'If only they'd sacked off something that's been a core aspect of the game going back 36 years, and also focused on the much more technically difficult and challenging legs use cases, then everything would have been ok!!!'
Not walking around first person combat, that's NEVER been in the game. Which is obviously what I was talking about, as this thread is about the removal of VR from the new Odyssey update.
So what are you on about?
I'm not a tech head, but at a guess: It's possible there are greater performance issues with the new planetary tech. (Proc gen is generally a heavy load on the CPU front, for example.)
But there's a more obvious issue at hand: You can't take Legs out of the equation. There's just no obvious way to make a professional product where the main pillar to the update doesn't have VR support (but ancillary stuff does). It would just look super weird. (Crappy legs support, like 2D screen projections, would just look deeply out of date / substandard. And not having it at all takes the focus off their prime hook for the DLC).
They could fudge some half-solutions post-launch, or maybe figure out how to bleed some Odyssey tech over to Horizons pre-launch. But launching with a 'No Legs VR mode' just seems like a non-starter.
Because they can't legally release a VR game where only a part of it is supported. It would be fake advertisement.
So we have 3 options
1. Odyssey not supported and not sold on oculus store nir steam vr
2. Not officially supported with a split somewhere and not sold on oculus store nor steam vr.
3. Fully supported and sold on oculus store and steam vr.
At the moment Zac informed that to avoid any disappointment we should better believe in option 1.
As already said elsewhere this won't affect the base game nor horizons that will still be playable in VR (and fdev is legally binded because the game is sold on vr stores too so they can't just switch it off on already sold copies).
Performance is always an issue though is it not, seeing as many VR users have a fair amount of dispoasble income and I presume most have decently powerful rigs (I realise not all will though). I just cannot believe it's that much of a factor in the decision.
Personaly I think that FD haven't quite sussed how to VR the first person bit's yet and rather than get VR users hopes up then dash them in 6-7 months times, they say expect the worst. Still Im hoping they can get it all sorted, other wise no one wins, FD lose sales and the fall out will be messy on the forums.
The trailer was an accidental release.
Fleet carriers were imminent.
Odessy is months away, it's quite possible anything they say now will be irrelevant by the time it comes out.
For the entire lifetime of Elite Dangerous the only times I've seen "anything they say now will be irrelevant" is when something announced early on is scrapped, watered down, or otherwise replaced with something worse. I don't think there's ever been a big surprise announcement which fixes or improves upon what everyone agrees is going to be a bad thing.
But Odyssey isn't just Legs (it includes the new planets). So already that definition is making some strange assumptions
But let's run with it. How do you see that working? IE:
You own Odyssey & you own VR.
You fire up Odyssey.
VR works (even though FDev say it won't, but whatever )
You fly to a location where you would normally transition to Legs...
What happens? The screen goes blank? VR support 'turns off' at that point? You take the headset off, adjust to a different custom setting for your graphics, and play in 2D? You're switched to a 2D screen projected in space?
Do you really think that FDev could release any of those scenarios as a professional product? As a product that says 'VR capable' on the tin, in the steam settings etc?
Occam's Razor totally suggests: There's no VR support if you load Odyssey at launch. Like they say :/
Performance is always an issue though is it not, seeing as many VR users have a fair amount of dispoasble income and I presume most have decently powerful rigs (I realise not all will though). I just cannot believe it's that much of a factor in the decision.
Personaly I think that FD haven't quite sussed how to VR the first person bit's yet and rather than get VR users hopes up then dash them in 6-7 months times, they say expect the worst. Still Im hoping they can get it all sorted, other wise no one wins, FD lose sales and the fall out will be messy on the forums.
If they enable atmospheric planets in horizons at Odyssey launch (after purchasing Odyssey of course) and if they also confirm VR is top priority for odyssey right after the launch I would be happy and buy Odyssey for both my account.
This is the win-win solution that would please many vr players.
