An optimist!best thing about this mod is no flying-at-you-space-dust
I hope this still works after the NE dlc drops in 2022
; [LANDING INDICATOR BAND]
; Colour band surrounding the landing pad.
[ShaderOverrideLandBand]
Hash=8c4c85e6fb05bd31
Handling=skip
; [LANDING INDICATOR STRIPES]
; Flashing bars surrounding the landing pad.
[ShaderOverrideLandStripe]
Hash=9121d693d85655a5
Handling=skip
; [LANDING PAD NUMBERS]
; Good luck with this one!
;[ShaderOverrideLandNum]
;Hash=06e4863398e91c7f
;Handling=skip
How can I have turn off cockpit lights and black shadows on by default when I load ED. I have to toggle them on manually by F2,F3 each time I load the game.
How can I have turn off cockpit lights and black shadows on by default when I load ED. I have to toggle them on manually by F2,F3 each time I load the game.
global $showCockpitLights = 0
global $showBlack = 0
global $showPlanetGrid = 0
global $showGalMap = 1
global $showTestB = 1
I intentionally didn't directly posted what he asked to force him to actually learn it, you done it better because your sample is totally different, which looks cool btw, so thanks <3As Azorath said find which scripts relate to F2 & F3, then look in [Constants] for the linked script
Your names will be different, but it is a toggle 1 or 0 - on at start or off at start.
MP
So I have been trying to get the removal of the fog in rings to work. When I have that enabled, it doesn't remove the fog. Also, it is saying there is a duplicate string when ever I fire up Elite. It has to do with the fact that disabling fog in rings as well as toggling the cockpit lights uses [ShaderOverrideCockpitLights]. Am I doing something wrong but just removing the semi-colons to enable removal of the fog? Am I missing a step somewhere? Any help would be greatly appreciated.
can you upload your .xml to pastebin.com so we/I can check it?
That works sometimes literally there is no guarantee lol but I will be back in mining in less than an hour so let me hunt for a shader if there is any while mining :3
;[ShaderOverrideFog]
;Hash=99c61b35ba65830f
;Handling=skip
[ShaderOverrideFogHarder]
Hash=7824cb4082fda241
Handling=skip
Still not sure of it, can you add and try?
Kinda figured it out, first one slightly disables the fog and the second one disable completely, but they will lower your fps if they are enabled at the same time. Only use at a time.
under Hunting part;
if you add
reload_config=F8
you can reload d3dx.ini everytime you press F8 or any other button if you prefer to change it so you can hot swap the codes you want to test.
So the second one worked... in a sense. So it seems to activate depending how close you are to the ring. Hovering just above the ring there is still fog. Once you go into the ring, roughly center or slightly above center the fog disappears. Once you come up out of the ring the fog appears again. I tried to post screenshots but for some reason they are not uploading.
Edit: Posted the screenshots below. First is hovering just above the planetary rings. Second is roughly center of the rings. Slightly above center maybe. That is when the fog disappears.