VR support 'not at launch' for Odyssey

Yeah no, i dont think this will ever get full VR support or if it will, not until down the line, because imagine trying to do an FPS shooter, with the free looking camera of VR, but you cant move your gun, unless it just aims where ever you look which i could see being a thing. But still.
I already use HMD direction for aiming many things in game. Most prominently for targeting using target ahead. I would have loved it if we were able to use hmd orientation to also influence the SRV turret. I can imagine several input modes that would work ok with seated vr fps - and I am not a game developer.
 
Yeah i dont think you are gonna get that, you are gonna get your cockpit like you have now, at most, for space legs in vr your gonna be able to look around with your headset, but you will move with mouse and keyboard/controller/hotas(if you are a madman and play FPS with a hotas.)

My concern is we won't even have that....as the current listing on Steam doesn't say VR is supported.
 

VR adoption is spiking. Players want more FPS content to play and Elite is uniquely positioned to offer that AAA sandbox experience that has so far been lacking in VR. It would also place them miles ahead of star-citizen in terms of immersion, where they had previously fallen behind.
No Man's Sky has VR support. I've been wondering for a while whether it would be time for them to consider an acquisition of HelloGames.
 
Not a VR player, so excuse my ignorance. But if VR is not supported in a true sense with the update, couldn’t they make it like a theater mode. That way you keep the goggles on but play FPS. Not great but a smoother gameplay transition

edit- doesn’t PS4 do a similar thing?
 
Not a VR player, so excuse my ignorance. But if VR is not supported in a true sense with the update, couldn’t they make it like a theater mode. That way you keep the goggles on but play FPS. Not great but a smoother gameplay transition

edit- doesn’t PS4 do a similar thing?

Pretty sure steam VR does that by default anyway? I loaded up a non VR game on the HP reverb, it was like sitting in a room with a large screen TV floating a few feet away, you can change the rest of the environment (living room/space station etc)

It might have been the mixed reality software.

Edit - Oculus had the same thing, I played ED in a virtual cinema.
 
VR adoption is spiking. Players want more FPS content to play and Elite is uniquely positioned to offer that AAA sandbox experience that has so far been lacking in VR. It would also place them miles ahead of star-citizen in terms of immersion, where they had previously fallen behind.
No Man's Sky has VR support. I've been wondering for a while whether it would be time for them to consider an acquisition of HelloGames.
Except trying to build the game as a VR FPS would end up alienating more people then it would attract.
I like VR, but i accept that VR is a niche group of people. ED does not need some FPS VR that only a small handful of players will get to enjoy or truly expereince. ED Needs more content, not gimmicky VR content.
I truly believe that its going to be 1 or 2 options
1) No VR support at all for any odyssey content. You get your VR headset in the cockpit and it all works just as it does now. But when you go into the space legs mode, you get your standard FPS experience that does not support VR.
-1.1) possibly will get it so VR headset will work, but all movemetn is still done via Mouse and keyboard or controller.
2) No VR support at launch, and VR support with moment and VR controllers brought in at a later date and its basically a VR port.

Personally think option 1 is what its going to be. But there is a good chance of option 2. I think anything outside of that, your being way to generous with the popularity of VR/the amount of people that actually have a VR set up and are into ED.
 
1) No VR support at all for any odyssey content. You get your VR headset in the cockpit and it all works just as it does now. But when you go into the space legs mode, you get your standard FPS experience that does not support VR.
This will not work at all. If Odyssey does not support VR you would have to start ED either in VR or Non-VR, one cannot simply take off the headset whilst in-game and play in 2d for FPS.
 
This will not work at all. If Odyssey does not support VR you would have to start ED either in VR or Non-VR, one cannot simply take off the headset whilst in-game and play in 2d for FPS.
Or the screen within the VR headset will become fixed and not move, thats absolutely a possibility.

Again this is all based off of the strong possibility that this very well could just be a clerical error.
 
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Hey look a thread full of speculative ultimatum dropping babies!
I made it though one page of "i'm out" "i'm out" "i'm out". What a waste of a thread, of a topic, of a thought. Maybe in a year this will be worth talking about lol
 
Hey look a thread full of speculative ultimatum dropping babies!
I made it though one page of "i'm out" "i'm out" "i'm out". What a waste of a thread, of a topic, of a thought. Maybe in a year this will be worth talking about lol
You're not wrong.
Pretty sure its just a clerical error, or, worse case it will launch with out VR support and fix the screen when you get up outta the chair.
 
