The Tritium issue is just the latest screwup from Fdev -
I'm not impressed over the last 2 years or so about all the unchecked bugs, ignored requests, or intentional unsavoury parameters that do not address the actual complaints players are concerned about -
For these and many other reasons I have taken a hiatus from Elite: Dangerous until someone sensible has taken control of the Management/Development issues that have rendered this excellent game unplayable for so many -
I'll keep checking the forums for updates on the improvement of the sometimes years-long unresolved player concerns -
Currently, I'm out in the middle of nowhere not wanting to triple my time mining for Tritium from the previously considered "normal" amounts that could have been gathered -
If I lose the Carrier due to no actual player-related fault but the ineptitude of the current management, that will be a game-ender for me -
There are plenty of other games of this genre out there that are more than happy to take care of the subscriber base by knowing that paying attention to what is needed is the way to keeping the business' doors open -
An unhappy player will not continue to support any game -
You're not a subscriber. Which is part of the problem. The other part is that you think whatever way you're playing, you should have the option to avoid certain game loops. That's never been promised nor should it be assumed. There are certain things you can do that avoid certain game loops, but there are some things that you can do in the game that will require certain game loops. Mining for resources and exploration should go hand in hand. There aren't stations to buy things out in the black. Certain resources are mining only. Certain things are intended to be limited and limitations by credit cost aren't as effective as limitations by time or by tediousness. The carrier is being limited in it's effectiveness by adding certain tedious steps and time consuming steps on purpose because fdev has no better way currently. They've made credits worthless and there are not currently any other mechanics they can utilize to balance things (as far as they care about balancing ...which is barely).
There are a lot of carrier owners currently who shouldn't be carrier owners. I welcome their abandonment of it or the game.
There are a lot of "explorers" who think racing across the galaxy and knit picking scenic spots is the way exploration should work. I also welcome their abandonment of the game as that becomes unhelped by carriers like they thought it would.
We're free to play however we want, but however we want isn't guaranteed to be a viable way to play. There are intended ways and unintended ways and if you play as it is intended, you'll find far less resistance to your actions by the game. If you choose to go off the beaten path, the game will resist you to varying degrees. That's working perfectly fine.
There's nothing wrong with mining rates of tritium or how easy it is to find tritium hot spots (even double overlapping ones aren't that uncommon). What's wrong is your expectation of how fast you should be able to travel across the galaxy (it should be slow).