Any compensation incoming for non-exploiters?

Ok, don't get me wrong, I'm not criticising you but here is what I conclude from what you tell me.

Your perfect game would be to take the basics of ED.

Strip out all other activities such as mining, exploring and trade because (in your ideal game) the act of PvP would generate progression that then provides the rewards. So, you kill 10 other players, you get access to better weapons for example. Rebuys are eliminated because, well, pointless. There is no in game currency. This leaves you with a solely PvP based mechanic, no need for anything else. Whilst we're at it, strip out 99% of the systems in the game. You're not interested in exploring and how many systems do you need to PvP in? One, I imagine.

So you have this game. No rebuys, no currency, ship kills gives you progression and access to better equipment. You can now log-in for hours a day and complete one simple task. Kill as many ships as possible to earn progression. That is it. Kill ships, then kill more. When you have done that, kill some more. Once over that hurdle, you go on to kill some ships. This opens up the door for you to be able to kill some ships. Now you're in a much better position to kill ships.

Each to their own and I can see how some may find that attractive but to me, it sounds like the biggest grindfest possible. One man's meat is another man's gravy. I'd last about 20 hours max in a game like that.
I am absolutely not saying this.
I play organized competative pvp, no ganking or pk outside of pre arranged matches.
I know this is a niche playstyle but , its the only skill based competitive pvp available in game that uses in game assets, ie non cqc.
Its credit heavy, and not supported by any in game mechanic or progression.
For me and many others wing battles are the pinacle of fun that can be had in the game and at the higher, more competative level of this style it is also the highest pilot skill tier that can be encountered.
To be able to keep this type of playstyle viable costs a lot of time, commitment and credits.
I dont try to dictate anyone elses way of playing, but without a reasonable balance of earnings for the various pursuits, ie mining,trade,explo, combat, what is wrong with minimising the amount of time people must spend doing things they dont want to do so they can continue to enjoy the aspects of this GAME they do like?
 
I play organized competative pvp, no ganking or pk outside of pre arranged matches.
I can assure you I was making no such accusations.

Its credit heavy, and not supported by any in game mechanic or progression.

Ok, but if FD sold a stand alone game, as I have described above, that included the ability for wing battles, would it interest you? No need for credit grind or anything. Based entirely on PvP which by itself, generates progression.
 
I can assure you I was making no such accusations.



Ok, but if FD sold a stand alone game, as I have described above, that included the ability for wing battles, would it interest you? No need for credit drink or anything. Based entirely on PvP which by itself, generates progression.
Hmm. Maybe, i dont know.
After so long in the game my current focus is pvp but it wasnt always. Ive been e3 for years.
Ive been to Beagle, Ive killed goids, powerplayed , mined , traded, built fleets, explored ruins and bgs'd and still enjoy co-habitting with players from all those pursuits.
A stand alone pvp game would be great fun but its not something I've ever asked or advocated for.
Tbh, thats a great food for thought question.
 
Last edited:
Whether you choose to acknowledge it or not, this is a multiplayer only game and 'just play the game your way' has limits because of this fact.

The OP is at least as entitled to their complaints as you are to your gameplay.
That's my choice, but I don't come onto a forum telling other's they're playing the game wrong, exploiting, cheating. They can play how they want I don't care.
The OP is posting his thoughts on the matter....I'm posting mine....we're not even reading the same book, let alone being on the same page.
Frontier says what's legit & what's not.....when they eventually communicate with us. I'll abide by Frontier & Frontier only, it's their game their rules.
 
It seems to me that people are content to do hours of mining for large payouts because credits are more tangible than engineering mats.
I expect part of the reason is that engineering materials are capped, but credits aren't (or at least, aren't capped at any meaningful value - I expect 18,446,744,073,709,551,615 is the limit)

So once a player has got 100 improvised components and no immediate use for them, they literally can't do any more grinding for them. Whereas if they've got 100 billion credits and no use for them, they can always get another 100 billion just in case Frontier introduce something that costs 150 billion later.

