PVP in ED? Enough already, this isn't a PVP game. Forums plugged up, too much.

Someone on the Internet is wrong.jpg
 
So what exactly is it all about, when all options are there but one side wants to eliminate the other?
That should give you food for thought ..
It is incredibly simple really :)

(Note: The following narrative should be considered as 'tongue firmly in cheek' in order to preserve the sense of the ridiculous!)

There are a minority who believe this to be essentially a PvP game - every ship has guns when you buy it! - many of this minority are very skilled players with a wish to encounter similarly skilled opponents, a minority of this group just want to shoot everyone they encounter (all within the remit of the game 'rules' incidentally) and may resent the fact that there are 2 other modes that prospective 'prey' are able to 'hide' in.

Tle latter group, in all liklihood, are the ones who wish to eliminate every player who lacks even a passing interest in combat (preferably those without both guns and shields) and scream, in a manner similar to toddlers noticing sweets at the supermarket checkout, for the eradication of other modes and for everyone to be in a 'balanced' open-only environment in order to assuage their lust for 'salt'...

Naturally the opposite group, who really should remain in either of the modes where encounters are to some extent controlled, wish to play in the same cess-pit as the terrible player-killers (don't ask me why!) but to not end up as fodder for their grossly overpowered weaponry... So they scream for the removal of risk to themselves while playing in the poopoo...

That is it essentially - each group considers the other to be trash...

But, herein lies the rub... We have 3 modes, 2 of them are 'safe' (there have been 'incidents' in mobius, but I digress...) and the 3rd is full-on potential to meet someone with less than peaceful intentions... Choosing the sole mode where anyone can blow anyone else up whilst not wishing for potentially violent encounters appears somewhat counter-productive to me - but what would I know?
 
just my opinion, but the game does feel very much like the pvp (or even the whole mmo) was added at a late stage and not really thought through, more a 'hey wouldn't it be great if everyone could play together' but without thinking 'what if they shoot eachother' (probably answered with a 'na, it'll be fine'). And I could be wrong but I would suspect most of the backers were expecting a refresh of the single player experience they were used to before, had it been sold then as a 'war in the stars, get lasers and shoot eachother' it might not have got as much interested.
No, that’s not the case. I remember the Premium Beta phase in mid-2014 which was only half a dozen systems and open-only: it was a Wild West in terms of PvP (although it was still avoidable to a degree). I’ve never really been into PvP and I imagine many other commanders from that period weren’t/aren’t either. But some were very much into it, and it was widely accepted that PvP was a part of the game but in no way the main purpose of the game. In the end I was grateful I wouldn’t be stuck with the open-only configuration of those early days when the game went gold (even though I did a few times enjoy a bit of rumble - it was not something I wanted to do long term).

The point is, right from the beginning (alpha/beta/gamma), it was known and accepted that PvP was a part of Elite (even if just a small part), and I think a number of backers (not me) relished the idea of it.
 
What does that tell us if one side is always looking for discussion about it?

I think it's quite simple: The other side obviously dominates - so there are more solo players than OpenOnly or PVP players. Or even balanced - doesnt matter at this point.
Well, that's nothing special, just obvious.
But the fact that the game is constantly being forced to one side is not only bad for the game, but would bury it in the end - if it succeeds.
Since the obviously bigger faction would break away for the most part and ED would degenerate into a ganking paradise and a totally irrelevant, temporary PVP sandbox. Don't tell me anything.
I remember this from EVE - it has it's own philosophy and greatness, sure, but for my part I finally found with ED what I always missed with EVE.
ED adds diversity - we surely dont need another EVE

So what exactly is it all about, when all options are there but one side wants to eliminate the other?
That should give you food for thought ...

my 2 cent, stay healthy
o7

I think you're a bit off the mark here. We know (from FDev) that Open is the most popular/populated mode. If you look at the long duree of posting, both 'sides' seem to be looking for a discussion with similar frequency.

There are ebbs and flows, but historically there have been similar amounts from both 'sides' , each of which are actually much smaller than the majority.

One the one hand, there are semi-regular posts complaining about ganking in Open, which always leads to a discussion of modes/PvP/game balance, and the usual handful calling for a dedicated PvE server.

On the other hand there are semi-regular posts complaining about clogging & BGS from solo, which always leads to a discussion of modes/PvP/game balance, and the usual handful calling for a Open Only.

Then there is the rest of us, the majority, who just get on with enjoying the game as it is, even if we all (might) feel there are some flaws/issues/things that could have been done better.
 
It is incredibly simple really :)

(Note: The following narrative should be considered as 'tongue firmly in cheek' in order to preserve the sense of the ridiculous!)

There are a minority who believe this to be essentially a PvP game - every ship has guns when you buy it! - many of this minority are very skilled players with a wish to encounter similarly skilled opponents, a minority of this group just want to shoot everyone they encounter (all within the remit of the game 'rules' incidentally) and may resent the fact that there are 2 other modes that prospective 'prey' are able to 'hide' in.

Tle latter group, in all liklihood, are the ones who wish to eliminate every player who lacks even a passing interest in combat (preferably those without both guns and shields) and scream, in a manner similar to toddlers noticing sweets at the supermarket checkout, for the eradication of other modes and for everyone to be in a 'balanced' open-only environment in order to assuage their lust for 'salt'...

Naturally the opposite group, who really should remain in either of the modes where encounters are to some extent controlled, wish to play in the same cess-pit as the terrible player-killers (don't ask me why!) but to not end up as fodder for their grossly overpowered weaponry... So they scream for the removal of risk to themselves while playing in the poopoo...

