after patch tritium

The Tritium issue is just the latest screwup from Fdev -
I'm not impressed over the last 2 years or so about all the unchecked bugs, ignored requests, or intentional unsavoury parameters that do not address the actual complaints players are concerned about -
For these and many other reasons I have taken a hiatus from Elite: Dangerous until someone sensible has taken control of the Management/Development issues that have rendered this excellent game unplayable for so many -
I'll keep checking the forums for updates on the improvement of the sometimes years-long unresolved player concerns -
Currently, I'm out in the middle of nowhere not wanting to triple my time mining for Tritium from the previously considered "normal" amounts that could have been gathered -
If I lose the Carrier due to no actual player-related fault but the ineptitude of the current management, that will be a game-ender for me -
There are plenty of other games of this genre out there that are more than happy to take care of the subscriber base by knowing that paying attention to what is needed is the way to keeping the business' doors open -
An unhappy player will not continue to support any game -


You're not a subscriber. Which is part of the problem. The other part is that you think whatever way you're playing, you should have the option to avoid certain game loops. That's never been promised nor should it be assumed. There are certain things you can do that avoid certain game loops, but there are some things that you can do in the game that will require certain game loops. Mining for resources and exploration should go hand in hand. There aren't stations to buy things out in the black. Certain resources are mining only. Certain things are intended to be limited and limitations by credit cost aren't as effective as limitations by time or by tediousness. The carrier is being limited in it's effectiveness by adding certain tedious steps and time consuming steps on purpose because fdev has no better way currently. They've made credits worthless and there are not currently any other mechanics they can utilize to balance things (as far as they care about balancing ...which is barely).

There are a lot of carrier owners currently who shouldn't be carrier owners. I welcome their abandonment of it or the game.

There are a lot of "explorers" who think racing across the galaxy and knit picking scenic spots is the way exploration should work. I also welcome their abandonment of the game as that becomes unhelped by carriers like they thought it would.

We're free to play however we want, but however we want isn't guaranteed to be a viable way to play. There are intended ways and unintended ways and if you play as it is intended, you'll find far less resistance to your actions by the game. If you choose to go off the beaten path, the game will resist you to varying degrees. That's working perfectly fine.

There's nothing wrong with mining rates of tritium or how easy it is to find tritium hot spots (even double overlapping ones aren't that uncommon). What's wrong is your expectation of how fast you should be able to travel across the galaxy (it should be slow).
 
So if I really push myself and mine like a pro, I could mine enough for a jump after an hour if I have managed to stumble into a system with the double tritium hotspot. Praise be !
Really it's 2 hours though because if my next jump does not have a double tritium hotspot im fubared. Luckly most systems have double tritiums spots right?
No offence, but it seems to me that you had two weeks to do hotspot hunting and exploration. Also, I have not tried just a single, for all I know the payout is the same. As I recall stacked hotspots was something Fdev messed with at the previous update that went sideways. I'll be trying a single later today, and will let folks know how it goes.
 
No offence, but it seems to me that you had two weeks to do hotspot hunting and exploration. Also, I have not tried just a single, for all I know the payout is the same. As I recall stacked hotspots was something Fdev messed with at the previous update that went sideways. I'll be trying a single later today, and will let folks know how it goes.
No Offence? I'm never offended, but i've not played since patch 2
 
if you're exploring, then it is trivial to find tritium hotspots and it should take no more than a dozen or two minutes to get enough fuel for the next jump. (this is out of what is easily many in-game days of exploring systems around every 100ly jump)

Exploring is actually exploring, ...going to tons of systems around your carrier each jump and not leaving huge swaths of systems between jumps that you never explore.

If what you're doing is travelling long distance, well. nobody said travelling with a carrier was going to be easy or fast or that going a long distance was practical ...at least for a single commander. There's no reason why it should be. This is not a "role" that needs to be made easy.

