General Update the Crime and Punishment to not be to heavy towards PVE

When the crime and punishment update came out years ago, it seemed ok for the people that wanted to force other people in fighting. It was more hoops and just some extra money for them to spend but nothing to really detour them. After doing scan planets, illegal salvaging and other acts to NPCs, it seemed the mission really wasn't worth the hassle. It has been around 2 years later and I remembered being ok with scanning and illegal salvaging so I went an did it, then I remembered why I stopped.
The hassle for doing crime to NPC or PVE should be less than PVP. The time and money is irritating and if I'm "working" for another.

This is related to another user sentiment:
 
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What are you talking about, I do 10-20 scan missions a day. The bounties and loss of rep is just part of doing business. Learn how to use it to your advantage and/or how to mitigate the effects. A trip to the IF or switching ships is not that hard.
You are breaking into somebody else's place and want to have no consequences? You know that then you do your illegal scan you do negative bgs work for the faction controlling the asset? It's just fair that they put a bounty on your head and like you a little less after every scan.
 
What are you talking about, I do 10-20 scan missions a day. The bounties and loss of rep is just part of doing business. Learn how to use it to your advantage and/or how to mitigate the effects. A trip to the IF or switching ships is not that hard.
You are breaking into somebody else's place and want to have no consequences? You know that then you do your illegal scan you do negative bgs work for the faction controlling the asset? It's just fair that they put a bounty on your head and like you a little less after every scan.

While that felt a bit harsh at first glance, after some though I decided it wasn't. Combat players are always asking for things like piracy and other criminal activity like smuggling to be given a more realistic treatment, better rewards and possible targets and etc, but the minute FDEV applies proper punishment it's all complaints. You can't have a criminal career path without having a proper punishment path otherwise the entire thing is pointless, regardless of whether its NPC or player piracy. Do the crime, do the time!
 
While that felt a bit harsh at first glance, after some though I decided it wasn't. Combat players are always asking for things like piracy and other criminal activity like smuggling to be given a more realistic treatment, better rewards and possible targets and etc, but the minute FDEV applies proper punishment it's all complaints. You can't have a criminal career path without having a proper punishment path otherwise the entire thing is pointless, regardless of whether its NPC or player piracy. Do the crime, do the time!

If the C+P is done even handedly where it opens pathways but closes others, then no criminal player can complain. Maybe the OP should get with the Kumo R5 bonus, where all bounties, assaults and murders within the Kings domain are nullified.
 
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I'm in a RES.

A stray shot of mine hits an NPC.

A few seconds later the NPC gets blown up by another NPC.

I get notoriety.

I, a player who plays exclusively in Solo, am having my game mucked about by a feature whose purpose is to discourage griefing in Open. I don't much appreciate that.

I presume that this is done to maintain the fiction that players are in some way no different from NPCs, which is nonsense - we're members of the Pilots Federation and they're not. Notoriety should be a punishment insisted on by the Pilots Federation for crimes against their members only.
 

Deleted member 192138

D
I'm in a RES.

A stray shot of mine hits an NPC.

A few seconds later the NPC gets blown up by another NPC.

I get notoriety.

I, a player who plays exclusively in Solo, am having my game mucked about by a feature whose purpose is to discourage griefing in Open. I don't much appreciate that.

I presume that this is done to maintain the fiction that players are in some way no different from NPCs, which is nonsense - we're members of the Pilots Federation and they're not. Notoriety should be a punishment insisted on by the Pilots Federation for crimes against their members only.

A useful lesson in trigger discipline.
 

Robert Maynard

Volunteer Moderator
It was implemented to give consequences to your actions. you should not be going around hitting "innocent" ships. plain and simple, what justifies you to be above the law?
That the game considers that the "last CMDR to hit an NPC gets the kill" was introduced due to a significant number of complaints that NPCs were kill stealing (by landing the last shot on the target before destruction and therefore being credited with the kill, with the player losing out). That this also works for what could be a single inadvertent shot on friendlies could be considered to be an oversight in implementation.
 
It was implemented to give consequences to your actions. you should not be going around hitting "innocent" ships. plain and simple, what justifies you to be above the law?

