Any compensation incoming for non-exploiters?

We are talking here about a game. I PLAY this game for my entertainment & mine alone. I choose to play as a lone wolf (albeit in a PG) & do my own thing all of the time.
I have little or zero effect on anyone else's gameplay as I very very rarely end up in the same system as anyone else anyway.
There are numerous ways to make extra credits in this game, some I use, some I don't....my choice!
Some intended gameplay, some 'bugged' gameplay....still my choice!

You're entitled to play the game how you wish, as is the OP. But please don't then come on a forum, as the OP has, telling me 'I'm playing the game wrong, 'I'm an exploiter' 'I'm a cheater' 'I should be punished'........just play the game your way.

Whether you choose to acknowledge it or not, this is a multiplayer only game and 'just play the game your way' has limits because of this fact.

The OP is at least as entitled to their complaints as you are to your gameplay.
 
Not sure how discussing whether players should be rewarded for not cheating is "having a say in how others spend their game time".

And when a PvP'er next asks for commanders who do NOT combat log get a rebuy reduction of 50% to incentivise honest play and stay in the fight, I will remember to be AGAINST the idea because "I don't want pedantic soupnazis dictating" my game or something.
Im not the pvp guy your looking for!
But seriously, i dont gank or grief or even organic pvp except against fully capable and willing opponents.
In this sphere of the game there is no logging, menu/combat or otherwise.
Two combatants, or two wings agree to fight, thats it, if you win you win, if not you learn something for next time. No harm no foul, we just enjoy combat.
 
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Deleted member 182079

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On Dav's Hope, had an interesting experience last night there. I visited because I noticed the security notice on Inara, not to grind mats.

I did relog it for mats in the past though so I'd be a massive hypocrite if I was to decry it now.

What I found interesting though is I observed various Harmless noobs who could barely get their SRV out of their ship, or respond to my warnings that gankers are about, but they already knew about the location (but they also didn't know how to relog properly so kept ending up in my instance with no mats). One was flying an Anaconda.

I also got attacked by initially one, then two gankers. We sparred a little, which was a lot of fun incidentally, until we went out separate ways with a cordial o7 / ZO.

All the while gank victims were somewhat abusive over comms and just wanted to be left alone exploiting away.

Got to say, it was the players who attacked me that I'd rather share an instance with again.
 
It's not always black & white
If it's against the rules of a game, it is.
No, it isn't ... let me give you two combat logging examples ...
A) Player is rubbish at combat and knows it. CBA learning to "Get Gud". Plays in a private group, let's say for example it's Mobius a strictly PvE group, but this player goes around attacking players. If he starts losing the battle, combat logs.

B) Player is playing in open. Is peaceful and good natured. Is a young person and new to the game. One day, starts getting spawn camped by a group known for new player harrassment. This happens one time too many, and he combat logs.

In your Black & White book, both are just as guilty. I say they aren't because it's not always black & white.

The only reason Frontier made combat logging against the ToS is because crybabies that like to gank players shouted very loudly.
 
takes some special balls to ask for or expect a reward for doing the right thing. don't you think?

the meek shall.......

that's not you.
pat yerself for patting yerself....
 
Maybe people are just sick of a development strategy that mistakes a soul sucking grind as game content

Yeah, I question that though. People, as far as I know, have constantly moaned about grinding for mats for engineering but they’ll happily sit shooting other rocks, for hours on end, for great financial gain. In the end, shooting rocks for mats or credits, for hours, is the same grind.
 
Maybe, but looking at the history of this game, who could blame a pvp or other gamestyle player for earning a couple of years rebuys through two hours of doing something they hate, instead of doing weeks of something they hate?
 
What I found interesting though is I observed various Harmless noobs who could barely get their SRV out of their ship, or respond to my warnings that gankers are about, but they already knew about the location (but they also didn't know how to relog properly so kept ending up in my instance with no mats). One was flying an Anaconda.
Gotta be said, just sitting over dav's hope in open (or even just hiding 10km away in an SRV and dimissing your ship - nobody will ever find you) just to stop people being able to relog sounds like a hilariously mean move. It's only a shame that it'd also mess up people arriving there for the first time.

But still, Dav's isn't even the best way to get materials any more, all the harmless people showing up there are literally people who've googled up guides that pre-date material traders.
 
Maybe, but looking at the history of this game, who could blame a pvp or other gamestyle player for earning a couple of years rebuys through two hours of doing something they hate, instead of doing weeks of something they hate?
So they do one grind to avoid another? Makes no sense, particularly when credits won’t engineer your ship.

It seems to me that people are content to do hours of mining for large payouts because credits are more tangible than engineering mats.
 
So they do one grind to avoid another? Makes no sense, particularly when credits won’t engineer your ship.

It seems to me that people are content to do hours of mining for large payouts because credits are more tangible than engineering mats.
I was mainly talking about pvp players like myself.
Engineering is a seperate grind that most serious players have long since completed.
After that its just rebuys.
Theres no payment for a pvp player just endless rebuys.
 
I was mainly talking about pvp players like myself.
Engineering is a seperate grind that most serious players have long since completed.
After that its just rebuys.
Theres no payment for a pvp player just endless rebuys.

So when you said:

Maybe people are just sick of a development strategy that mistakes a soul sucking grind as game content

If you weren’t talking about grinding for mats, what is the other soul sucking grind you’re talking about?
 
Yes, because they are both cheaters.
No, they aren't.

