ANNOUNCEMENT Fleet Carriers Update - Patch 3

Any mats except 2-3 exact names will drop on ANY laser mining with a chance. Also there are 2-3 mats wich drop ONLY on laser mining.
If you have 3 lasers and 15 limpets it will take 2-3 evenings to make ALL mats full just doing any rocks. Preffer "high mats" though. High mats spawn upto 6 mats per rock. Low mats spawn 0-1.
Ok, I see. Never used laser mining for mats but, will try. >> Still doesn't eddb though... And do I really want to mine for random mats when all I need is polonium for example???
 
The only role you do in supercruise is explore, all others dont ..so those hazards would impact them.

For supercruise / ftl ...we have new supercruise / ftl hazards that can be created because hyperspace is whatever we want it to be since it's not real. Perhaps there are hyperspace anomalies that occur for whatever reason we want to imagine. Perhaps there are hyperspace reactions to certain levels of travel (yes, that's something stolen from startrek). There are literally an infinite number of ways you can add hazards to hyperspace travel since we're not limited by known observed physics there.
I think....if FC sits in system more then 8 hrs it will start spawning pirates and thargoids signal sources... that would be ok for boring people - just jump in and pew-pew. Also they could start interdict heavily.
 
Ok, I see. Never used laser mining for mats but, will try. >> Still doesn't eddb though... And do I really want to mine for random mats when all I need is polonium for example???
Go that systems, do full FSS scan, upload your game logs to eddb/edsm. Next time anybody will do search they will find those systems. That how it works. You share your fly log so others can search.
 
I'm not against the suggestions in principle, just that the application of such refinements would need far more attention to detail than currently exists in the game to work as intended :)

Considering the bar is underground for attention to detail when it comes to income and game balance currently, that's not much of a valid argument.

All that's needed is "can i do xyz in the game and make millions per hour and repeat the action infinitely and never die?" If the answer is yes, it needs to be rebalanced until the answer is no.

You just keep adding hazards or use-costs until you've balanced the game in a way that forces rich veteran players to still use low tier ships when doing low risk activities and even entices them to use mid/low tier ships for the harder activities just to try and eek out more profit by not running their high cost but more capable ships.

None of that would impact casual / newbie play in safe systems doing existing safe activities. They just wouldn't be able to get rich doing them nor play with the top end stuff without going broke.
 

rootsrat

Volunteer Moderator
Quite the rude way to go about it, coming from a volunteer mod.

Again, what of those that are clean of the whole thing? Same deal, 'Tough?' They didn't cheat, so why would they have to suffer, as well?
And, as I've stated earlier, with all the assets aboard the carrier end up getting sold off anyway, for most that'd still be enough to buy another carrier twice over; Literally nothing would change: The rich stay rich, the poor get boned.

My role on these forums has nothing to do with my opinion of people who exploit the bugs in the game.

The people who did not exploit the bug have nothing to worry about. It's up to FDEV to come up with the way to clean this mess up. Only I don't think they consider this a mess...
 
Considering the bar is underground for attention to detail when it comes to income and game balance currently, that's not much of a valid argument.

All that's needed is "can i do xyz in the game and make millions per hour and repeat the action infinitely and never die?" If the answer is yes, it needs to be rebalanced until the answer is no.

You just keep adding hazards or use-costs until you've balanced the game in a way that forces rich veteran players to still use low tier ships when doing low risk activities and even entices them to use mid/low tier ships for the harder activities just to try and eek out more profit by not running their high cost but more capable ships.

None of that would impact casual / newbie play in safe systems doing existing safe activities. They just wouldn't be able to get rich doing them nor play with the top end stuff without going broke.
Nah, just need true economy. If demand says 10000 it should be like carrier do - 10000 and out. No more buys.
However, in addition they need to make more convenient prices search. For example "in-ship" mail slots present in any ship and not controlled by people. Meaning, any data from system A to B can be transfered by ships only into mail slots. So If commander flies from A to B then anybody in system B may immediately know prices for A.
 
Go that systems, do full FSS scan, upload your game logs to eddb/edsm. Next time anybody will do search they will find those systems. That how it works. You share your fly log so others can search.
Go that systems, do full FSS scan, upload your game logs to eddb/edsm. Next time anybody will do search they will find those systems. That how it works. You share your fly log so others can search.
edsm should have all of my logs as they get sent from eddiscovery. But, just to be sure, how would I upload game logs to eddb/edsm?
 
Considering the bar is underground for attention to detail when it comes to income and game balance currently, that's not much of a valid argument.

All that's needed is "can i do xyz in the game and make millions per hour and repeat the action infinitely and never die?" If the answer is yes, it needs to be rebalanced until the answer is no.

You just keep adding hazards or use-costs until you've balanced the game in a way that forces rich veteran players to still use low tier ships when doing low risk activities and even entices them to use mid/low tier ships for the harder activities just to try and eek out more profit by not running their high cost but more capable ships.

