I have seen no compelling argument as to why the powerups are necessary, unless I'm just missing it.
You are missing it. That can't be helped ¯\(ツ)/¯
I have seen no compelling argument as to why the powerups are necessary, unless I'm just missing it.
You have typical mindset of a loser.
I'm prime example it can be done even with already established strong clique who mastered the system. I was 2 years late to the party you know.
As a newcomer doing very well I wasn't popular with some cqc elite players, there were some were even trying to bully me and make me quit.
So don't give me that "struggle of a new player" talk, please lol
I loved CQC from day one (it kinda reminded me old Quake Arena - nostalgia). In my first weeks I was being insta-killed again and again but I had determination and patience to learn and now I beat them at their own system.
CQC system is pretty cool once you grasp it and accept it. The game in terms of ships and weapons is pretty balanced.
What gives advantage is skill and experience - as it should be.
The game needs bug fixes more than anything. And more love from the FDevs.
Most of the CQC community doesn't follow the forums very much (I rarely read this forum either), which means this isn't a great place to ask.but the other key I have yet to see other people discuss here involves the specific skills required in order to even attempt becoming legitimately competitive
Yeah, I saw Blastard a few times... Musketeer as well. How come the latter isn't on your "Hall of Fame"?
You asked I repliedI'm not interested in the politics, just getting my ego stroked.![]()
CQC pvp is better than main game pvp, in my opinion. CQC is faster, and more experience/skill based, whereas it's mostly an engineering competition in the main game.
....though I still think the rapid cannon should have some degree of distributor draw....
Rapid Cannon nerf isn't needed. It's not OP weapon.