Hey look a thread full of speculative ultimatum dropping babies!
I made it though one page of "i'm out" "i'm out" "i'm out". What a waste of a thread, of a topic, of a thought. Maybe in a year this will be worth talking about lol


Yeah you’re not wrong that it’s too early to know if VR is in or out.

There are reasonable grounds to suspect that VR legs would be a much bigger challenge than VR cockpits though, and so to suspect that FDev might quail at all that work for less reward.

Ain’t no harm in letting them know there’s a core base who still want VR support ;)
 
Hey look a thread full of speculative ultimatum dropping babies!
I made it though one page of "i'm out" "i'm out" "i'm out". What a waste of a thread, of a topic, of a thought. Maybe in a year this will be worth talking about lol

An ultimatum would imply that folks believe they could change what FDev is going to do. The reality is that, for quite a few players, ED is a VR game. If there's no VR, it's like they shut down the servers. There's no ultimatum there, just some disappointment that it might happen.
 
I don't see any reason why VR will not remain as it is, and be persistent across all features new and old. This can be achieved without doing anything more than setting the position/perspective when in EVA mode, which is essentially like locking the camera. So I have little doubt that you can be in first person walking around a planet using the same input devices you always have.

The real concern is, what (if anything) has been done to cater for the new gameplay, and to address the usual nausea/motion sickness issues associated with this type of movement in VR? Things like hops instead of smooth walking can mitigate that, but may not be ideal for fast-paced FPS. For exploring on foot it would be fine though.
 
The real concern is, what (if anything) has been done to cater for the new gameplay, and to address the usual nausea/motion sickness issues associated with this type of movement in VR? Things like hops instead of smooth walking can mitigate that, but may not be ideal for fast-paced FPS. For exploring on foot it would be fine though.

I think a lot of the complaints about VR come from people who play VR standing up, when the body is trying to balance. Seated with an XBox controller in your hands it's just as comfortable as this game is with VR now. I've played Skyrim VR like this for many long sessions with no discomfort.
 
An ultimatum would imply that folks believe they could change what FDev is going to do. The reality is that, for quite a few players, ED is a VR game. If there's no VR, it's like they shut down the servers. There's no ultimatum there, just some disappointment that it might happen.
Why not wait the year to start crying though? Nobody has a damn idea one way or the other. I can believe it, but it's very difficult to accept people are such huge babies
 
For FPS combat VR works only when everyone is in VR. Can you imagine a non-vr player aiming at a VR player who keeps slipping from place to place because they aren't using smooth locomotion?

At the end of the day only around 2% of Steam users have VR, as wonderful as it is, it is still niche and developers will target their game at the majority.
 
For FPS combat VR works only when everyone is in VR. Can you imagine a non-vr player aiming at a VR player who keeps slipping from place to place because they aren't using smooth locomotion?

At the end of the day only around 2% of Steam users have VR, as wonderful as it is, it is still niche and developers will target their game at the majority.

Well then force smooth locomotion. It's superior anyway.
 
Well then force smooth locomotion. It's superior anyway.

Doing this without mitigation would probably exclude a lot of VR players, out of necessity more than choice, due to the motion sickness it tends to cause for those who like to stand and play at least. This could be helped with a VR FPS HUD, which while might be intrusive by design, could still be a viable option.

Personally, I'd be playing this seated, as I'm not going to get off my chair and roll it back each time I exit my ship. Come to think of it, I don't think many would likely be playing this standing up anyway, other than to try it out initially, so it may not end up being an issue.
 
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Doing this without mitigation would probably exclude a lot of VR players, out of necessity more than choice, due to the motion sickness it tends to cause for those who like to stand and play at least. This could be helped with a VR FPS HUD, which while might be intrusive by design, could still be a viable option.

Personally, I'd be playing this seated, as I'm not going to get off my chair and roll it back each time I exit my ship. I don't think many would likely be playing this standing up anyway, other than to try it out initially.
Agreed trying to force that on players would only end up hurting the game. Even still, players not using VR would have a huge advantage over players using vr. reaction time outside of VR is WAY faster then that in vr. You will see dozens of threads of people saying how players not using VR have a massive advantage and to do things like separate them ect ect.
 
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