None of that would impact casual / newbie play in safe systems doing existing safe activities. They just wouldn't be able to get rich doing them nor play with the top end stuff without going broke.
I have a little over 1 billion on 2 of my accounts and just under 700 million on the 3rd. So not exactly bathing in credits anywhere :)

Interesting: "All that's needed is "can i do xyz in the game and make millions per hour and repeat the action infinitely and never die?"" always appears to be answered by the statement "You only die if you choose to" which has always given me a chuckle... Even in 'super safe' exploring an error with a White Dwarf or Neutron star can take you to the rebuy screen, a moments lapse in attention landing on something hard and with gravity can be 'fatal'...

The only negative to your "Rich Veteran" (are you one?) player scenario, is that your system appears to be biased for only those, not the aspirants - or I've misunderstood 🤷‍♂️

It so often appears to me that folk who are getting bored with the game wish to change it to something that meets their own 'ideal' - often discarding the 'non-vets' as something that needs to be scraped from the sole of their shoe... Yet it is the continuing intake of 'fresh meat' that is needed to keep this old bucket of bolts rattling the servers :)
 
edsm should have all of my logs as they get sent from eddiscovery. But, just to be sure, how would I upload game logs to eddb/edsm?
Have you tried clicking the:
Image2.jpg


To ensure that everything is synched?
 
Right - OK. But, that's only needed when I discover without having eddiscovery open though. If I am discovering with eddiscovery open, all of my logs go yo EDSM automatically. Also, I can go into edsm and see all of this data so I know its there but, eddb.io doesn't help me out to list planets near me in deep space.

Still - thanks for taking the time to reply...
I DID notice that I didn't have the "Share flight log?" settingset to "ON" for open to public though....
 
True in-stations supply & demand would fix all complies. As nobody will be able to mine & supply infinite minerals. Other activities will look better then. However, still need some extra payouts for combats >: I would say thargoids should be 10 mils at least. Or even scaled by hearts number. Like 5 mil + 1.2mil per heart it has.
 
Even in 'super safe' exploring an error with a White Dwarf or Neutron star can take you to the rebuy screen
To this day, White Dwarves give me the willies. It's the only thing in the game that scares me. Get pulled by a purple haired CMDR in an FDL? Game on, CMDR. But jumping into a system with a White Dwarf? Immediately get sweaty palms and the heart rate goes up. Years ago, I didn't reallize that the exclusion zone on White Dwarves was as big as it is. And as I was traversing the star to make the next jump, I got caught in the exclusion zone just "underneath" one of the plumes. It sucked me in and dropped me in to normal space. I fought and fought and fought and 10 minutes later finally Kilo Bravoed. I lost almost three months of data and was a good five digits away from the Bubble.

I hate White Dwarves.
 
To this day, White Dwarves give me the willies. It's the only thing in the game that scares me. Get pulled by a purple haired CMDR in an FDL? Game on, CMDR. But jumping into a system with a White Dwarf? Immediately get sweaty palms and the heart rate goes up. Years ago, I didn't reallize that the exclusion zone on White Dwarves was as big as it is. And as I was traversing the star to make the next jump, I got caught in the exclusion zone just "underneath" one of the plumes. It sucked me in and dropped me in to normal space. I fought and fought and fought and 10 minutes later finally Kilo Bravoed. I lost almost three months of data and was a good five digits away from the Bubble.

I hate White Dwarves.
Yeah the excl zone is big and tricky. I can jump white dwarves but only would do as a last resort before calling in the Rats.
 
Yeah the excl zone is big and tricky. I can jump white dwarves but only would do as a last resort before calling in the Rats.
I was down at the "bottom" end of the galaxy scouting HIP's and one of them was only reachable by neutron boosting. Well along the way, the ship's computer had put a white dwarf boost on the path.

What did I do?

Throttled down, reversed course, synthesized a jumponium boost and yeet skeeted on out of there.

Not today White Dwarf. Not today.
 
To this day, White Dwarves give me the willies. It's the only thing in the game that scares me. Get pulled by a purple haired CMDR in an FDL? Game on, CMDR. But jumping into a system with a White Dwarf? Immediately get sweaty palms and the heart rate goes up. Years ago, I didn't reallize that the exclusion zone on White Dwarves was as big as it is. And as I was traversing the star to make the next jump, I got caught in the exclusion zone just "underneath" one of the plumes. It sucked me in and dropped me in to normal space. I fought and fought and fought and 10 minutes later finally Kilo Bravoed. I lost almost three months of data and was a good five digits away from the Bubble.

I hate White Dwarves.
Zoom ur scanner to the middle (1 click before last zoom in expo mode). And drive 25% like. Hate it too though. Always break Mid-ships there like Phantom, ok with Conda.
 
Back
Top Bottom