VR support 'not at launch' for Odyssey

🤷‍♂️ I dont know man, I am looking at Vrflg.net right now and it shows zero players in VR in Steam for ED. I may be reading this wrong tho.
I'm a big fan if VR but I do find myself switching to 2d so I can crank up the graphics. I can set everything to ultra and 8k but in vr it's all on low to get it running smooth. If they focused on performance I think we would see a lot more active players.

FD: Use single pass instancing!
 

Viajero

Volunteer Moderator
I'm a big fan if VR but I do find myself switching to 2d so I can crank up the graphics. I can set everything to ultra and 8k but in vr it's all on low to get it running smooth. If they focused on performance I think we would see a lot more active players.

Agree with this sentiment. I am also a big fan of VR here (HP Reverb), and I really hope FDEV can deliver it for Odyssey at some point. Wont reject the 2D though. If anything, for me at least, it represents an opportunity to enjoy the full graphics and resolution detail in panoramic screen that I have been missing so far in VR indeed.

All I need now is a wireless TrackIR thing, or similar :p
 
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I can't see how Golgot has got those numbers from the website 🤷‍♂️


I was just quoting this random Redditor :D

Hadn’t really looked into it beyond checking that the site returned the number he was saying (so I left his own caveats in the post). If it’s just the standard player count then meh :/

The poll has still proved interesting though. It stayed at a solid 30% VR ownership as the results came in. It’s very much just a sample of the hardcore base, but still interesting :)
 
Oh, probably. But that still does not really add much to the discussion I am afraid.

For example, if I said my poll shows 80% of VR users and then I go into magnanimously saying... "but, you know, the truth is probably somewhere in between 2% and 80%"... Hope you get the drift.

It is not the same though, there are almost two orders of magnitude between 2 and 80 and only a single order of magnitude between 2 and 20. Taken to the extreme, there is a humongous difference between saying "between 0 and 100%" and saying "between 4.9 and 5 %".
 
I think that many non-VR players didn't even voted because they didn't care at all.


True, but there were also console players voting (they were chatting in the comments) and they can’t even own EDVR. So it’s skewed back in that direction too ;)

Ultimately it’s just a fun guesstimate and can’t be extrapolated out to the whole PC playerbase, for sure. (And as I mentioned in other posts, the brass tacks are that FDev have the hard numbers, and they’ve still made the decision they’ve made...)
 

Viajero

Volunteer Moderator
It is not the same though, there are almost two orders of magnitude between 2 and 80 and only a single order of magnitude between 2 and 20. Taken to the extreme, there is a humongous difference between saying "between 0 and 100%" and saying "between 4.9 and 5 %".

The point is it is exactly the same in terms of relevancy to the discussion. I.e. none.

There is absolutely nothing in those polls that indicate if the actual number is much much closer to a 2% than to a 20 or 80% (!) or whatever other percentages we want to pull out of our poll hats. There is even the possibility, as remote as some of us may think it is, ED has a % lower than the 2%.
 
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That's great but doesn't fix the throttle issue.
Back to the armrest ;)
Now I’m thinking one of those magnetic ball things on the end of a small bike pump, all mounted on a stiff hinge of some sort connected to the armrest - you could have the forward/backward slide of the throttle for ED, NMS and the fighters in VTOL VR, or the helicopter collective style one for the transport in VTOL VR 🤔

I’ll see if today’s NMS patch can inspire me into action :D
 
The point is it is exactly the same in terms of relevancy to the discussion.

There is absolutely nothing in those polls that indicate if the actual number is much much closer to a 2% than to a 20 or 80% (!) or whatever other percentages we want to pull out of our poll hats. There is even the possibility, as remote as some of us may think it is, ED has a % lower than the 2%.
the only way we can know is if Fdev tell us, and then people wouldnt believe them anyway..
 
There is absolutely nothing in those polls that indicate if the actual number is much much closer to a 2% than to a 20 or 80% (!)
I never said that. However, if the poll had come out at 80% it would have been a very different situation that what it came out at. We can probably agree that polls of this type are going to be biased towards higher VR user %. Assuming this is true, we would be placing an upper bound of 20%. This is very different from placing an upper bound of 80%. We can also probably agree that a VR user is more likely to own ED than a non-VR user so this puts a lower bound of 2%. Of course, there is a probability that we are wrong in these assertions, but I believe the probability of this is marginal and does not affect the Bayesian expectation value much.
 

Viajero

Volunteer Moderator
You can repeat that as much as you want, but it would. Even a biased poll provides data whether you think it does or not.

A biased poll can only provide some valid insights (and maybe not even the ones you need at that) in so far as you are fully aware qualitatively and quantitatively of the exact bias (biases) that apply, which is obviously not the case here.
 
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I realise that my opinion won't change anything.

Elite Dangerous (and Horizons) are the only reason for me to even own any of the VR hardware I've used. Including graphics cards and VR head sets. I've spent hundreds of euros simply to enjoy the immersion of VR. It was always said that Elite Dangerous was made with VR in mind. Saying that it's only keyboard and mouse based is bending the truth. Spending all that money on VR has been worth it. Before the announcement of Odyssey I was even on the cusp of paying an additional amount of up to 550 euros for a new Oculus Rift S headset. Now, I've abandoned that idea. Unless I can convince myself to keep playing Elite:Dangerous Horizons, but I'm sure it will go the way of Elite:Dangerous. It will work, but it will become increasingly obsolete. So I have to choose between VR and Odyssey and its "space legs".

I understand that VR in an FPS-like environment is a whole different beast and would most likely not work for me. But I feel it's a bit unfair removing VR support altogether. Because when I'm not using my space legs, I could still be enjoying my VR flying in space. I would still have a justification for having spent so much money on my VR hardware. Switching between VR and non-VR would save the game for me. "Not supported at launch" is understandable but not enough to build on.

It seems like Frontier is afraid to make promises. For fear of making a false promise they offer a lack of information. No information is no promise and no false hope. But I've spent more money on Elite and VR than I care to admit. I've pledged. I've promised. My money is my pledge. Now it's your turn Frontier. Please tell my I spent my money wisely and my promise wasn't in vain.

Thank you.
Nicely put
 
It really wouldnt.
I do agree that it's not really a question of how many people use VR, and the percentage depends a lot on the hardware cost, which is out of Frontier's control.
VR is however one of those features that make headlines, such as "BEST VR GAME" in the game reviews, and those certainly give Frontier the image of a company that is at the cutting edge of game tecnology in general. I would be very surprised if Frontier are seriously 'phasing out' VR from Elite, but that doesn't mean it isn't worth using the forums to argue our points. If the accountants and marketing people have taken control of Frontier I would worry, yes ...
 
Because when I'm not using my space legs, I could still be enjoying my VR flying in space.
Frontier could be the first developer to provide this kind of mixed support. Full VR flying and driving and switch mode (VR cinema mode as suggested by @777Driver ) with legs.
Frontier has been the first developer in doing many things in the past so they should keep following the path of the braves and keep doing original things that bring innovation and fun to the players.
 
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