Any compensation incoming for non-exploiters?

We don't get rewarded for not breaking the law IRL (other than not being punished, of course), why should we in a game?

The real world doesn't reward you for killing a criminal so why should the game? The real world doesn't reward you for discovering Paris, so why should R2R reward you for something mapped a million times already? The real world doesn't reward soldiers for killing invaders, so why should Hydras drop bonds?

In real life money is finite, in the game it's just a number the devs type in, so in real life it's hard to financially reward good behaviour whereas in game it has no cost. Both the real world police and the game would benefit from rewarding good behaviour, but only the game can afford to do it.
 
I think just the comfort of knowing you play with extreme virtue and purity is reward in and of itself. Anything else would likely contaminate that rare air.
The real world doesn't reward you for killing a criminal so why should the game? The real world doesn't reward you for discovering Paris, so why should R2R reward you for something mapped a million times already? The real world doesn't reward soldiers for killing invaders, so why should Hydras drop bonds?

In real life money is finite, in the game it's just a number the devs type in, so in real life it's hard to financially reward good behaviour whereas in game it has no cost. Both the real world police and the game would benefit from rewarding good behaviour, but only the game can afford to do it.
Why should the game developer run a nanny state galaxy and attempt to shape behavior with reward and punishment beyond the in-game system? No thanks, I don't need to be coddled in a video game nor do I want to be encouraged to play a certain way through Good Sam rewards.
 
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Although I've been criticised before for talking about 'real life' in relation to the game, if everyone else is on it, I'll chip in.


I suppose it is a matter of perspective, as I said earlier in this thread, I don't get bonus chips at the casino for not cheating, however, I'm supposed to get a pay rise for good behaviour at work. I used to get gold stars at school for being a 'good boy'. Both of these examples reward me for not doing bad things, is one way of looking at it. Both examples reward me for doing the right thing is a slightly different way of looking at it. There is a distinction.

But we know that all the wrong people get promotions for all the wrong reasons and frankly, gold stars don't cut it any more for this (nearly) 52yo little boy.

I don't believe I should be rewarded because I didn't break the rules (in game this is) but I do believe that those that did (if it is a rule break) should face some consequence, otherwise, what is the point of having the rule?

"Timmy, don't be a bad boy and steal from the shop, though, to be fair, if you do, nothing will happen".
 
No. I don't agree with the OP. But then again & I say this time after time.....I really don't care what ANY other cmdr does in Elite Dangerous & neither should the OP or anyone else.
If other's want to use 'bugged' features to allow them to make credit earning really easy, that's up to them & non of anyone else's business.

Without communication from Frontier, which IS the issue here, who know's these days what's bugged & what's working as intended.

Unless someone from Frontier actually comes out & says "This is an exploit & we DO NOT want any player to use this exploit & we will remove any benefits that any player obtains in using this exploit", then as far as I'm concerned it's fair game & working within the game mechanics of the program at that time.
I've yet to see that announcement from anyone at Frontier....they only refer to it as 'bugged' not 'exploit'.

Whether you like that or not.....IT'S TOUGH!

Unless Frontier state otherwise, it's all fair gameplay, maybe bugged, but still fair gameplay.

Concentrate on your game cmdr, instead of worrying about other player's gameplay......you'll enjoy the game more.
 
Do people here see this "exploit" any differently with the SSD than with board flipping in the past, or resetting any instance to get more favorable circumstances? Credits, materials, missions...
 
Why would you even care?
It makes no difference to your gameplay.
Never ceases to amaze me just how pedantic some people in this game are.

The moment Frontier starts pricing game assets around a broken economy or an exploit it affects me because then I have to make a choice of either "cheating" and getting the new toys or playing fair and basically being cut out of the action. The Fleet carrier price and initial running costs were clearly designed around "cheater" gameplay or rather around those who homed in on the stupidly broken part of the economy.

From pure psychology, I want to do a fun mission but don't because I feel stupid for doing it, much as you might feel stupid for carrying your shopping home in several trips using only your hands to hold your purchases rather than in one trip using a big bag to carry it all.

Someone with 1 trillion credits has a slight advantage over me in PvP because their rebuy is meaningless whereas it's a major setback for me.

And who in the future will want to spend 10 hours "investing" in a game currency that could easily be worth 10 minutes of time shortly later? How good is for the future of a game when players start to worry about stuff like that?
 
Unless someone from Frontier actually comes out & says "This is an exploit & we DO NOT want any player to use this exploit & we will remove any benefits that any player obtains in using this exploit", then as far as I'm concerned it's fair game & working within the game mechanics of the program at that time.

An excellent and key point. Maybe they should have learned, after all this time, word gets round about these things anyway. Best to come straight out at the start and make the declaration, even if only a tiny minority of the player base know about the 'exploit' in the first place.
 
Although I've been criticised before for talking about 'real life' in relation to the game, if everyone else is on it, I'll chip in.


