Star Citizen Discussion Thread v11

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More reasonably even, if we look at Sunk Cost Galaxy and other insider info, SC dev in 2012 was only a kind of proof of concept made by Crytek with no actual gameplay (more like a machinima actually). Actual dev started around the end of that year IIRC when the CiG / RSI structure was set up, with the transfer of that code base and later on employees. Which is the reason of that game engine choice (which was not a choice, then) and the very much "FPS oriented" kind of movement / gameplay.

That is kind of funny, because yeah, we only know that because of things we have learned from sources other than CIG. While back then, CIG were selling SC as something they had been working on already for a year and what they showed off was "actual game assets in game engine" and i'm pretty sure based on that and other marketing by CIG at the time, people were led to believe CIG already had a basic working game which just needed expanding upon. You can see this in some of the early discussions about SC.

Interesting to note then how the narrative changed by backers over the years to come to represent a start date more closely matching the actual start of "real" development, which CIG had a dozen people and a dozen third parties helping with development... well, at least until the massive mess they had with Ilfonic and Star Marine.
 
Every couple of months you come back with the same old twaddle.

Every time you do this you get corrected, quotes from Braben are presented to you and you slink away. And then 2 or 3 months later you show up again for the same old dance, why is that?

You moan about people posting the same stuff over and over while doing precisely that yourself....
Braben himself confirmed in 2008 that the tech for Elite 4 was almost done. It’s hard to find stuff in it these days, but here is one:

It’s hard to answer to every single response here when you guys come out full force to everyone who even dares to mention they like sc. I’m not on here 24/7 like some of you, you know.
 

Viajero

Volunteer Moderator
Braben himself confirmed in 2008 that the tech for Elite 4 was almost done. It’s hard to find stuff in it these days, but here is one:

It’s hard to answer to every single response here when you guys come out full force to everyone who even dares to mention they like sc. I’m not on here 24/7 like some of you, you know.

And Chris Roberts is similarly on record about Freelancer 2 (now Start citizen) at least as far as 2000. Digital Anvil even started actual work on a Freelancer 2 that was later cancelled. There are many other similar quotes too.

But using all those those as reference for actual dev start dates would be a bit silly. None of those mean an actual development start of either ED or SC, which had their start around the 2011-2012 period when both projects seemed to have really started coalescing around a very specific scope and with a very specific financing plan in mind. We could also probably source many other games whose devs or publishers expressed an intent or some kind of "skunk work" many years prior to actual development started, be it internally or externally. Suggesting that as the actual dev start would be equally silly.
 
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And Chris Roberts is similarly on record about Freelancer 2 (now Start citizen) at least as far as 2000. There are many other similar quotes too.

But using all those those as actual dev start dates would be silly. None of those mean an actual development start of either ED or SC, which had their start around 2011-2012 period the moment both projects seemed to have really started coalescing around a very specific scope and with a very specific financing plan in mind. We could also probably source many other games whose devs or publishers expressed an intent or some kind of "skunk work" many years prior to actual development started, be it internally or externally. suggesting thatw as the actual dev start would be equally silly.
Only that Braben actually confirmed it at the develop conference in 2008:

Frontier Developments is close to finalising the technology that will power Elite 4, the long-awaited sequel to boss David Braben’s space adventure series.


Braben confirmed the news during a talk at the Develop conference today.

and

Braben described Elite 4 as a "really amibitious project" but confirmed there was a team actively working on it in order to get it right.

but ok, whatever.
 

Viajero

Volunteer Moderator
Only that Braben actually confirmed it at the develop conference in 2008:



and



but ok, whatever.

And Digital Anvil was already working on a Freelancer 2 at least as far back as 2005-6 if not even earlier, that was later cancelled. There are many other similar quotes too.

But using all those as reference for actual dev start dates for SC or ED would be a bit silly. None of those mean an actual development start of either game, which had their start around the 2011-2012 period when both projects seemed to have really started coalescing around a very specific scope and with a very specific financing plan in mind. We could also probably source many other games whose devs or publishers expressed an intent or some kind of "skunk work" many years prior to actual development started, be it internally or externally. Suggesting that as the actual dev start would be equally silly.
 
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Justifying pace, progress and marketing of SC is actually (in my opinion) very harmful to KS and space genre and can give VERY wrong ideas to other developers. I do know about game development, I do know how long it takes for many other AAA games to get made and I`m still calling SC and CGI full of donkey doodles to put it nicely. If this is how games supposed to be make then... horror, the horror.

