ANNOUNCEMENT Fleet Carriers Update - Patch 3

THIS is the problem with a weekly upkeep fee - our carriers cost us credits regardless the state of the game and our ability / desire to play it. If I were to quit today out of frustration and go back to Space Engineers, my carrier will still be burning through my credit balance. At the very least, upkeep costs should be suspended when Frontier has acknowledged known bugs and their plans to release a future patch (coming up on #4) to fix those bugs. A taxi driver can't charge me for the time it takes to change his flat tire, after all.
Exactly... a while a ago wrote in our german ED-Community (elitedangerous.de) about the carrier upkeep, it's values and what will happen, if mining gets a nerf. Everyone was fine with the upkeep, considering mining was a reasonable way to ensure the upkeep for a year in some time - and than to switch to the fun activities. But now my fear has come true. We got the still way to high upkeep and have been robbed of our income source - after we accepted the upkeep concept. Was this already planned by FD?
 
i think im done with this game till the devs understand the word balance ... so might be for good because they should be rebalancing combat in the sense that the bounties should be higher or the pay for the missions should be afterall if u make mistakes and lose your ship the insurance could be around 47mil like my cutter and all i could make was a couple million at best ....#notworth
I do threat 7 signal sources missions in my python with no rebuy risk, it would be very difficult to pop in a Cutter...
Look at the rebuy - 47 mill? Even my PvE Cutter is 57 mill rebuy... CZ one is 66 mill...
Balance in this game doesn't exist, thankfully... I'd hate earning 1 bill/Hr just blowing up poor pirates in a Haz RES :)
 
Is Space Engineers any good i am looking for an alternative to this bag of fetid dingoes kidneys
I absolutely LOVE Space Engineers! My #1 complaint is that it's a lonely galaxy solar system. The player has space legs, but only the player. All NPC ships and stations are automated.

EGS is an alternative, but I'm not a fan of the dated graphics...
 
I absolutely LOVE Space Engineers! My #1 complaint is that it's a lonely galaxy solar system. The player has space legs, but only the player. All NPC ships and stations are automated.

EGS is an alternative, but I'm not a fan of the dated graphics...
Thanks for that i will take a look
 
However, with this update, it seems to me that it's working as ED wanted it to.

If we had a clue how Fdev moves an issue from an identified problem to a specified solution, then we`d be able to comment and discuss, but sadly its all speculation over and above the general assessment of "not particularly well".
 
Exactly... a while a ago wrote in our german ED-Community (elitedangerous.de) about the carrier upkeep, it's values and what will happen, if mining gets a nerf. Everyone was fine with the upkeep, considering mining was a reasonable way to ensure the upkeep for a year in some time - and than to switch to the fun activities. But now my fear has come true. We got the still way to high upkeep and have been robbed of our income source - after we accepted the upkeep concept. Was this already planned by FD?
The best situation for FDev - everybody buys a carrier, with a large percentage spending real $$$ for cosmetics (sheepishly raises hands), and then most players become frustrated with their carrier and decommission it, solving all the problems we currently have with too many carriers in the game, no effort required on FDev's part. It's a win-win for them!

It's the real-world money I spent on cosmetics that makes me particularly irked with the state of fleet carriers, though I guess that's on me for not having the patience to wait to see if Frontier would screw them up or not before dressing mine up..
 
The best situation for FDev - everybody buys a carrier, with a large percentage spending real $$$ for cosmetics (sheepishly raises hands), and then most players become frustrated with their carrier and decommission it, solving all the problems we currently have with too many carriers in the game, no effort required on FDev's part. It's a win-win for them!

It's the real-world money I spent on cosmetics that makes me particularly irked with the state of fleet carriers, though I guess that's on me for not having the patience to wait to see if Frontier would screw them up or not before dressing mine up..
We anarchists are harder to catch mine is wonderfully stock except for landing pads which are in tastefull pink along with my ships.weps and engine colour and all bought from earnt arx :)
 
It would be nice to hear, 24-hours after the event, from a Dev that had a hand in producing this mess, or from a Community manager, you know, managing the community... anyone?
The thing that annoys me most, particularly as it's not this patch or problem, it's every patch and every problem.

FDev's reaction to every problem is always the same, bury their head in the sand and hope it goes away by itself.

Only if it doesn't does somebody bother turn up, claim they are aware of the problem and have been working on it all the time.

And in the majority of cases it is something that shouldn't have gone wrong if they conducted any reasonable testing regime on a copy server, or listened to what they were told in player Beta testing.

That's years of this same pattern again and again. So while I don't agree with most of the salty comments made here, I can understand why they are made and can easily identify the cause as FDev just make the same mistakes in fixing issues and managing their player base again and again. It's madness to think that repeating the same mistakes endlessly will have any other effect than annoying and alienating more of your player base each time, but they keep trying.:ROFLMAO:
 

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I love this game but I have one question, with the state of the game and all its bugs and overkill nerfs and poor customer communication how the bloody hell is it still up and running. The only thing that works reliably is purchasing ARX mmmmm I wonder why that is
 
With the current state of things in and around Elite I wonder how many people will use their Space Legs to walk away from the game, well they'll try but Legs will probably be bugged to hell and walk in the opposite direction the player wants
 
Oh my god.