Exploring is practical with a carrier before the patch, more so after. Bounty hunting is practical with a carrier (since you're around stations and such). Trading is practical with a carrier, since you're around stations and such. Mining is practical with a carrier, for obvious reasons. The basic roles are all benefitted easily by a carrier and work fairly well for their owner. Deviating is done at your own risk (might be beneficial, might not).
 
If what you're doing is travelling long distance, well. nobody said travelling with a carrier was going to be easy or fast or that going a long distance was practical ...at least for a single commander. There's no reason why it should be. This is not a "role" that needs to be made easy.

Well, actually Frontier said that travelling with a Carrier WAS going to be easy(ish) and fast(ish)... when they promised we could buy tritium at stations, and wouldn't have to mine it.

If that doesn't meet your definition of "exploration", so be it (though if a player was intending to travel directly to a distant region and then start exploring "properly" from there, it would be hard to deny that this would be exploration too).

The problem is that we were promised that we could do something that has suddenly been snatched away from us. We can still use stored tritium bought in the Bubble (I have a Carrier out in the Formidine Rift running on stored tritium, no mining needed), but those intending to use station tritium have effectively been suddenly denied access to about half the galaxy by the collapse of Colonia (barring difficult workarounds).
 
In my view, FDev screwed up with how profitable mining is/was to begin with. I say this as someone who enjoys pew pewing rocks more than other players. i find mining relaxing. This however has had an unfortunate consequence. I have more billions than i ever need. This i think is not healthy for the game. In every game there are variable currencies, credits are just one, mats are another etc. All currencies are transacted in time.

FCs purchase price being in credits, made it laughably easy to get one, because credits are probably the cheapest currency ingame. I doubt FDev ever intended for FCs to be used as the lovechild of a jumpaconda and a T9. From my understanding they are supposed to be mobile bases that you have to consider/invest into moving them. Making You or your squadron have to exchange time for trit is one of the few tools the devs have to shape the gameplay they want the FCs to have on the Galaxy. This doesn't mean you can't use your FC in other ways, it just means it won't be as efficent. You want Trit? go mine.
 
We need +500t / hour tritium mining for it to be viable. You can complain what you want but unless tritium rates are increased even further then mining tritium in the black is not an encouraging gameplay. This was before any patch/nerf. All those cmdrs in trouble now should head back to the bubble and rethink their travel plans. It is easy to blame Fdev but on day one of the FC update this was already clear.
 
We need +500t / hour tritium mining for it to be viable. You can complain what you want but unless tritium rates are increased even further then mining tritium in the black is not an encouraging gameplay. This was before any patch/nerf. All those cmdrs in trouble now should head back to the bubble and rethink their travel plans. It is easy to blame Fdev but on day one of the FC update this was already clear.
I'm sure there'll be someone along soon telling you where you're going wrong;)
 
Well, actually Frontier said that travelling with a Carrier WAS going to be easy(ish) and fast(ish)... when they promised we could buy tritium at stations, and wouldn't have to mine it.

No, i dont think Fdev ever said travelling in a carrier was going to be easy in any definition of the word. Just that it would be more convenient than transporting all of your ships one at a time or cheaper than having them shipped to a distant destination.

If that doesn't meet your definition of "exploration", so be it (though if a player was intending to travel directly to a distant region and then start exploring "properly" from there, it would be hard to deny that this would be exploration too).

The exploration (part at the end) would still be fine. Long distance travel (the part before the exploration) has never been intended to be easy. It's been changed to be easier than it originally was over time because there's so little content in the game that the integrity of the game was seen as less important than keeping players occupied while they spent money in the store.

I'm sure carriers will be changed in a similar way over time... but the game balance dictates that carriers need a strong barrier to changes in location and credit cost of tritium is not effective. Neither is 10 minutes per 500ly. Unlike normal ship travel, carriers are limited to relatively few players so they may resist cowing to demands that it be made more unbalanced. Hopefully.


