@Factabulous
That's a false dichotomy. It provided a convenience, and a capability, neither of which is necessarily an advantage. I don't want to start an argument, but I think that you're oversimplifying. I'll try to explain by using a lot of words.
Here's why. The implication of "unfair advantage" is that PC players are able to use the tool to take more than their fair share of discoveries. That assumes exploration is a zero-sum game and that discoveries are a limited resource. In theory, sure, but in practice, the number of systems is so large as to be
practically unlimited in any reasonable human timescale.
How? Well, it implies that the tool provides information to PC players that console players don't have access to - which is not an advantage in and of itself, but is assumed to facilitate an action of some kind that depends on that information. But everyone has access to EDSM, and the Astrometrics project's exploration heatmaps, and so on (community tools, by the way). What this tool did was put that information onto the galaxy map directly, so it eliminated some manual examination of maps. The action it allowed was basically skipping the manual process of looking at those maps. So, it saved some time - which in the time scale of exploration, is a very small part of the process.
There are three parts to consider here:
- What information did the tool add?
- What actions did that information allow?
- Who did those actions injure so as to make them unfair advantages?
The tool added visited data to the galaxy map that otherwise was on a community map. That made planning exploration slightly faster. The devs are asserting that injures console players, but I have a hard time buying that, because 1) it's a very small amount of time, 2) it's not a zero-sum game (in practice), and 3) the console players had access to the same information in a slightly different form.
To fix this perceived problem, there are a lot of things that could have been done, but they break down into two camps* - supporting the capability and removing the capability. The devs opted for the latter. I think that's a poor approach to enabling the community, but I'm not given a vote and certainly the devs are considering things that I'm not. But it does frustrate me.
I would also note that presumably the point of exploration gameplay is to, you know, explore new systems. So why would the developers want to
encourage re-visiting known systems by making that information harder to access?
I'm not claiming this is ironclad logic, please point out flaws. But I hope it makes my viewpoint clearer.
(* now who's claiming a dichotomy...

)