In Elite, this kind of interaction is entirely absent,
It is optional, not absent.
In Elite, this kind of interaction is entirely absent,
My apologies, I'm gonna lose my cool for just one second.To me a ganker is like someone who can't handle a challenge and only wants to play the game on "easy". Some like the one's that post here may be helpful and try and educate you "post-gank" but I suspect those are by far the minority and most just want to grief you and move on to the next lamb that can't fight back.
First, I have never attacked anyone for no reason other than defense, and I dont gank other players. Having said that, I play OPEN...why ?
- the added realism of having other live players
- the added danger that only other IRL players provide
- it adds life to the game, more ships, not just A.I.
- I play plenty of single player games, I dont play MMOs to play solo
- Im not scared of dying in a video game...at all.
While all of that sounds really cool, and probably a more fun game to play, unfortunately we have to play the hand (game) we've been dealt.If the only problem with playing in Open were a reasonable expectation of pvp, it wouldn't be a problem at all. If I wander into a war zone and get murdered by the opposing faction, that's on me. If I'm traveling through pirate territory without defenses, that's my bad. But if I'm chilling out in a beluga in Shinrarta Dezhra, a permit-locked, high-sec system, and a dude cruises in with an anaconda, blows me away for no reason, and escapes without consequences, I'm annoyed. If I'm in the home system of my powerplay faction and an enemy faction member can come up to me and assassinate me, I'm annoyed. Because those things make no sense in the framework the game has presented to me.
If someone has been issued a permit to a system, that implies that they can be denied that access if they break the rules. But there is no system for this to take place. If someone kills someone else in a permit locked system, they should lose that permit, at least for a while. Anything else is absolutely unrealistic.
If someone assassinates someone in the territory of a faction, they should lose access to that faction's territory for a significant period of time. There should be costs to actions like those, costs more severe than a few hours afk and a few thousand credits at the factor.
First, I have never attacked anyone for no reason other than defense, and I dont gank other players. Having said that, I play OPEN...why ?
- the added realism of having other live players. (Yes)
- the added danger that only other IRL players provide. (because the AI is crap and NEEDs to be buffed back up to their old dificulty. Or at least tweaked in some way that makes them behave a little more...dynamic. Also for the love of god stop letting the AI completely ignore some engineering effects vs. players)
- it adds life to the game, more ships, not just A.I. (better scenarios and NPC interactions would be nice tho, no more "we're the top 1% of all liners blah blah blah")
- I play plenty of single player games, I dont play MMOs to play solo. (unless you keep running into players who's sole purpose is to try with all their might to ruin your gameplay)
- Im not scared of dying in a video game...at all. (It's not about dying, it's about the B.S. that allows non-combative players suffer losses while PK'er players can get away with it and, in some games, praised for making you "drop the soap" and the "victims" are punished for not griefing others instead)
1v1 is not ganking.Excuse me for just one second, I'm gonna turn angry Ganksalot.
"Gankers just want weak targets". it's a garbage, delusional lie and you guys really need to knock it off and talk to an actual ganker. I'm so sick of hearing this trash.
Literally all the BEST pvpers in the game are gankers, and I do mean all of them. And occasionally, while in search of a legit fight, we'll interdict you in your paper asp and send you to a rebuy screen, then seconds after you die, fight to the death in an insane 1v1.
So like the op did, try talking normally to one of us instead of just making up some false narrative in your head and then spouting your hate on the internet.
You know nothing of gankers motives, you just get mad because you died and then make up.
If you think we're afraid of a challenge, go get all your buddies together and fight me. (I'm in Colonia right now but I'll be back in a week or so).
My apologies, angry Ganksalot disengaged.
1v1 is not ganking.
1v4 with the 1 being completely helpless against the 4, which are full on murdermachines which can alone already melt the helpless victim in less than 5 seconds as it is. 4 of them making it darn near instant.
So tell me what "ganking" means again?
1v1 is not ganking.
Same here.Co-op Thargoid hunting is something that's definitely on my to-do list, now that I've gotten (with my ganker friends' help and fleet carriers) engineers unlocked. Expeditions sound neat, too.
