[Q] ED Odyssey, proper explaination for why no VR at launch?

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Hi everyone,

This is a serious question to the team at FDEV since I have found the public statements I have read to date somewhat lacking in openness...

As an LEP owner, a VR user (seated mode), and a software developer (inc. a substantial amount of years in the 3D man-in-the-loop simulation domain) myself I see no good reason for actively inhibiting VR at launch - there should be at the very least VR as a head tracking system with the rest being handled by normal means. A foot based avatar should be little different from an SRV in many ways and there is no good reason to try to implement (or try to force VR users to use) room scale/standing VR. I can see issues with the latter and space legs but seated mode should be relatively painless and seamless to do at release. I can appreciate there being certain concerns with performance perhaps (due to increased rendering complexity with atmospherics) but the choice could be left to the user with a strong caveat and there could be an option to turn off some of the more advanced rendering features for those that really can not live without VR like myself.

So FDEV, all things considered... what is the non-fluff piece answer to my question in the title?
 
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Hello Commanders,

I wanted to drop in and let you that we have been reading your comments and are aware how some of you feel about the FSS VR.

When first designing the FSS for VR in ED, we wanted to ensure that it was engaging for as many different player types as possible, but also understood that it would not be possible to design a system that would work for everyone. Before the FSS VR in Odyssey was implemented dropped, we also collected feedback from discussions on the forum and the beta.

Today, in its current iteration, we’re happy with how the FSS VR operates and feel that reinstating the ADS VR would be detrimental to the experience of exploration as it is now Odyssey on initial release.

At the current time, we won’t be making changes to the core of the FSS VR in Odyssey. While we understand that this may be disappointing for some of you, we would like to thank you for taking the time to share your thoughts and feedback with us.

Good luck getting more than a stock response. ;)
 
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Their assuming it'll be a locomotive approach. Ie standing. Which causes nausea to some so isn't practical.
The seated version sounds doable
 
What has that to do with me asking you why you think they aren't doing it.
Why do you think FD is leaving it out on launch?
Same answer as below.
Their assuming it'll be a locomotive approach. Ie standing. Which causes nausea to some so isn't practical.
The seated version sounds doable
Perhaps, but in the steam store (https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/) even Seated VR is not listed in the feature set unlike Horizon (https://store.steampowered.com/app/441340/Elite_Dangerous_Horizons_Season_Pass/).

This could be an oversight but all the indicators point at not even Seated VR being in at launch - if true, it would be the worst mistake FDEV have made to date.
 
Remember were niche. And they want money. INVESTORS want coin.
So release and be damned.
I agree release it asap long long long overdue new content.
No buts.
Going by fdev track record they'll never implement it.
I'll be long gone.
Bloody shame.
 
Remember were niche. And they want money. INVESTORS want coin.
So release and be damned.
I agree release it asap long long long overdue new content.
No buts.
Going by fdev track record they'll never implement it.
I'll be long gone.
Bloody shame.
Class Action Suit Refund for All LEP owners... or Open Letter to force them to rethink.

Dropping VR support would be a major mistake.
 
and a software developer (inc. a substantial amount of years in the 3D man-in-the-loop simulation domain) myself I see no good reason for actively inhibiting VR at launch - there should be at the very least VR as a head tracking system with the rest being handled by
Why do you think FD is leaving it out on launch?

I think they are asking you, as a 3d software developer, why YOU think they didn't code VR support for launch.
 
Rather obviously, FDev just doesn't want to bother. Parallel Projections have remained a trivially solvable problem forever, FDev does nothing. Some experimentation beyond a few days of blind coding might be required to make it work well. VR users might be made sick by a sufficiently poor/bouncy implementation.

In the end, the absolute least effort approach is to just ban all VR users from Odyssey rather than commit even a couple weeks of a VR qualified developer's time, or risk some complaints about a very poor implementation that only took a few hours to put together.

Seems like FDev wants to be a publisher because they feel like they have done enough in the world to profit from others work instead now.

Responsibly, they should not be abandoning their prior commitments so deceitfully in the process.
 
and there is no good reason to try to implement (or try to force VR users to use) room scale/standing VR.


Umm, there is. It’s pretty much an industry standard for VR now when it comes to character gameplay. (Controller-relative / HMD-relative etc). It’s hard to think of a AA+ FPS / RPG / walking sim from the last year+ that hasn’t accommodated some form of standing gameplay + motion controller use.

It would look sub-standard if they weren’t to accommodate those elements.

And as you note, supporting such additions involves a fair bit more more work. It’s quite possibly one of the elements that’s staying their hand.
 
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Same answer as below.
I don't know what your opinion is as to why you think they've left it out at launch.

To me it is obvious. VR is a very small part of the customer base so it doesn't justify the time and cost to have it in at launch.

LEP is irrelevant.
 
Umm, there is. It’s pretty much an industry standard for VR now when it comes to character gameplay.
I disagree - there is no good rational to adopt or force that approach, Seated VR is already part of the game and should be a part of Odyssey at launch.

I appreciate that some may wish room scale/standing support but can also see why FD might choose not to implement that mode. ED is not a pure FPS, which is the ONLY case that might justify room scale/standing VR.
 
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LOL. If there is no good reason, why did they do it?
That is the purpose of this thread, to get them to answer the question. :rolleyes:

[EDIT]Or give them an opportunity to refute the assertion that VR will not be supported.[/EDIT]
 
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