To all those who say that space legs and ship interiors are not needed. My today morning 3-hrs adventure:
Jumped into my noobship, picked a mission to identify famous pirate among the crew of blasted Caterpillar.
Got to the location, EVAed out of my ship, started wandering across crashsite.
At that moment, another NPC pirate ship warps in, and explodes my tiny ship with a few shots.
Well... I fly to that NPC pirate ship... Cut with my oxy-cutter through its boarding ramp, and... see a lot of cargo inside.
I rush into the cockpit, kill both NPC pilots before they go out of their chairs - and the ship is mine.
Suddenly i exchanged my noobship for a huge and cool one, full of
tasty cargo!
I fly to the nearest smugglers outpost, sell goods, and grab my credits

Finally i fly to the space station to get a lot of new purchases - armor, hand guns, food and water - to prepare for some additional adventures.
Then i visit a dusty moon to deliver a package. And having 60 fps on my very mediocre setup, it looks much prettier than ED trailer. Then i fly to find and pickup blackbox from crashed Starfarer. This takes place on a rather hot ammonia moon, nad i notice, that:
- ship engines overheat at much lower speed
- my spacesuit shows outside temperature ~220C, as in planet description
- at that temperature i have estimated survival time (even in my armored spacesuit) about 15 minutes
- my hydratation marker started dropping VERY quickly, so i was really glad that i purchased and took with myself a few spare bottles of water
FDev, physical atmosphere effects, anything except just bluish gradient over skybox? I hope you will do...
Then i deliver a shipment to a snow planet with very beauty big city/spaceport on it, where, on the contrary, outer temperature is very low, and again i have limited time outside of ship/buildings
In brief:
- i've got during 3-hrs playsession, much more impressions and fun, than from 3 months of playing ED
- i had steady 60 fps everywhere on my SSD, GTX 1600, 24gigs of ram, and ryzen 1600x
- i had no any bugs or crashes
- even that pair of simplest activities is fun (and eye-candy!) enough to keep me engaged longer, than all what i saw in ED through all 5 years.
- And didn't try yet: mining, caves exploration, bounty hunting (including bounty hunt missions against players with crimestat), trading, smuggling, PVP, thug life with hunting lawful players, disabling security satellites and fighting back bounty hunters, group PVE missions of attacking giant NPC yacht (like Beluga) with combative boarding and FPS in its interiors, missions to free prisoners from big prison ship (also group ones), the prison itself and ways to go out of it
And in November there goes salvanging, and second star system, with 6 planets, on which just 6 months were spent. While on the initial current system with 4 planets CIG spent 5 years. So rate of star systems implementation became ~10-15 times faster.
And also right now CIG is opening a separate studio in Montreal, which will be working solely on star systems. Which means, well... a few star systems per year i suppose. Having every single star system containing more content and unique POIs than whole ED:H.
So, for $45 there is a lot of fun in SC, which is better, and longer, than in ED for $60. Graphics is much better, and once free fly week ended, i don't have no any bugs or crashes at all. Persistence works - what i earn, stays with me, i can buy ships for creds and fit them, as well as armor and hand guns. More and more star systems are incoming in next months/years, though even single current one provides enough fun, space and POIs for a long play.
The question is - how long time ago did you try SC, and how much decades you built your PC ago, that you have all those issues which you mumble about here