Abrasion blasters do not work.
Regular hotspots have hardly anything in them.

The following attempts have been made to try and fix mining exploits

Tuesday. Jun 9th, 2020. v3.7 Fleet Carriers Release
Wednesday. Jun 10th, 2020. v3.7 Fleet Carriers Release hotfix
Wednesday. Jun 17th, 2020. v3.7 Fleet Carriers Release Patch 1
Tuesday. Jun 30th, 2020. v3.7 Fleet Carriers Release Patch 2
Wednesday. Jul 15th, 2020. v3.7 Fleet Carriers Release Patch 3

As of now, Mining is still broken - worse than ever due to the abrasion blaster bug. Can we get some honest straight talking answers from Frontier on the following please.
1. What is the root cause for continual failure to update the code without breaking other functionality?
2. When was the last time your team conducted a design review?
3. What degree of testing was carried out for the FC patches?
4. As a testing principle, what extent of regression testing is carried out?

What has actually happened has been counter productive and detrimental to the reputation of the game, and credibility of the development team. If it has not already happened, this issue should have already been escalated within Frontier. What we are looking at is a remarkably poor record of quality, and seeming disregard for the player base.

We have seen AAA games companies have their reputation blown to pieces in recent years. EA - gambling mechanics, Bethesda - Fallout updates that exploit users commercially, Ubisoft - ethical standards.

Frontier are building a reputation for:
a) Lack of quality, case in point this latest patch
b) Disregard for users - i.e. making them test the game instead, in effect.
c) A consistent trait it would seem, of a) and b) suggesting Frontier management do not genuinely care about this game being updated with the required quality standards.

Essentially players will remember the mistakes that have been made. Frontier is shooting themselves in the foot, in favour of hitting targets. However hitting the delivery target (presumably as resources HAD to roll off to other work) was the wrong call. The lack of care and attention paid to ED is unsustainable.

It is a shame frankly, as post FC release, new players were increasing. Instead of capitalising on this, Frontier have continued to give ED the lowest possible priority in terms of quality, evidenced by what can be reasonably argued as indefensible quality issues.

In conclusion, I hope a patch is being worked on. Today, for the first time, I considered stopping playing this game completely. ED does not match up to it's peers. Although it might be unpalatable, if Frontier insist on continuing with 'business as usual' for this game, IMO the intellectual property rights should be SOLD. Frontier might as well cash in on a game they are fantastically disinterested in, instead of continually alienating long term users. A buyer may have passion for the game, a motivation to give the user base at least some kind of respect in terms of quality expectations, and innovative ideas to shore up the inaccessible nature of parts of the game, and antiquated in-station visuals which rather too faithfully recreate the Frontier (Elite II) experience on 16-bit machines.

Own this - or sell the game to someone else. This is not right.
 
reading between the lines, I'm beginning to think most of the devs who actually understand how the backend works have left and we now have the junior developers who've suddenly become the lead developers running the show, hacking the code and not understanding how the butterfly flapping it's wings in China causes LTD prices to double on a public holiday.

They tried to play God, added a new element and things went wonky ... or the cynic in me says they wanted everyone to be able to afford to buy a carrier so they made it easy, got loads of people to spend real-world money on ARX and then "fixed" the bug, causing everyone to throw in the towel and decommission their carriers. But Frontier kept the ARX!

To be honest, the new world order of things where you (and 50 other carrier owners in the same system) buy Tritium (for example) and it goes out of stock (250k demand dropped to 10T in the space of 15 minutes while I was in one system last night) is much more like real life and sort of enjoyable .. we're at the point now where players really need to get out there and mine Tritium in order to keep the carriers alive.

The problem is, as I see it, mining is now completely broken. Mining single hotspots has been broken for months, 200 limpets fired and 0 return of the mineral that's supposed to be in the hotspot ... overlaps are now also just as badly broken ... and what's worse, the've snapped their fingers Thanos style and now there are no LTDs anywhere, it's as if they never existed (except of course everyone kept the trillion credit profits from mining them).

Someone needs to go through the change logs and revert a lot of this mess .... Someone else needs to spend some time re-learning how the economy metrics work in game and addressing those.

We're in a galaxy with billions of stars, millions of inhabitable planets and hundreds of billions of people living on those planets. Supply / Demand for various commodities needs to better tie in with those population levels .... or at least player levels in game!

just my 2c
 
I've been rambling almost constantly that the majority of workforce is on the new paid DLC, and a skeleton crew who drew the shortest straw is in charge of the live game right now. I can only hope that the Delayed Era includes much needed rewrites which will then hopefully trickle down (who am I kidding).

@KolramiRegressionTests welcome to the forum :) Username checks out with the post ;-) IDK how long you are in game, but if your forum age is of any indication, I think you will be terrified of the level of QA in Elite ;-))) And not in a good way :p
 
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