That is an archetypal false equivalence fallacy.
Factually incorrect - and a rather amusing misinterpretation of the logical fallacy argument.
The learning curve of ED is VERY well known at this point. The difference between newcomers, mid-level and experienced players is VERY well defined.
We KNOW that newer players CANNOT succeed against more experienced players. We ALSO know that many mid-level players - the category that many gankers fall into - deliberately target newcomers.
If THEY can use the game's mechanics to succeed, then so can newcomers. Combat Logging is, in this case, a legitimate balancing act that newcomers can use
if they're fast enough - which, to be clear, is rare.
New players CANNOT withstand gankers; that is WHY gankers kill newer players. They're cowards who want easy kills. Combat Logging allows new players ONE chance (and with a 20 second delay, it's a slim one) to escape.