Confirm this today or within this week and I will also buy the 50 euro or whatever highest value of Arx package. Not joking I will post my receipt in this thread
Performance is always an issue though is it not, seeing as many VR users have a fair amount of dispoasble income and I presume most have decently powerful rigs (I realise not all will though). I just cannot believe it's that much of a factor in the decision.
Personaly I think that FD haven't quite sussed how to VR the first person bit's yet and rather than get VR users hopes up then dash them in 6-7 months times, they say expect the worst. Still Im hoping they can get it all sorted, other wise no one wins, FD lose sales and the fall out will be messy on the forums.
I also suspect that they've crunched the numbers, and they've come up wanting (in terms of flatscreen sales numbers vs VR sales numbers, and the dev involved), and they're not working on VR Legs in any meaningful way right now. I'd be super surprised if they were to arrive at launch, given what they've said.
In one of the interviews, they specifically refer to tenuous atmosphere, so I think it will only be a limited set of new planets made available to land on. I expect they'll add more in future updates of Odyssey, though.
If they enable atmospheric planets in horizons at Odyssey launch (after purchasing Odyssey of course) and if they also confirm VR is top priority for odyssey right after the launch I would be happy and buy Odyssey for both my account.
This is the win-win solution that would please many vr players.
Confirm this today or within this week and I will also buy the 50 euro or whatever highest value of Arx package. Not joking I will post my receipt in this thread
That's pretty much what I'm hoping for - everything except space legs gets moved into regular Horizons. However, I'm also fully expecting that they will roll several ship-side improvements and content into Odyssey to try to maximise sales by forcing players to upgrade even if they don't care about space legs.
Not walking around first person combat, that's NEVER been in the game. Which is obviously what I was talking about, as this thread is about the removal of VR from the new Odyssey update.
So what are you on about?
Yep, and just as obvious as it being first person combat you were talking about was that you'd come back with the point about first person combat never being in the game. Which is completely missing the point.
Combat is part of the Elite universe. It doesn't stop at ships. Limitations of previous games, and limitations of ED to date, don't mean that combat for some reason does not extend to being on foot.
Part of your post was asserting that to avoid the VR issues they should have done legs without legs based combat. Which in other words is saying that when it came to legs they should have sacked off a key aspect of the game going back 36 years.
It's basically a non-viable alternative and asserting that it's what they should have done really doesn't help anything.
Yep, and just as obvious as it being first person combat you were talking about was that you'd come back with the point about first person combat never being in the game. Which is completely missing the point.
Combat is part of the Elite universe. It doesn't stop at ships. Limitations of previous games, and limitations of ED to date, don't mean that combat for some reason does not extend to being on foot.
Part of your post was asserting that to avoid the VR issues they should have done legs without legs based combat. Which in other words is saying that when it came to legs they should have sacked off a key aspect of the game going back 36 years.
It's basically a non-viable alternative and asserting that it's what they should have done really doesn't help anything.
I’d say that predicting accurately that you’d play the ‘no FPS in previous games’ card, despite it being such an obvious thing to take into account that it didn’t even need saying, kinda indicates that I might just have got it bang on.
I’d say that predicting accurately that you’d play the ‘no FPS in previous games’ card, despite it being such an obvious thing to take into account that it didn’t even need saying, kinda indicates that I might just have got it bang on.
There was the bit in the PC Gamer slot which said this, as Alec mentioned:
But have they confirmed that those 'old planet' elements will be back-ported to Horizons? (Seems a possibility, but not sure it's been confirmed as yet).
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I went through the Thursday stream, and there's a minor glimmer of hope there regarding post-launch support. I'd be wary of reading too much into it though. It was some quick phrasing from Stephen while dealing with an angry mob & streaming the game
Hello games has been saying hold my beer (I can afford loads as I suckered a load of people to buy the game with a bunch of lies), while he turns a complete turd into a a not so complete turd of a game. In my view, it's still not a patch on ED, but if you like NMS, go for it. I just don't see the attraction.