Ship Builds & Load Outs Federal Corvette Test driving different Corvette PvE hardpoint builds

So this is my current pve/haz load out. Nothin' special, pretty standard really, but Ive occasionally seen folks say long range pulse lasers are a better choice due to the lack of damage falloff. Any input in that regard, or other ideas?

Current design philosophy for the above was being able to survive/fight back in open, so thats why the efficient beams, armoured+monstered PP, and some flow control specials are there, to keep the cores under 40% power, and the weapon's & shields under 50%, but I havent played in open in yonks so that's not a huge concern at the moment. I do prefer a flow control shield over fast charge, as I usually only bother too put pips in sys to refill the capacitor while boosting over to the next bunch of pirates across the haz (naturally pips will go into sys if I run into a wing of npc condas & T10s, or if I accidentally/intentionally aggro a second wing of pirates).
No, long range pulse lasers aren't better if you're using it for DPS. If you're using it for utility then yes but other than that no. However, I would suggest including a LR beam in your large slot. Thermal vent is more effective with SRB and LR than any other engineering effect, plus it lets you aggro enemies that are far away.

Your build is pretty solid but even for open it's a bit overboard on the hull for PVE. I would suggest removing some of the HRP's for some cargo and and collector limpets so you can scoop up those sweet, sweet mats.
I would also suggest adding shield cell banks as well which will force you to use an overcharged power plant but with two 5D MRP's onboard you don't need to worry about someone sniping out your power plant.
I would also suggest exchanging the military grade armor for reactive for better resistances but this isn't really a big deal.
With that much shield you really don't have to worry about gankers. As long as you submit to the interdiction then high wake to another system, even a full wing of gankers won't be able to drop your shields before you're able to escape.

Based off of your build, this is what I'd do instead.
 
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thermo on the shield allows you to make the thermo resistance greater than 50, and align all the resistes. With other modifications, this can not be done.
why do people use emissive emissions on turrets? This can only work in free-fire mode on turrets. And if there are no enemies or police nearby?
No, don't do this 👆
Never use thermal resist on a shield tank. The total MJ's of reinforced shields negates the resistances of thermal resist.
You're also completely wrong about emissive too.
Serg, you still have a lot to learn buddy.
 
No, don't do this 👆
Never use thermal resist on a shield tank. The total MJ's of reinforced shields negates the resistances of thermal resist.
You're also completely wrong about emissive too.
Serg, you still have a lot to learn buddy.
But a downside is that you have to wait longer for those MJs to recharge don't you? Or is that not deemed to be a problem with a big ship?
 
But a downside is that you have to wait longer for those MJs to recharge don't you? Or is that not deemed to be a problem with a big ship?
Yeah, when you're going beyond 2000mj's it really doesn't make a difference. I have nearly 4000mj's on my PVE Vette that I use for fighting pirates in pirate activity SS's which are all deadly ranked and the toughest human NPC's in the game and by the time I'm done collecting all the mats from my kills, my shields are almost fully recharged.
 
But a downside is that you have to wait longer for those MJs to recharge don't you? Or is that not deemed to be a problem with a big ship?
I'm too old for fast ships, and I play mostly from the gamepad, but the most important thing is that I forgot that this is a topic for PVE. I'm lazy every time I remake my ship under PVE or PVP, so I try to use PVP assembly around, although it is less effective in PVE.
As for emissions, again, due to my age, the simple answer is no, without explanation, I do not perceive.
 
Thermal 5.8 < 6.1
Intergrity 131 < 183
- Broketn Renegerate Rate and - Distribition Draw != - Kinetic Rezist
 
Your build is pretty solid but even for open it's a bit overboard on the hull for PVE.

Old habits. For about 18 months my favourite pirate massacre HAZ was down in Maia, and over 300k LS out from the main star, with the closest rearm/repair options meaning jumping out of the system. For most of that time the HAZ was often as busy as a CZ and packed with elite Conda/T10 wings. Cell banks run out eventually so I moved to armour + mrps & an afmu, with ammo supplied from synth mats. That was enough to cover the 3 or 4 hours it took to complete the mission stack. The HAZ eventually quieted down towards the end (not sure if that was because the controlling lawless faction lost power, or because of changes to combat missions from updates), but the old habits remained.

Cheers for the build. Got some of those discount vettes taking up space in Jameson Memorial so I'll get to work on one after I finish a raw mat run out to the crystals.
 
I'm too old for fast ships, and I play mostly from the gamepad, but the most important thing is that I forgot that this is a topic for PVE. I'm lazy every time I remake my ship under PVE or PVP, so I try to use PVP assembly around, although it is less effective in PVE.
As for emissions, again, due to my age, the simple answer is no, without explanation, I do not perceive.
I dunno, my PvP Vette makes pretty quick work of any NPC's and is almost impossible to take down. Doesn't last very long before running out of ammo and SCB's though.
 
Thermal 5.8 < 6.1
Intergrity 131 < 183
- Broketn Renegerate Rate and - Distribition Draw != - Kinetic Rezist
Shield integrity on a Vette? Really? What's that extra integrity gonna do for you. And again, the total MJ's of reinforced negates the higher resistance of thermal resist.
 
I dunno, my PvP Vette makes pretty quick work of any NPC's and is almost impossible to take down. Doesn't last very long before running out of ammo and SCB's though.
I suppose that you were attacked a little by gankers (in the wings) having piercing weapons through the shield and having torpedoes.
But excuse my opinion about shields. You are unlikely to cancel.

But I would listen about the issue and when I flew with it a lot and found more useful effects of the debuff.
 