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Braben himself confirmed in 2008 that the tech for Elite 4 was almost done. It’s hard to find stuff in it these days, but here is one:

It’s hard to answer to every single response here when you guys come out full force to everyone who even dares to mention they like sc. I’m not on here 24/7 like some of you, you know.

I read "is close to finalising the technology that will power Elite 4", namely our engine is almost able to make Elite 4 possible, and "the game itself "had not been forgotten" and that it would be released after his political adventure game epic The Outsider", namely we are now focused on the Outsider.
You said "an interview with Brabam in 2008 where Elite 4 was supposed to be almost ready" that, apart the fact that you don't even know the Frontier founder name, put in evidence you have some reading comprehension problem.
 
And Digital Anvil was already working on a Freelancer 2 as far back as 2005-6, that was later cancelled. There are many other similar quotes too.

But using all those those as reference for actual dev start dates would be a bit silly. None of those mean an actual development start of either Elite Dangerous or Star Citizen, which had their start around the 2011-2012 period when both projects seemed to have really started coalescing around a very specific scope and with a very specific financing plan in mind. We could also probably source many other games whose devs or publishers expressed an intent or some kind of "skunk work" many years prior to actual development started, be it internally or externally. Suggesting that as the actual dev start would be equally silly.
Didn't Roberts got kicked from DA in 2000 somewhere?
 

Viajero

Volunteer Moderator
Didn't Roberts got kicked from DA in 2000 somewhere?

He remained as consultant. And Erin remained in Digital Anvil. Chris had already mention plans for Freelancer 2 at the time. Not too much of a stretch of the imagination to see that their work and design principles to some extent were part of the equation for Freelancer 2 / Project Lonestar.

But ultimately all futile, as futile and silly as taking those Elite IV quotes as start for ED.
 
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Didn't Roberts got kicked from DA in 2000 somewhere?

Yup, more or less. When it was discovered by MS that DA were still years away from delivering the promised product but already massively overbudget. It then took MS over a year (IIRC) to fix up what existed and ship a cut-down product that didn't get trashed by the critics.

This of course has absoloutely zero parallels with Star Citizen because CR said he had learned his lessons from Freelancer and absoloved himself of being bad with estimating how much time things will take.

It appears though the only thing he really learned was publishers demand a product be delivered, ideally on time and on budget. Then he discovered a demographic who would give him unlimited time and money, while failing to demand he actually ship a product, and that will unquestioningly swallow every excuse he gave.

And this is the story of how you get a buggy alpha after 8 years with no idea of when even a cut down product might be delivered.
 

Viajero

Volunteer Moderator
Chris got two credits for Freelancer. "Special Thanks" and "Original Concept".

Erin is not credited on Freelancer.

🤷‍♂️ Well, what exactly both Erin and Chris did or did not do with Freelancer 2 (or how much of their input it had) before being cancelled can hardly be explained with the info available, credits or not. As hard as explaining what those Elite IV quotes really mean for Elite. Fact is Chris remained as consultant for several years, had already discussed Freelancer 2 on record and Erin was in the house.

The point remains none of those quotes can be seriously taken in order to draw a start dev date for neither SC or ED.
 
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Braben himself confirmed in 2008 that the tech for Elite 4 was almost done. It’s hard to find stuff in it these days, but here is one:

It’s hard to answer to every single response here when you guys come out full force to everyone who even dares to mention they like sc. I’m not on here 24/7 like some of you, you know.


That link just reinforces what we've been trying to point out to you. He's talking about skunkwork. Pre-production R&D.

People aren't dog-piling you because you like SC. They're doing it because you're making a nonsensical point. Repeatedly.

If FDev had put 'Elite 4' into full production for a prolonged period, while charging fans lavish amounts of money to sustain that production run, then yes, it would be like SC. And worthy of comparable scrutiny.

But they didn't. Can you really not see the difference?
 
Well, a $5 mobile game or a $2 DLC is apparently bad IRL (spoiler, no it isn't), but a $2500 jpeg is perfectly fine in the 'Verse. That says it all about cognitive dissonance of some.

This is pretty useful BTW:
1585830644728.png
 
Braben himself confirmed in 2008 that the tech for Elite 4 was almost done. It’s hard to find stuff in it these days, but here is one:

I remember an interview with Brabam in 2008 where Elite 4 was supposed to be almost ready, but there were a lot of problems with the networking.

The difference between these comments is amazing, one basically asserts that the game is almost done, the other states that only the engine milestone is almost done....

And anyway, none of the above matters when you have been shown 4 times or more the quote from Braben stating that, bar some skunkworks, development only started during the kickstarter campaign.

Here's the link once again: https://forums.frontier.co.uk/threa...chat-thread-5th-june.20351/page-8#post-455714
 
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