(I'm not suggesting that credits should be capped, interesting as that would be, or for that matter that engineering materials shouldn't)
 
I expect part of the reason is that engineering materials are capped, but credits aren't (or at least, aren't capped at any meaningful value - I expect 18,446,744,073,709,551,615 is the limit)

So once a player has got 100 improvised components and no immediate use for them, they literally can't do any more grinding for them. Whereas if they've got 100 billion credits and no use for them, they can always get another 100 billion just in case Frontier introduce something that costs 150 billion later.

(I'm not suggesting that credits should be capped, interesting as that would be, or for that matter that engineering materials shouldn't)
Interesting point! Though I am still rather perplexed by the idea that shooting some rocks is intolerable and shooting others isn’t.
 
Have you unlocked any Guardian modules? f so, did return to the same site to get the guardian blueprints? or did you fly to a new site once you have collected the blueprint? Because if you did any sort of relog/etc to reset the location you where at, you where CLEARLY exploiting the game.

Have you tried to unlock the Class 4 Corrosive Cargo rack or Meta Alloy hull reinforcement rom the tech brokers?
How did you collect he Meta alloys? did you sit a station waiting for it to be replenished? Or did you visit a Barnacle forest? If you visited a Barnacle Forests, how many did you visit, as once depleted, there will be no more new meta alloys until you refresh the instance. ie, relogg, and thus explointing the game...
Odd you should ask :)

I've unlocked 5 Guardian module blueprints, 3 weapon and 1 SLF - all done by visiting multiple sites over time...

As for Meta Alloys - Guess :) Yes, there are still multiple sites to collect them...

Can you say the same?
 
I expect part of the reason is that engineering materials are capped, but credits aren't (or at least, aren't capped at any meaningful value - I expect 18,446,744,073,709,551,615 is the limit)

So once a player has got 100 improvised components and no immediate use for them, they literally can't do any more grinding for them. Whereas if they've got 100 billion credits and no use for them, they can always get another 100 billion just in case Frontier introduce something that costs 150 billion later.

(I'm not suggesting that credits should be capped, interesting as that would be, or for that matter that engineering materials shouldn't)
The FC's is the first time since the launch of the game that Frontier have introduced something to the game that actually costs significant credits that players must acquire.
I went double Painite mining last year & made my 18bil in a week & half. My thoughts at the time were 'that's enough, a FC will probably cost around 10bil' so I stopped.

Given Frontier's past track record, IMO, it's optimistic to assume that any future updates, including the New Era, will involve something else being added at great credit cost.

I may be wrong, but what I have now will see me through, so I'm not chasing credits.....each to their own :)
 
In-game credits don't mean a thing to fdevs, BUT god forbid if someone should earn more than 400 ARX per week!!

Pay more cash to play a game you have already bought, ""bo77ocks"" to that.

In Elites' case that relates to you paying more cash to make the game look prettier or you want to show off.
 
In-game credits don't mean a thing to fdevs, BUT god forbid if someone should earn more than 400 ARX per week!!

Pay more cash to play a game you have already bought, """" to that.

In Elites' case that relates to you paying more cash to make the game look prettier or you want to show off.
Well, at least we don't have things that give an actual advantage being sold, like other games :)
Pretty ship / stock ship, only vanity changes that.
 
The ONLY reason Frontier made it against the ToS is because the gankers threw a tantrum.

you contradict yourself here. by admitting it is against the tos you admit both players in your example are cheaters.

alas, this isn't really correct. cl was an unintended consequence since day one. it is true that forum uproar (you call it "gankers' tantrum") was necessary for them to admit so, and that even more uproar ensued (let's call it "carebears' counter-tantrum" just for symmetry?) so frontier opted for a false closure of the wound:
a) explicitly declare it a cheat and threaten sanctions (which were never seriously enforced) and
b) introduce the log out timer (as plausible deniabilty of a problem too hard/lazy to fix)

so if none of the players in your example used the log out timer and instead just cut the cord, they were 100% cheating. which has no consequence at all, and i for one couldn't care less about, but still cheating. the intentionality you are presuming is pretty murky water but isn't relevant either: cl is cheating, log out timer is not, plain and simple.