I don't accept that someone who forces an exit out of a combat situation is "cheater" just because gankers say they are.
The ONLY reason Frontier made it against the ToS is because the gankers threw a tantrum.
Fork the gankers, they can go do one.
 
So when you said:



If you weren’t talking about grinding for mats, what is the other soul sucking grind you’re talking about?
I'll be completely honest here, I'm in this game since launch and overwhelmingly the whole construct of content has been grindy as hell since day 1.
What keeps me here?
The flight model, plain and simple.
I love pvp in this game, oh and the sound engineering, but the rest of it has basically been a fairly unenjoyable means to an end.

If you want to competitively pvp in this game you are forced at every juncture to spend your time doing all sorts of crap you would rather not do.
Matt grinding, engineering, mining for rebuy credits etc,etc.
Its just the way its always been.
My squad trains hard and often which entails half a dozen rebuys in any session.
60 million , without any way to earn credits for pvp.
For people like that a couple of hours ssd mining sounds terrific.
 
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No, they aren't.

Both players in your example are using out of game/character means to influence in-game events to their advantage, contrary to intended gameplay. They are archetypal examples of cheaters.

I don't accept that someone who forces an exit out of a combat situation is "cheater" just because gankers say they are.
The ONLY reason Frontier made it against the ToS is because the gankers threw a tantrum.
Fork the gankers, they can go do one.

Even if this were true, it would be completely irrelevant.
 
No, they aren't.

I don't accept that someone who forces an exit out of a combat situation is "cheater" just because gankers say they are.
The ONLY reason Frontier made it against the ToS is because the gankers threw a tantrum.
Fork the gankers, they can go do one.
The only thing I would question, is why - if they want to enjoy the game without unwanted attention - are they in open in the first place? There is nothing 'special' about the mode, barring the opportunity to meet randoms, some of whom are brilliant - others not quite so 🤷‍♂️

Player awareness of the benefits and drawbacks of all modes should be made much more transparent, and clarification of the results of player choice given. Then, if someone is playing in open and gets detonated by another player they wouldn't have recourse to come here and complain. (not saying they wouldn't anyway!)
 
I'll be completely honest here, I'm in this game since launch and overwhelmingly the whole construct of content has been grindy as hell since day 1.
What keeps me here?
The flight model, plain and simple.
I love pvp in this game, oh and the sound engineering, but the rest of it has basically been a fairly unenjoyable means to an end.

If you want to competitively pvp in this game you are forced at every juncture to spend your time doing all sorts of crap you would rather not do.
Matt grinding, engineering, mining for rebuy credits etc,etc.
Its just the way its always been.

Ok, don't get me wrong, I'm not criticising you but here is what I conclude from what you tell me.

Your perfect game would be to take the basics of ED.

Strip out all other activities such as mining, exploring and trade because (in your ideal game) the act of PvP would generate progression that then provides the rewards. So, you kill 10 other players, you get access to better weapons for example. Rebuys are eliminated because, well, pointless. There is no in game currency. This leaves you with a solely PvP based mechanic, no need for anything else. Whilst we're at it, strip out 99% of the systems in the game. You're not interested in exploring and how many systems do you need to PvP in? One, I imagine.

So you have this game. No rebuys, no currency, ship kills gives you progression and access to better equipment. You can now log-in for hours a day and complete one simple task. Kill as many ships as possible to earn progression. That is it. Kill ships, then kill more. When you have done that, kill some more. Once over that hurdle, you go on to kill some ships. This opens up the door for you to be able to kill some ships. Now you're in a much better position to kill ships.

Each to their own and I can see how some may find that attractive but to me, it sounds like the biggest grindfest possible. One man's meat is another man's gravy. I'd last about 20 hours max in a game like that.
 
Hello fellow commanders. The instantly replenishing LTD subsurface deposits mining frenzy is just the cherry on top of the general mining rewards fiasco (compared to other activities).
FDev trying hard to patch it, is a clear testament that its is NOT intended gameplay, and taking advantage of non-intended gameplay for personal benefit is the DEFINITION of exploiting.

So, as a loyal player with over 5500 hrs of non-exploitative gameplay and with hundreds of game extras purchased, I think I am entitled to ask a simple question to the developers:
Is there any compensation incoming to the people who chose to forfeit a tremendous in-game advantage and didn't exploit?
Or even, is there any penalty incoming to the ones who did exploit, and for example, earned themselves in a few days the luxury of buying and sustaining an FC for life?

I would really like to see FDev here not following the real life example that rewards exploiting and penalizes good ethos.
Thanks for your time.

What should you get compensated for? This is a standard game design in this game. stuff is restored all the time.... once you return to location. Do no forget, it also get "restored" if another player have been there to collect the stuff...

Have you unlocked any Guardian modules? f so, did return to the same site to get the guardian blueprints? or did you fly to a new site once you have collected the blueprint? Because if you did any sort of relog/etc to reset the location you where at, you where CLEARLY exploiting the game.


Have you tried to unlock the Class 4 Corrosive Cargo rack or Meta Alloy hull reinforcement rom the tech brokers?
How did you collect he Meta alloys? did you sit a station waiting for it to be replenished? Or did you visit a Barnacle forest? If you visited a Barnacle Forests, how many did you visit, as once depleted, there will be no more new meta alloys until you refresh the instance. ie, relogg, and thus explointing the game...




Shall we go on with how this basic mechanic to "restock" play area is built around refreshing the instance in many different ways.
 
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