I suppose it is a matter of perspective, as I said earlier in this thread, I don't get bonus chips at the casino for not cheating, however, I'm supposed to get a pay rise for good behaviour at work. I used to get gold stars at school for being a 'good boy'. Both of these examples reward me for not doing bad things, is one way of looking at it. Both examples reward me for doing the right thing is a slightly different way of looking at it. There is a distinction.

But we know that all the wrong people get promotions for all the wrong reasons and frankly, gold stars don't cut it any more for this (nearly) 52yo little boy.

I don't believe I should be rewarded because I didn't break the rules (in game this is) but I do believe that those that did (if it is a rule break) should face some consequence, otherwise, what is the point of having the rule?

"Timmy, don't be a bad boy and steal from the shop, though, to be fair, if you do, nothing will happen".
Relogging is relogging - for any reason - if the results are shuffled consequences. Dav's Hope, Smeaton runs, Sidewinder missions against drones, relogging a res site to get fresh targets, cycling through open/solo for more and/or better missions, for donations at Tun... the list goes on. Why is this one so special? Because the rewards are higher. But the act is the same. I could see sitting on a pad, buying and selling at the same station without moving. You know that's a bug and you exploit it, or getting grade 5 rolls with grade 1 mats, specific sequence required.. a bug, but resetting the rocks, though it should be "fixed", isn't an exploit any more than those other resets.
 
Relogging is relogging - for any reason - if the results are shuffled consequences. Dav's Hope, Smeaton runs, Sidewinder missions against drones, relogging a res site to get fresh targets, cycling through open/solo for more and/or better missions, for donations at Tun... the list goes on. Why is this one so special? Because the rewards are higher. But the act is the same. I could see sitting on a pad, buying and selling at the same station without moving. You know that's a bug and you exploit it, or getting grade 5 rolls with grade 1 mats, specific sequence required.. a bug, but resetting the rocks, though it should be "fixed", isn't an exploit any more than those other resets.

Well, I quite agree, however, in the end it isn't you or me that get to determine that. It's FD. They have tried to fix this particular issue, whilst as you say, Davs Hope runs on eternally. If they have tried to fix this, then they don't want it to be possible. If they have never tried to fix Davs Hope, then they're not worried.

That may seem inconsistent but that, apparently, is their stance. Their game, they make the rules. 🤷‍♂️
 
It's not always black & white

If it's against the rules of a game, it is.

No. I don't agree with the OP. But then again & I say this time after time.....I really don't care what ANY other cmdr does in Elite Dangerous & neither should the OP or anyone else.

You are entitled to care or not care about whatever you care or don't care to, but telling others that they shouldn't care about things that can impact their gameplay experience is overbold and presumptuous.

The real world doesn't reward you for killing a criminal so why should the game?

Pretty sure if I kill a criminal I get to keep whatever is in their wallet as long as I'm careful to conceal the corpse. I'm also not likely to be victimized by a dead person.

The real world doesn't reward you for discovering Paris

That depends on how well you and Paris get along.

The real world doesn't reward soldiers for killing invaders

Fewer enemy soldiers trying to kill you is a pretty good reward. You might also get some souvenirs.

Do people here see this "exploit" any differently with the SSD than with board flipping in the past, or resetting any instance to get more favorable circumstances?

I don't, but I can't speak for anyone else.
 
I got a lot of satisfaction from not using the mining exploit, mining in single hotspots, not at Borann or the new Borann, using the in-game tools to find the best prices around me (which usually wasn't as good as what you would find on Inara) and was still able to buy a Fleet Carrier with a year's worth of up-keep saved on the FC after a few months of gameplay. I also still have over 5bn credits left.

When I mined I was content with making 100m / 5 hours instead of 100m / hour that others are/were getting.

I don't really care what others have done in the game but then I also ignore posts like "There's nothing to do in ED" or "All there is to do in ED is grind". I have always found things to do in ED and I've never grinded or used cheats/exploits. I just enjoy the game and I feel great when I'm able to buy something like a Fleet Carrier.

Each to their own I guess.
 
You are entitled to care or not care about whatever you care or don't care to, but telling others that they shouldn't care about things that can impact their gameplay experience is overbold and presumptuous.
But I'm not the one opening a thread that whinges about a gameplay that other's are doing & telling them they are wrong doing it & in effect 'cheating & should be punished'........all because THAT cmdr doesn't want to do it themselves. It's his choice, why moan if he don't want to do it.
 
The moment Frontier starts pricing game assets around a broken economy or an exploit it affects me because then I have to make a choice of either "cheating" and getting the new toys or playing fair and basically being cut out of the action. The Fleet carrier price and initial running costs were clearly designed around "cheater" gameplay or rather around those who homed in on the stupidly broken part of the economy.

From pure psychology, I want to do a fun mission but don't because I feel stupid for doing it, much as you might feel stupid for carrying your shopping home in several trips using only your hands to hold your purchases rather than in one trip using a big bag to carry it all.

