I am absolutely not saying this.Ok, don't get me wrong, I'm not criticising you but here is what I conclude from what you tell me.
Your perfect game would be to take the basics of ED.
Strip out all other activities such as mining, exploring and trade because (in your ideal game) the act of PvP would generate progression that then provides the rewards. So, you kill 10 other players, you get access to better weapons for example. Rebuys are eliminated because, well, pointless. There is no in game currency. This leaves you with a solely PvP based mechanic, no need for anything else. Whilst we're at it, strip out 99% of the systems in the game. You're not interested in exploring and how many systems do you need to PvP in? One, I imagine.
So you have this game. No rebuys, no currency, ship kills gives you progression and access to better equipment. You can now log-in for hours a day and complete one simple task. Kill as many ships as possible to earn progression. That is it. Kill ships, then kill more. When you have done that, kill some more. Once over that hurdle, you go on to kill some ships. This opens up the door for you to be able to kill some ships. Now you're in a much better position to kill ships.
Each to their own and I can see how some may find that attractive but to me, it sounds like the biggest grindfest possible. One man's meat is another man's gravy. I'd last about 20 hours max in a game like that.
I play organized competative pvp, no ganking or pk outside of pre arranged matches.
I know this is a niche playstyle but , its the only skill based competitive pvp available in game that uses in game assets, ie non cqc.
Its credit heavy, and not supported by any in game mechanic or progression.
For me and many others wing battles are the pinacle of fun that can be had in the game and at the higher, more competative level of this style it is also the highest pilot skill tier that can be encountered.
To be able to keep this type of playstyle viable costs a lot of time, commitment and credits.
I dont try to dictate anyone elses way of playing, but without a reasonable balance of earnings for the various pursuits, ie mining,trade,explo, combat, what is wrong with minimising the amount of time people must spend doing things they dont want to do so they can continue to enjoy the aspects of this GAME they do like?