Good lord, yes please. Community goals were one of the best parts of the game, can't for the life of me understand why they would take it away.
Good lord, yes please. Community goals were one of the best parts of the game, can't for the life of me understand why they would take it away.
Its almost like they would have had there OWN section of the forum. were all of this would have been said and people would have flogged the dead horse over and over at the time of there removal all ready...They... they were?
huh...
Yes bring them back. CGs was my first step into open and doing a brave Sir Robin in my little Sidewinder at the beginning was really fun. In later ones interacting with the smurf guard was more than interesting. CGs showed me how much fun and excitement open can be, so bring them back.
Exactly!
To be honest, I've never seen a dev take features out of a game before to accomodate resources for an add on.
Exactly- they were also a great source of cash for low-level commanders.
Yes! I've made billions from the alliance taking over Witch Head.The Alliance taking over the Witch Head Nebula is a great source of cash!!
If I’m reading this right OP believes that the purpose of CG’s was to provide the PvP ‘community’ with victims, sorry ‘content?
Shhh. Saying something is a “great source of cash” ensures Frontier won’t allow it.
It did provide me with piracy targets during trade CG's to be fair.
It was a way to bring a bunch of players into the same system for all kinds of interactions.
This.I liked having CGs. Sure, I'd get bored with the run-of-the-mill haul this, shoot that CG every week, so I didn't do CGs every week, but at least every week I had the OPTION to do a CG when I was in the mood. Now, we have no options at all![]()
You are mistakenly assuming that all players who participate in CGs in non-combat roles don’t want to be targeted. As I pointed out in a previous comment, when I was a trader I enjoyed the challenge of operating in the often hostile environment of a CG. This challenge made me much better at building survivable ships and piloting them. Now, as an Imperial combat pilot, yes, my role at a CG may be to target enemy CMDRs but it may also be to protect allies and Imperial CMDRs. So, what does that make me?If I’m reading this right OP believes that the purpose of CG’s was to provide the PvP ‘community’ with victims, sorry ‘content?
You are mistakenly assuming that all players who participate in CGs in non-combat roles don’t want to be targeted. As I pointed out in a previous comment, when I was a trader I enjoyed the challenge of operating in the often hostile environment of a CG. This challenge made me much better at building survivable ships and piloting them. Now, as an Imperial combat pilot, yes, my role at a CG may be to target enemy CMDRs but it may also be to protect allies and Imperial CMDRs. So, what does that make me?
This!Burn CG's
Re-write them so that you can have much more granular and intuitive things in them - like, if there is an exploration "CG" to search for someone who went missing in a certain region - - make it so only data from that region can be turned in!
Equally, if the CG is about getting "part of thargoids for research" make Thargoid hearts count for more than bits of scavenger - this is the most obvious thing that you would just normally expect to happen.
II's have attempted to do a little of this next one - but - ALWAYS, always have at least one unique "scenario" involved - even back during the Lugh war CG, before II's had even been conceived, they did this - you could drop into a specific USS, which had special ships doing special stuff AND you could either pirate ships, OR destroy ships (of both sides) and these things counted for different, opposing goals.
Speaking of which, always have an opposing goal - no CG should ever be a sure thing.
Always have a tangible reward.
Make things happen over time, in game, visually and mechanically.
If the CG is building a space station, make the station get built over time based on the amount of materials brought to the CG location(s) (and slow it's building if people destroy/pirate the other side)
Make all bounty hunting CG's only count if you pirate, well, you know, ships that are pirating the traders taking the goods there (which should include NPCs, which, should actually carry the right goods during the CG) not just "any bounty will do"
And finally (though there's a lot more that could be done) - Make some CG types that can naturally "spawn" based on things that happen through the BGS.