Someone with 1 trillion credits has a slight advantage over me in PvP because their rebuy is meaningless whereas it's a major setback for me.

And who in the future will want to spend 10 hours "investing" in a game currency that could easily be worth 10 minutes of time shortly later? How good is for the future of a game when players start to worry about stuff like that?
I almost completely agree, almost. All i do is pvp.
Even with around 5000 hours in game i only have 2 billion in change.
I havnt done all the exploits.
Even with these rediculous ways tp make money i just cant bring myself to grind on mining , its soul crushing.
Still doesn't mean i can even remotely respect or condone the entitled belief that the pedants, meter maids and soupnazis should have any say in how others wish to spend their game time.
 
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Still doesn't mean i can even remotely respect or condone the entitled belief that the pedants, meter maids and soupnazis should have any say in how others wish to spend their game time.

Not sure how discussing whether players should be rewarded for not cheating is "having a say in how others spend their game time".

And when a PvP'er next asks for commanders who do NOT combat log get a rebuy reduction of 50% to incentivise honest play and stay in the fight, I will remember to be AGAINST the idea because "I don't want pedantic soupnazis dictating" my game or something.
 
I almost completely agree, almost. All i do is pvp.
Even with around 5000 hours in game i only have 2 billion in change.
I havnt done all the exploits.
Even with these rediculous ways tp make money i just cant bring myself to grind on mining , its soul crushing.
Still doesn't mean i can even remotely respect or condone the entitled belief that the pedants, meter maids and soupnazis should have any say in how others wish to spend their game time.
Yeah, that seems to be the 'trend' these days......."if you don't agree with MY views, YOU'RE the problem, there's something wrong with YOU"
 
.all because THAT cmdr doesn't want to do it themselves. It's his choice, why moan if he don't want to do it.

Because it's not something that should even be possible.

Plenty of things I have wanted to do in a game that I refused to do because I knew it was contrary to how the game was supposed to work and it would give me an unfair edge over honest players.

Still doesn't mean i can even remotely respect or condone the entitled belief that the pedants, meter maids and soupnazis should have any say in how others wish to spend their game time.

Personally, I don't see complaints about broken persistence mechanisms that allow various assets to be accrued faster than intended as being any different from any other form of cheat or abuse. Using SLFs to reset a rock, chain relogging at Davs hope, abusing block, menu logs, or disconnections to preserve assets or disrupt the play of others, running BGS bots because one can't both to play themselves, beam laser macros...all things that have zero in character/setting context, but which can still overtly affect gameplay, and would be against a strict interpretation of the rules (even if Frontier doesn't care in practice).

It's not about how people wish to spend their game time, it's about how many of these mechanisms can be abused, and how one then has to choose between compromising their principles of fair play, and the reward for doing so.

Equivocation and reluctance to enforce rules, as well as a slew of broken mechanisms, sets up perverse incentives for players.
 
Because it's not something that should even be possible.

Plenty of things I have wanted to do in a game that I refused to do because I knew it was contrary to how the game was supposed to work and it would give me an unfair edge over honest players.
We are talking here about a game. I PLAY this game for my entertainment & mine alone. I choose to play as a lone wolf (albeit in a PG) & do my own thing all of the time.
I have little or zero effect on anyone else's gameplay as I very very rarely end up in the same system as anyone else anyway.
There are numerous ways to make extra credits in this game, some I use, some I don't....my choice!
Some intended gameplay, some 'bugged' gameplay....still my choice!

You're entitled to play the game how you wish, as is the OP. But please don't then come on a forum, as the OP has, telling me 'I'm playing the game wrong, 'I'm an exploiter' 'I'm a cheater' 'I should be punished'........just play the game your way.

BTW I choose not to use this mining technique, that other's are using....I'm not into mining atm. Just to let you all know I'm not defending it because I'm doing it.
 
chain relogging at Davs hope
It gets worse with things like this because any time someone points out the horribly grindy nature of gathering materials, especially things like pharmaceutical isolators where you'll only need a single HGE to get enough to finish a ship but you can literally go multiple days of actively searching without finding any at all, you'll get people barging into the thread telling you "it's not so bad, as soon as you find one you can just relog at it and never have to worry about them for a while" or "just go to jameson's cobra and run around the beacons a bunch of times" and so on.

I'd like the game to be less grindy legitimately, but while these semi-exploits exist the devs are just happy to sit on their hands. The epitome of "let's not fix this bug because a workaround exists".
 

Deleted member 182079

D
Frontier have to provide something even more expensive than a Fleet Carier for end game exploiters?
That won't happen though, and especially the DLC shouldn't be hidden behind a credit wall to make sure enough people actually buy it since that can be a turn off - plus the content matter doesn't lend itself well to it anyways. I thought base building could've been that new credit grind but turns out it's off the cards so players pre-grinded for it for nothing:)
 
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