Hi everyone,
This is a serious question to the team at FDEV since I have found the public statements I have read to date somewhat lacking in openness...
As an LEP owner, a VR user (seated mode), and a software developer (inc. a substantial amount of years in the 3D man-in-the-loop simulation domain) myself I see no good reason for actively inhibiting VR at launch - there should be at the very least VR as a head tracking system with the rest being handled by normal means. A foot based avatar should be little different from an SRV in many ways and there is no good reason to try to implement (or try to force VR users to use) room scale/standing VR. I can see issues with the latter and space legs but seated mode should be relatively painless and seamless to do at release. I can appreciate there being certain concerns with performance perhaps (due to increased rendering complexity with atmospherics) but the choice could be left to the user with a strong caveat and there could be an option to turn off some of the more advanced rendering features for those that really can not live without VR like myself.
So FDEV, all things considered... what is the non-fluff piece answer to my question in the title?
This is a serious question to the team at FDEV since I have found the public statements I have read to date somewhat lacking in openness...
As an LEP owner, a VR user (seated mode), and a software developer (inc. a substantial amount of years in the 3D man-in-the-loop simulation domain) myself I see no good reason for actively inhibiting VR at launch - there should be at the very least VR as a head tracking system with the rest being handled by normal means. A foot based avatar should be little different from an SRV in many ways and there is no good reason to try to implement (or try to force VR users to use) room scale/standing VR. I can see issues with the latter and space legs but seated mode should be relatively painless and seamless to do at release. I can appreciate there being certain concerns with performance perhaps (due to increased rendering complexity with atmospherics) but the choice could be left to the user with a strong caveat and there could be an option to turn off some of the more advanced rendering features for those that really can not live without VR like myself.
So FDEV, all things considered... what is the non-fluff piece answer to my question in the title?
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