Shield integrity on a Vette? Really? What's that extra integrity gonna do for you. And again, the total MJ's of reinforced negates the higher resistance of thermal resist.
Amounts are useless if he lies down from 4 torpedoes.
Energy is useless if you can not do something at 20% that energy should ALWAYS be armored.
Sorry pah, I again forgot that we are talking about PVE :( Sorry.
 
Old habits. For about 18 months my favourite pirate massacre HAZ was down in Maia, and over 300k LS out from the main star, with the closest rearm/repair options meaning jumping out of the system. For most of that time the HAZ was often as busy as a CZ and packed with elite Conda/T10 wings. Cell banks run out eventually so I moved to armour + mrps & an afmu, with ammo supplied from synth mats. That was enough to cover the 3 or 4 hours it took to complete the mission stack. The HAZ eventually quieted down towards the end (not sure if that was because the controlling lawless faction lost power, or because of changes to combat missions from updates), but the old habits remained.

Cheers for the build. Got some of those discount vettes taking up space in Jameson Memorial so I'll get to work on one after I finish a raw mat run out to the crystals.
You should build one of those Vettes for PvP and have a Vette dual with me sometime if you're on PC.
Here's a very common PvP build that is pretty easy for beginners to use.
 
I suppose that you were attacked a little by gankers (in the wings) having piercing weapons through the shield and having torpedoes.
But excuse my opinion about shields. You are unlikely to cancel.

But I would listen about the issue and when I flew with it a lot and found more useful effects of the debuff.
I've only been ganked once since switching to PC and the guy got a lucky shot on my FSD, I was also in a DBX and literally half a second from jumping.
That build is made for PvP battles against multiple players or a single big ship and I've been able to take down multiple players before losing my shields.
Torps are the only issue but if you know how to evade them they aren't. And even if my Vette were to get torped, I have 5500 armor, two 5D MPR's and a double braced FSD so it pretty hard to kill me before I escape.
I've used this for pve a few times and it absolutely wipes the floor with NPC's but doesn't last too long before having to go back to a station to rearm.

Amounts are useless if he lies down from 4 torpedoes.
Energy is useless if you can not do something at 20% that energy should ALWAYS be armored.
Sorry pah, I again forgot that we are talking about PVE :( Sorry.
There's nothing that says we can only discuss pve.
You're right, it does take a couple more torps to drop thermal shields but I have yet to see a single ganker running around with torps or mines. Not to mention it's very easy to avoid both of those anyways. Your chances of getting torped or mined by a player in open are slim to none.

I'm sorry bud but there's literally no logical reason to use a thermal resist shield instead of reinforced on a Vette, Cutter or Anaconda. Those that say otherwise simply don't know what they're talking about.
 
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You should build one of those Vettes for PvP and have a Vette dual with me sometime if you're on PC.
Here's a very common PvP build that is pretty easy for beginners to use.

Unfortunately Im on ps4, and Im also god awful with fixed. Super bad. Even with a rail scout I get ignored by npcs.
 
I'm sorry bud but there's literally no logical reason to use a thermal resist shield instead of reinforced
Like the reverse. I use thick prismatic shields to fight the Targoids, but that's another story.
But still I would rather not listen about shields but about emissions.
 
Like the reverse. I use thick prismatic shields to fight the Targoids, but that's another story.
But still I would rather not listen about shields but about emissions.
Well personally I don't see the usefulness of emissive or really any utility for PVE. The only effects I find to be useful are the ones that increase DPS or cool me down.
There is something about gimbals being more effective with emissive which I'm willing to bet is what KW001 is using it for. I don't know much about how that works though.
Maybe @Morbad could chime in and elaborate more on it.
Also, I'm not sure what you mean by emissive won't work on a turret. It's just an effect that gets applied to any ship with no shields. Doesn't matter what kind of weapon it is or how it's being fired.
 
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Unfortunately Im on ps4, and Im also god awful with fixed. Super bad. Even with a rail scout I get ignored by npcs.
You should start using gimballed lasers with fixed multicannons to practice aiming at the target lead indicator. I was terrible once too, it just takes lots and lots of practice but once you get the hang of it, it opens up all kinds of different weapon possibilities and combinations.

Also, a way to practice and get better with rails is to use two small rails (LR+plasma slug) with a two huge fixed beams and put them in the same firing group. This allows you to use the beams as a sort of laser sight to aim the rails and help to teach you the cadence of the rail spool.
 
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Ive heard about emissive assisting gimbal tracking before but dont know enough to confirm/deny. I use 'em cause npcs using SCBs mean npcs using heatsinks. Also because of pvp attackers, but if I were in open I wouldnt be using emissive on a turret.

I engineered a whole chunk of plasmas at one point but lacked the patience to practice. The only ship I can semi reliably hit targets with plasma is oddly the FGS. Still, havent done any bulk engineering in yonks so might start with some fixed beams.
 
Ive heard about emissive assisting gimbal tracking before but dont know enough to confirm/deny. I use 'em cause npcs using SCBs mean npcs using heatsinks. Also because of pvp attackers, but if I were in open I wouldnt be using emissive on a turret.

I engineered a whole chunk of plasmas at one point but lacked the patience to practice. The only ship I can semi reliably hit targets with plasma is oddly the FGS. Still, havent done any bulk engineering in yonks so might start with some fixed beams.
If you're wanting to get better with fixed it would be better to practice with multi's first and then move to PA's.
You could do something like this that would allow you to still do plenty of DPS and practice fixed at the same time.
 
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