Is this right? I have never had this problem. (DK2, CV1 and Rift S) By the sounds of it I think something might be wrong with your HMD or your HMD's tracking cameras. You shouldn't suffer drift at all. Admittedly, I do need to press F12 once when the game is loaded but then I never need to it again unless I have taken off my HMD or alt+tabbed out of ED's window.
Well, DK1, CV1, Vive, Pimax5k+, and Index, here, and I have had it with all of them (and made fundamental computer part swaps, and OS updates on a few occasions, during that time).
(I recall longing for proper room tracking with future headsets, back in DK1 days, and no longer having to deal with drift -- never could get a magnetometer lock. :7 )
Now; I do play seated in a reclining swivel chair, with the HOTAS set plonked down unattached atop a desk, and therefore have to reset occasionally
anyway, whenever shifting posture, but there is drift on top of my real-world fidgetting; Not constant slowly creeping literal "drift", but what kind of comes across as accumulation of "memory gaps", where tracking seems to pick up where it left off, after periods of tracking hitches, instead of correlating with its F12:ed reference position in absolute space. Such periods could be severe frame hitches (presumably ones caused by performance spikes on the CPU side, rather than GPU); Spending some time in main menus (which appear to be more disruptive and heavy to lug around for the computer, than their ship UI panel counterparts) -- go into options and make changes to the rendered bitmap size, which is a rather disruptive action, and it is bound to happen; Or taking user focus away from the game.
If I tab out of the game, or take the HMD off, and return, and somehow manages to get back into my chair in such a way that the HMD ends up in meatspace exactly where it was before tabbing out, there should not be any need to F12 again - the previous positional/rotational snaphot in virtual space should remain 1:1 with its companion in real space.
Umh… Sorry about the ranting.
