all we really know isn't it.
 
I would guess the average cr balance of everyone that responded to this thread is close to 2 bil, the median, well I might have to do some work to figure that out. Interesting how most posters responded to my question by telling everyone where their cr balance falls along the spectrum, but that's all we really know isn't it.

In the absence of better data try the Pareto (80:20) rule. Assume the average from posters here is your 20%, and that the other 80% of players never really get anywhere (<1mCr say).

Your median of all players is still going to be way down near the barely played end of the earnings spectrum though.
 
Certainly there's going to be a big clump of people who purchased, played for a bit, decided it wasn't for them, and are sitting around with a Sidewinder somewhere - and therefore certainly never joined Inara. On the other hand, they're probably not relevant to any "how much should things cost" either.

Excluding them, those numbers certainly feel about right - anyone with over a billion in cash already has nothing to spend it on, so probably already has every ship they want fully outfitted. Net assets would probably be a much wider distribution, of course, but probably still close to log-normal.

(Log-normal seems likely to be a good approximation - CG thresholds tend to look similar, with the top 10% players often contributing about half the total volume - and squadron sizes I think would also fit a log-normal curve reasonably well)


Almost certainly 100 credits, if you take a strict definition, because lots of new accounts will have that, and with probably under 4 million total accounts and a 90th percentile of a billion, any other number of credits is highly unlikely to have more than one player, and almost certainly no more than two or three.

If you group into bands then a log-normal distribution would probably give a modal band that wasn't the lowest (as long as the bands weren't too wide, and maybe excluding people with exactly 100 credits entirely), but it would still be pretty low.

Great analysis, thanks! You sound like every good Business Analyst I work with :cool:
 
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