I can call a goose a television, but it doesn't make it oneUhh, if one player is in, let's say, a Krait with five fully g5-ed frag cannons with double shot & screening shell, and the other player is in a shieldless Type-6, I can tell you from experience that one player is going to the rebuy screen in about 20 seconds or less.
And it won't be the player in the Krait.
Most players, including gankers, would consider that a gank.
I can call a goose a television, but it doesn't make it one
It's not about dying, it's about the B.S. that allows non-combative players suffer losses while PK'er players can get away with it and, in some games, praised for making you "drop the soap" and the "victims" are punished for not griefing others instead
Don't get me wrong. I'd really love to PvP in this game. Buut...the C&P system is...And this is, once again, at the core of my interest in starting the thread.
I get that there are players who would prefer to be non-combatants, but - without meaning to sound lecturing at all - it seems that FDev have decided not to accommodate that desire, certainly not in any meaningful way, in the Open game mode.
It seems that the way Open has been implemented means that "anything goes," literally all the time. And even knowing that, it seems that players who are by choice non-combative still choose to play in Open, despite the risks.
This thread was started so I and others could better understand that line of thinking, and the goals of those who wish to participate in Open in that manner.
If I actively want to avoid that jazz, I'll use a pg or solo for rare engineering trips etc, cos then I can't even be bothered with interactions. Likewise if actually racing at Farseer or something, I'll use PG to remove distractions and focus on the task.
I've never really played World of Warcraft beyond a couple hours on a free account, but my understanding is that there's something called a "Warflag" or somesuch, and it's something that a player can turn on or off at certain designated locations. The flag itself is a toggle that allows them to participate in PVP. If it's "on", PVP can happen (much like Open play in Elite), whereas if it's off, the player cannot attack or be attacked by other players.
The big difference, of course, is that in WoW, regardless of your Warflag setting, you are in the same shared space as other players. I.e. you can go to the pub and do emotes together, or whatever the heck it is that people do in WoW when they aren't doing fetch quests (did I mention I only played a couple hours, LOL)
Anyways, for whatever reason, in Elite there's no ability to see other CMDRs randomly unless you're either playing in Open, or in a very large Private Group. Obviously, if you're in Open, the other players can PVP you if they want, and you can do the same. If you're in a PG, I suppose it depends on the group's rules, how strictly they enforce them, and how invested you are in continuing to be a member.
So anyways, yes I too take advantage of PGs and Solo mode when I'm working on progress that I don't want to put at risk. It's a game feature literally created for the purpose, at least as far as I can tell. I then take that progress - be it unlocking an engineer, whatever - and use it to upgrade my ship, which I then take to Open and engage in the rough and tumble of spontaneous emergent gameplay.
Well for one thing it feels like you're in a several-thousand tonne stadium-sized warmachine in some of those huge ships and there's no ugly orange. Every ship has their own unique cockpit/bridge designs. As for the flight model, eehhhhh there's a some to be desired. But it feels more proper sci fi and not sci fi trying to act realistic.Besides the stronger C&P, is combat in general more interesting in Star Citizen?
Just curious, even if so it would be no reason for me to jump ship...
doesnt matter what the ganking circumstances are. The "gankers just like easy targets" is just getting old and its nothing more than a delusional heap of trash that people that get ganked make up. Its so untrue and Im sick of hearing it.1v1 is not ganking.
1v4 with the 1 being completely helpless against the 4, which are full on murdermachines which can alone already melt the helpless victim in less than 5 seconds as it is. 4 of them making it darn near instant.
So tell me what "ganking" means again?
Im always down to do legit pvp with you if you want. All the disagreements aside, Id be happy to train you or just do some friendly fights with you. Add me in game if you're interested.Don't get me wrong. I'd really love to PvP in this game. Buut...the C&P system is...
I'm sorry, I've been spoiled by Star Citizen's method of in-game C&P and its jails gameplay.
Why can't Elite: Dangerous have this? I can't PvP in this game with the way it is now, it's so Fing boring. I Love big ship slugfests but some of those fights I've seen reach as long as 15-20 minutes for just one fight. And it's all just jousting, no nuance or any other way of doing so.