Amazingly Realistic Immersion Mod

A few more for the hardcore fliers:

Code:
; [LANDING INDICATOR BAND]
; Colour band surrounding the landing pad.
[ShaderOverrideLandBand]
Hash=8c4c85e6fb05bd31
Handling=skip

; [LANDING INDICATOR STRIPES]
; Flashing bars surrounding the landing pad.
[ShaderOverrideLandStripe]
Hash=9121d693d85655a5
Handling=skip

; [LANDING PAD NUMBERS]
; Good luck with this one!
;[ShaderOverrideLandNum]
;Hash=06e4863398e91c7f
;Handling=skip

Would probably put these on a toggle until you are used to them :)

MP
 
How can I have turn off cockpit lights and black shadows on by default when I load ED. I have to toggle them on manually by F2,F3 each time I load the game.
 
How can I have turn off cockpit lights and black shadows on by default when I load ED. I have to toggle them on manually by F2,F3 each time I load the game.

Find what F2 and F3 changes on the key toggles,
change the constant at the start of the xml if 0 then make it 1 or reverse.
 
How can I have turn off cockpit lights and black shadows on by default when I load ED. I have to toggle them on manually by F2,F3 each time I load the game.

As Azorath said find which scripts relate to F2 & F3, then look in [Constants] for the linked script

Mine looks like this:

Code:
global $showCockpitLights = 0
global $showBlack = 0
global $showPlanetGrid = 0
global $showGalMap = 1
global $showTestB = 1

Your names will be different, but it is a toggle 1 or 0 - on at start or off at start.

MP
 
As Azorath said find which scripts relate to F2 & F3, then look in [Constants] for the linked script

Your names will be different, but it is a toggle 1 or 0 - on at start or off at start.

MP
I intentionally didn't directly posted what he asked to force him to actually learn it, you done it better because your sample is totally different, which looks cool btw, so thanks <3
 
So I have been trying to get the removal of the fog in rings to work. When I have that enabled, it doesn't remove the fog. Also, it is saying there is a duplicate string when ever I fire up Elite. It has to do with the fact that disabling fog in rings as well as toggling the cockpit lights uses [ShaderOverrideCockpitLights]. Am I doing something wrong but just removing the semi-colons to enable removal of the fog? Am I missing a step somewhere? Any help would be greatly appreciated.
 
So I have been trying to get the removal of the fog in rings to work. When I have that enabled, it doesn't remove the fog. Also, it is saying there is a duplicate string when ever I fire up Elite. It has to do with the fact that disabling fog in rings as well as toggling the cockpit lights uses [ShaderOverrideCockpitLights]. Am I doing something wrong but just removing the semi-colons to enable removal of the fog? Am I missing a step somewhere? Any help would be greatly appreciated.


can you upload your .xml to pastebin.com so we/I can check it?

That works sometimes literally there is no guarantee lol but I will be back in mining in less than an hour so let me hunt for a shader if there is any while mining :3
 
can you upload your .xml to pastebin.com so we/I can check it?

That works sometimes literally there is no guarantee lol but I will be back in mining in less than an hour so let me hunt for a shader if there is any while mining :3

Which .xml file do you need, the graphisconfiguration?
 
Also, when I start up elite, a message pops up in the top left corner stating that the "d3dx.ini entry outside of section: Hash=61c950cb3be93cb3" and "d3dx.ini entry outside of section: Handling=skip"
 
Problem is simple;

[ShaderOverrideCockpitLights] is repeating so the .dll is ignoring the line and hash and handling lines are sitting there naked without a header.

Solution is rather simplier;

put anything at the last of the header like this,

[ShaderOverrideCockpitLights123]


For the fog in the rings I will look into that today before the prices went down promise :3
 
;[ShaderOverrideFog]
;Hash=99c61b35ba65830f
;Handling=skip

[ShaderOverrideFogHarder]
Hash=7824cb4082fda241
Handling=skip

Still not sure of it, can you add and try?

Kinda figured it out, first one slightly disables the fog and the second one disable completely, but they will lower your fps if they are enabled at the same time. Only use at a time.

under Hunting part;

if you add
reload_config=F8


you can reload d3dx.ini everytime you press F8 or any other button if you prefer to change it so you can hot swap the codes you want to test.
 
Last edited:
;[ShaderOverrideFog]
;Hash=99c61b35ba65830f
;Handling=skip

[ShaderOverrideFogHarder]
Hash=7824cb4082fda241
Handling=skip

Still not sure of it, can you add and try?

Kinda figured it out, first one slightly disables the fog and the second one disable completely, but they will lower your fps if they are enabled at the same time. Only use at a time.

under Hunting part;

if you add
reload_config=F8


you can reload d3dx.ini everytime you press F8 or any other button if you prefer to change it so you can hot swap the codes you want to test.


So the second one worked... in a sense. So it seems to activate depending how close you are to the ring. Hovering just above the ring there is still fog. Once you go into the ring, roughly center or slightly above center the fog disappears. Once you come up out of the ring the fog appears again. I tried to post screenshots but for some reason they are not uploading.

Edit: Posted the screenshots below. First is hovering just above the planetary rings. Second is roughly center of the rings. Slightly above center maybe. That is when the fog disappears.
 
Last edited:
101383672_10163794556335541_4155747511648124928_o.jpg


101333420_10163794556635541_7011279801411436544_o.jpg
 
So the second one worked... in a sense. So it seems to activate depending how close you are to the ring. Hovering just above the ring there is still fog. Once you go into the ring, roughly center or slightly above center the fog disappears. Once you come up out of the ring the fog appears again. I tried to post screenshots but for some reason they are not uploading.

Edit: Posted the screenshots below. First is hovering just above the planetary rings. Second is roughly center of the rings. Slightly above center maybe. That is when the fog disappears.

I know, most likely it switches the shaders to a lower quality while you are getting away. It works if you are in the mass lock tho so it doesn't matter much I think.

Disadvantage; I slightly have no idea of what else it does. SO use with caution as always.
 
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