That is it essentially - each group considers the other to be trash...

But, herein lies the rub... We have 3 modes, 2 of them are 'safe' (there have been 'incidents' in mobius, but I digress...) and the 3rd is full-on potential to meet someone with less than peaceful intentions... Choosing the sole mode where anyone can blow anyone else up whilst not wishing for potentially violent encounters appears somewhat counter-productive to me - but what would I know?




well, what i've expected ... and more

thank you ;)
 
well, what i've expected ... and more

thank you ;)
It was a light-hearted look at a 'favourite' subject for the forum.

I play 3 accounts and see both sides of the story in my play - but always select the mode most suited to which I'm playing - my main is in open 99.5% of the time (doing surface collections, e.g. Thargoid / Guardian sites is most productive in Solo) the other 2 just do 'whatever' and have fun.

I'd suggest you do the same, pick your mode depending on mood... Do whatever you consider to be fun and enjoy this great game :)
 
I think you're a bit off the mark here. We know (from FDev) that Open is the most popular/populated mode. If you look at the long duree of posting, both 'sides' seem to be looking for a discussion with similar frequency.

There are ebbs and flows, but historically there have been similar amounts from both 'sides' , each of which are actually much smaller than the majority.

One the one hand, there are semi-regular posts complaining about ganking in Open, which always leads to a discussion of modes/PvP/game balance, and the usual handful calling for a dedicated PvE server.

On the other hand there are semi-regular posts complaining about clogging & BGS from solo, which always leads to a discussion of modes/PvP/game balance, and the usual handful calling for a Open Only.

Then there is the rest of us, the majority, who just get on with enjoying the game as it is, even if we all (might) feel there are some flaws/issues/things that could have been done better.


ok, learned something again, my feeling was purely subjective concerning the camps.

Ok, I count myself definitely to the "rest of you / us"

o7
 
It was a light-hearted look at a 'favourite' subject for the forum.

:)

haha, what have I gotten myself into again? :LOL:
I'm more the 80% solo / 20% open kind of guy, but exactly, that's what it's all (should be) about (y)

although I don't want to trample on the minorities, I can understand some things, but it's difficult and pointless when every argument, no matter how strange, is used and it's no longer about real improvements for all players
 
The point is, right from the beginning (alpha/beta/gamma), it was known and accepted that PvP was a part of Elite (even if just a small part), and I think a number of backers (not me) relished the idea of it.
Yes, you are right, still, my point being, the game feels like a single player game that someone loaded on to an mmo server with freindly fire off. there is no signs the game was designed or balanced to accomdate pvp, it is just there. even co-op/wing related stuff is exactly the same as single player stuff but 'with friends'. it may be in the game, but if this is mmo 'by design', it's literally the most base effort and no thought. And I really do think this is where this disparity stems and thus these posts.
 
This is all nonsense, what what?

When I purchased my copy of FedEx in space, I mean mining simulator, I mean Somalian pirate simulator, I mean Elite Dangerous. I was assured that it was all about rivers of chocolate and gum drop rainbows?

Well, I feel pretty stupid now, I can tell you what what.

This game delivers everything it said it wouldn't and by jingo, I love it.

One has not spent a significant time away from it that one can remember, what what.

Tatty bye old beans
 
Seems like OP is saying that PvP which isnt perfectly balanced at the time of the fight isnt PvP.

It is. Some people like being able to win before the game starts by making better loadout choices / being higher level / whatever. Its a different type of PvP, sure, but its still Player Vs Player. As long as no one is cheating and everyone is playing by the same rules, its fair (and i get the point about ganking new players, its not cool and tbh games need to build in protection from it). Ive had more fun in open world PvP games (which are NEVER balanced) than ive ever had in truly 'fair' PvP games (mostly FPS / RTS games)
 
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I'm 37 and had a computer since I was tiny. I played Wolf 3d, Doom, warcraft 2, hexen & heretic 1 & 2 when they came out. I was too young to actually talk to knowledgeable people about gaming back then, wasn't until I saw Goldeneye on n64 that I even knew FPS was at it's best during PVP. My friends would get annoyed because I didn't want to play Mario Cart circuit mode, I just wanted to do battle mode all day every day. Before anyone even coined the term PVP, I was a pvper.


Hexen! forgotten about that one...

(greetings, namesake)
 
Seems like OP is saying that PvP which isnt perfectly balanced at the time of the fight isnt PvP.

It is. Some people like being able to win before the game starts by making better loadout choices / being higher level / whatever. Its a different type of PvP, sure, but its still Player Vs Player. As long as no one is cheating and everyone is playing by the same rules, its fair (and i get the point about ganking new players, its not cool and tbh games need to build in protection from it). Ive had more fun in open world PvP games (which are NEVER balanced) than ive ever had in truly 'fair' PvP games (mostly FPS / RTS games)
You are right, I am saying that. It's y pvp.

Tell me an ACTUAL pvp game where you can have one player with 100x more hit points and 100x more damage at the same time. Bet you can't. Is there a Fps game where one player can withstand 100x more damage than someone else?

Can you?

That's a stupid question, I already know the answer. PVP in Elite outside of CQC or a pre-organized event is much like PVE in Elite. One side is hopelessly outmatched.

Technically, yes, if a player kills another player, that is PVP. In Elite, it's nearly indiscernable from PVE
 
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