I would really like to see FDev here not following the real life example that rewards exploiting and penalizes good ethos.

actually there's a lot of similarity between these mining exploits and the cl fiasco brought up (and many more examples). both show that frontier has no interest or lacks the agency (or both) to preserve consistence in the game universe when multiple players are involved. a mere rough appearence of normality is enough if pandered with enough silence or ambiguity.

i find it stupid that people jump stright into these kind of exploits. i even find stupid that they're so obsessed about pixel credits in the first place, and am dismayed at the lack of imagination and general lameness of that sort of threadmill gameplay. should they be punished for it? i don't think so! no harm done. they're not harming the game more than frontier's neglect, they're just the natural and expected consequence.

if you think you're missing out by not exploiting, by all means you don't need to wait for compensation, just go for it. the world is ending anyway :giggle:
 

Deleted member 182079

D
Gotta be said, just sitting over dav's hope in open (or even just hiding 10km away in an SRV and dimissing your ship - nobody will ever find you) just to stop people being able to relog sounds like a hilariously mean move. It's only a shame that it'd also mess up people arriving there for the first time.

But still, Dav's isn't even the best way to get materials any more, all the harmless people showing up there are literally people who've googled up guides that pre-date material traders.
Oh for sure it isn't - I did a couple of laps a few weeks ago to see what mats actually spawned, wasn't that great although it's ok if you're starting out and don't have a lot of G3/4 stock.

I wouldn't do it in open anyways - not just because of the risk of getting whacked but because you're competing against players doing the same thing in the same instance. I was actually surprised how popular the location still is - and just how many FCs were parked there. I only really go signal source hunting these days to top up mats, or pick mission mat payouts, or collect them after blowing up NPCs - there's plenty about and with mat traders the grind isn't all that bad at all. Just make sure you bring limpets where you can and be opportunistic about it... I haven't actively grinded mats in ages and I still run out regularly because I like experimenting with different builds.
 
Last edited by a moderator:
Honestly the main thing about Dav's back in the day wasn't because it had particularly outstanding high-grade materials, it was because you couldn't trade and some of the G3/4 mats were awkward to get hold of otherwise - like polymer capacitors only dropped from military and authority ships and notably not the ones in conflict zones, so unless you were prepared to pick a fight with a cop, Dav's was really your best bet for gathering them.
 
I've only visited Dav's Hope once and that was only to visit the place. I've never re-logged at Dav's or anywhere else and I've never had a problem gathering materials (one's I've wanted and miscellaneous others) just by playing the game.

It's interesting seeing how others play and I'm certain "Grind" is a self-generated activity that can be avoided.
 
I dont try to dictate anyone elses way of playing, but without a reasonable balance of earnings for the various pursuits, ie mining,trade,explo, combat, what is wrong with minimising the amount of time people must spend doing things they dont want to do so they can continue to enjoy the aspects of this GAME they do like?

Nothing is wrong if all you use it for is something with minimal potential for broader repercussions, like rebuys for organized PvP matches, but the same mechanisms that can be used to rapidly accrue assets can be used for things far more impactful on the rest of the game, and make it impossible for even a convincing sham of an economy to exist.

Zero consequence ship destruction (what you get when you have mechanisms that allow years of rebuy funds to be accrued in hours) in the main game and any sense of verisimilitude when it comes to the setting the game wants to depict, are fundamentally incompatible.

Why are you defending gankers?

'Ganking', in and of itself, doesn't imply non-contextual behavior or cheating. So, what you perceive as a defense of 'gankers' is simply implicit in any defense of the game as a whole and in-game continuity in particular.
 
Back
Top Bottom