I have never yet deliberately shot at a Clean ship. If a pilot, NPC or otherwise, is dumb enough to fly into my line of fire, that should be on him, not me.

And Notoriety wasn't the law until complaints about griefers and gankers pushed the devs into introducing a Crime and Punishment system. Who thinks they did a good job? Not me flying around in Solo, for sure.
 
And Notoriety wasn't the law until complaints about griefers and gankers pushed the devs into introducing a Crime and Punishment system. Who thinks they did a good job? Not me flying around in Solo, for sure.

Of course you don't think they did a good job. You don't understand why it was implimented in the first place. It wasn't all about players attacking other players illegally.
 
Notoriety and ATR were implemented specifically to put a damper on people commiting mass cop murder for the BGS, which can absolutely be carried out in solo.
I take your word for it. Still, I've had Notoriety on a couple of occasions, and never for killing a cop; so if stopping cop murder was the devs' aim, they have lousy aim.
 
I have never yet deliberately shot at a Clean ship. If a pilot, NPC or otherwise, is dumb enough to fly into my line of fire, that should be on him, not me.

And Notoriety wasn't the law until complaints about griefers and gankers pushed the devs into introducing a Crime and Punishment system. Who thinks they did a good job? Not me flying around in Solo, for sure.
SMART ROUNDS. just the job for this situation...description as stolen off inara:

Smart Rounds for Cannons, Multi-cannons
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
MODIFIERS
NO DAMAGE TO UNTARGETED SHIPS
 
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Here's some reading that might be useful.

C and P FAQ: https://support.frontier.co.uk/kb/faq.php?id=423

Ed Lewis' OG thread: https://forums.frontier.co.uk/threads/crime-and-punishment-in-beyond-chapter-one.407608/

Some hotness from Ed's thread:

Essentially, the new crime and punishment system will add appropriate consequences for criminal activity, make the crime system more legible and easier to understand, there will be new rules for bounties and fines, and new rules for respawning after ship destruction.

This isn't to say the C and P scheme doesn't have issues, it does, but those issue do not come for it being designed to deter so called "PvP griefing."
 
Well, like I said, I was talking Screemonster's word for it. (Hit wrong button more to follow).

Screemonster is right. He said, "put a damper on people commiting mass cop murder." Not stop it, like you said. See the difference?

C and P does exactly as Scree described.
 
Well, like I said, I was talking Screemonster's word for it. (Hit wrong button more to follow).
Yes, I'm a bit hazy on the introduction of all of this because I was playing as a strict non-combatant until some time after the Crime and Punishment was introduced.

Still, I stand by my original complaint: getting Notoriety because an NPC flies across your line of fire is stupid; still, it doesn't happen very often so the fix is to give the first level of Notoriety only for the second kill in, say, four hours in-game time. At any rate long enough to discount accidents, short enough for the change not to be easily exploitable.

Screemonster is right. He said, "put a damper on people commiting mass cop murder." Not stop it, like you said. See the difference?
By any chance do you pick nits for a living? :p
 
The real thing that trips up lawful players about notoriety is that they're not used to being wanted. Once you know how to handle the little inconvenience that is a bounty on your head, it's... really not a hindrance at all. Even notoriety isn't a big deal. You know what you are when you're notorious in a clean ship? Clean, that's what.

If anything it's easier to be wanted than it used to be before the C&P update. Sure, you could duck an assault charge by laying low for ten minutes, but if you got pinned with a murder then you had to skip town for at minimum 24 hours. No changing into a clean ship either - if you whacked a clean ship, then as far as missions in that system were concerned you were done for the day.

A couple of weeks ago I stacked 80 kills worth of civilian massacres. Under the old C&P system I'd still be wanted in that system in every ship. I'd be completely persona non grata, even if I showed up in my hauler. Even interstellar factors didn't let you wipe the slate clean. As it happens, I didn't score any notoriety since they were mission-related kills, so I just switched ships and went about my business, and next time I was in a system with an IF I paid the 400k (a pittance compared to what I got paid for the jobs) and apart from the rep loss I was gucci. If anything there's less consequence to crimes now.
 
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