VR support 'not at launch' for Odyssey

I don't see why the xbox controller couldn't work for the FPS content both in VR and flat screen - I would just leave it connected and pick it up when needed (for the hated FSS as well).

I was referring to NMS there, where they completely disabled controller support in VR (for no obvious reason). I play many Vr games with the XBox controller, there is no technical reason it can't be done. I'd also like that option for Odyssey (or any option, really).
 
I havent tried GTAV VR mod, but the Alien Isolation one, eventhough it has indeed given me some dizziness in animations/vibrations and there are a few other glitches like terminal proximity to your face etc, I would still consider it top tier VR to be honest.


It's a great mod from what I've read about. I've only tried the latest GTA V one (which is also great :))

But neither of them are marketable products as they stand. (You personally, as a VR vet, not getting meaningful nausea from the locomotion, or the canned animations, or caring about UI / content being too close to your face, doesn't mean those aspects wouldn't cause issues for others, or get ripped to shreds in reviews etc)
 
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AFAICT:
  • Full VR. The player's avatar has to be mapped and sent across the network, interaction with the environment is another huge issue. This is somewhat challenging, and it seems like this simply isn't planned. The exact mechanics behind traversal is another problem area.
  • VR for flight for Odyssey, pancake-mode used for walking on planet. AFAIK Elite cannot switch between VR/non-VR mode on the fly, so this would be non-trivial.
  • VR for flight in Odyssey, no walking support. This seems the most possible outcome, but if Odyssey content is focused on walking then this may be worse than useless.

I suspect that FDev may revisit VR for the PSVR2 launch, although I have no idea how far away that is.

I would imagine we are a good year off at least from psvr2. Possibly more. However the games reveal today could shed some more light on how soon they want to upgrade VR.
 

Viajero

Volunteer Moderator
  • VR for flight for Odyssey, pancake-mode used for walking on planet. AFAIK Elite cannot switch between VR/non-VR mode on the fly, so this would be non-trivial.

Question on this point. Do we really need a switch? At least in my case when I used Oculus CV and now HP Reverb, there is always a 2D pancake screen running simultaneously with VR. So technically we would not need to switch. 2D is always there. Would be a matter to see if the quality settings of that 2D auxiliary screen can be customized etc.
 
AFAICT:
  • Full VR. The player's avatar has to be mapped and sent across the network, interaction with the environment is another huge issue. This is somewhat challenging, and it seems like this simply isn't planned. The exact mechanics behind traversal is another problem area.
  • VR for flight for Odyssey, pancake-mode used for walking on planet. AFAIK Elite cannot switch between VR/non-VR mode on the fly, so this would be non-trivial.
  • VR for flight in Odyssey, no walking support. This seems the most possible outcome, but if Odyssey content is focused on walking then this may be worse than useless.

I suspect that FDev may revisit VR for the PSVR2 launch, although I have no idea how far away that is.
The ships were all modelled in 3D so that was no problem, so if the avatar is modelled in 3D and is mapped and sent across the network as such, why should this be an issue (i know it's a big if, and I know little about this stuff).
regarding your second point: I think most players would accept manually swapping between VR and flat screen as we do now (but the fdev might be scared of the product being seen as 'half-baked')
 
Because much to many many peoples disapointment, VR is a gimmick with the current technology, it works great while in the cockpit, but moving about on the surface in first person would be horrible. VR for first person shooters is very very gimmicky and is just not there with the technology to be viable.

I highly suspect what it will be is, there will be VR support for in cockpit activites, but the second you get up and start moving around on your feet. Its going to be no VR support at this time.
Obviously NOT a VR player.
 
Question on this point. Do we really need a switch? At least in my case when I used Oculus CV and now HP Reverb, there is always a 2D pancake screen running simultaneously with VR. So technically we would not need to switch. 2D is always there. Would be a matter to see if the quality settings of that 2D auxiliary screen can be customized etc.
In ED the secondary screen can be mofified to the setting you wish by modding the xml file for graphics settings
 
All hail Greg!

Relevant section of transcript from video:
08:41 - [snip] so we released the first alpha on the
08:44 - 15th or December 2013 and the reception
08:49 - could have been better people really
08:51 - positive and excited about playing game
08:52 - and we were excited we're very proud of
08:54 - what we made to be honest but it's
08:55 - amazing one of the the clarion calls
08:58 - wouldn't this be wonderful and oculus
08:59 - rift because DK one was around a lot of
09:02 - our team had bought it personally so
09:04 - they can play around with their two home
09:05 - we had a few in the office and we be
09:09 - honest going to really resist one of the
09:11 - engineers are persuading me that a guy
09:14 - called Greg that he reckoned he could do
09:17 - it within he's initially said 24 hours
09:19 - and he said oh well three days or two
09:21 - but actually within a day he had managed
09:24 - to get it working on oculus rift it was
09:26 - just such a magical experience we
09:28 - thought we'd go for it and then so on
09:29 - twentieth of december we ship the game
09:31 - with oculus rift support for christmas
09:33 - so all the backers were amazed because
09:35 - they weren't expecting when we hadn't
09:37 - been expecting it ever [snip]
Source: https://youtu.be/vN2BWY872M8?list=PL3Ym79LECwSIkd3OyJEpy_9PwQEuHew2b&t=521
Referring to him as 'a guy called greg' makes it sound like just some random dude that someone knew, as opposed to saying 'but then Greg in our developement team.....'
 
I assume the movie that plays with the Elite Dangerous logo is a 2D screen which then switches to 3D for the menu. (For pancakers this looks awesome when you see it for the first time in VR.) It is only an .mp4 file.
 
Greg? I knew an Old Greg once...

“You ever drink Baileys from a shoe?”

...but onto my reason for posting:
I could have sworn they fixed that rotating solar flare bug once. It returned after another patch. Anybody else remember this?
Yes! For one brief, marvellous time sprite rotation was fixed, though they stayed orientated to your view if you nodded or looked side-to-side. I noticed it in the cockpit smoke first and thought it was great, “jazz hands” sprites are the most noticeable to me. It was during a Beta that it was fixed, and went again in a later iteration of the same Beta.
 
Yes! For one brief, marvellous time sprite rotation was fixed, though they stayed orientated to your view if you nodded or looked side-to-side. I noticed it in the cockpit smoke first and thought it was great, “jazz hands” sprites are the most noticeable to me.

Thank you. I didn't imagine it then. What a relief! (y)
 
I would imagine we are a good year off at least from psvr2. Possibly more. However the games reveal today could shed some more light on how soon they want to upgrade VR.


PS5 is confirmed to support the current headset, and you'd think that would be the main stumbling block hurdled for FDev, as far as finally addressing PSVR (IE more oomph, and not being tied to the legacy PS4 etc). That would get them more buck from their bang on the dev front...

I do wonder if the covid impacts on the PS launch have played a role here though. (And/or some form of VR revamp for the PS platform being further into the future, as you suggest).
 
PS5 is confirmed to support the current headset, and you'd think that would be the main stumbling block hurdled for FDev, as far as finally addressing PSVR (IE more oomph, and not being tied to the legacy PS4 etc). That would get them more buck from their bang on the dev front...

I do wonder if the covid impacts on the PS launch have played a role here though. (And/or some form of VR revamp for the PS platform being further into the future, as you suggest).
We just need to find GREG!
 


The rarest of items, a personalised HOLO-ME running in the macOS client, which wasn't supposed to have access.

No great mystery, created in the Windows version, showed in the macOS version. The point of this trip done memory lane is that Horizons content bled through into the base game. Is it still not possible that content that comes with Odyssey will bleed through into earlier versions?
 
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