The problem is that we were promised that we could do something that has suddenly been snatched away from us. We can still use stored tritium bought in the Bubble (I have a Carrier out in the Formidine Rift running on stored tritium, no mining needed), but those intending to use station tritium have effectively been suddenly denied access to about half the galaxy by the collapse of Colonia (barring difficult workarounds).

mining is not a difficult workaround. Mining is insanely safe and easy for the benefits it brings.

What would you say to tritium you could buy at stations but had to pay for in materials rather than credits? I think this is more about wanting what is effectively free tritium vs having a cost that actually matters to players.

The way you get it is less of a factor than it now having an actual cost.
 
There are a lot of carrier owners currently who shouldn't be carrier owners. I welcome their abandonment of it or the game.

When people bought FC's the Tritium economy was completely different then post patch 3. FD either on purpose or by accident were still not sure, pulled a bait and switch on it's own customers. So sorry, no you don't get to be the judge of who should or shouldn't own a FC.
 
For folks who care about the mining side of the update, I spent one and a half hours in a decent double tritium hotspot casually mining, and came away with 175 tons. I'm pretty sure I could get close to 200 ton an hour in this hotspot if I pushed it. I hope it helps.
So anywhere between 5 and 10 hours of mining to just fill the tank and yet having no extra reserve, that is nothing else but terrible.
 
All these poor souls that can't complete a game in 10 hours.... Shame

If any of those remember the original Elite, that was a total 3d wire frame grindfest and why should ED not be any different.
Come to think of it, RL is a grind, wake up, work (those who have jobs), eat sleep

I would say if you find ED a grind, then this is not the game you are looking for. Ditch it, uninstall it and leave the grind fest that is repeately typing about it on a forum.

Annoys me so much, there is nothing on TV. Well switch the bloody thing off and do something else.

On a side note

The mining was broken massively. Many people made billions on LTD and leap frog'd the entire essence of what ED was suppose to be about.
Jeez, in 1 days mining, you could make 5 billion and buy everything in the game. How was that not broken.
The problem is all those that flocked back to ED when they saw videos about it and then complain when the golden goose was slaughtered.
It is a shame ED took so long to slaughter the goose.

Like a 2nd life, but in space. Life is a grind and so is being a space traveller. Since ED have now re-balanced the mining, things hopefully will get back to a semi normal. Hopefully all of these FCs will start to disappear from the system maps. Those that stay, want a 2nd life in space and happy to trade, meet other cmdrs, go exploring with music and accept ED for what it is.
 
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While I totally understand where folks are coming from - as far as being tired of others' unlimited expectations for Tritium, and the widespread misunderstanding that the sale mechanics weren't set up initially as a true 'economy' (chuckle) - but IF the expectation truly is that no one should expect to be able to refill their holds in the Colonia area, then what's the point of exploration carriers?

I have a hard time believing that all the effort that went into carriers was so their primary role could be as a hauler. If that was the intent, why focus on FLEET carriers? I firmly believe one of the key uses was exploration. If not, I'd prefer they just say so, OR start doing a better job of supporting that use. Simply adding cartographics sales (that should've been there from the start) isn't a strong effort.

I'm a realistic guy, so please skip the sarcastic "they said you'd have to mine" replies. I know and understand that. But having already been a part of an effort to fill a Tritium hold on a carrier solely from mining, I can tell you it's not going to work long term. People will bail. There's got to be more thought put in than this. My only hope is that we're being doom and gloom about supply replenishment, and perhaps we could see a rebound by this week's tick. Maybe?

I'm currently part of a multi-carrier expedition, not far from a Colonia visit and then an intended jaunt out into the black. If the majority of our trip (including most of our initial reserves) has to now primarily come from mining, I would safely assume that we will lose over half our group while we wait this out. And I'm not talking the guys who logged in the past 2 months with their only focus to exploit the out of mining to buy a precious carrier; these are dedicated adults who have been planning this effort for months. They're disheartened right now.

Fdev - you already played cute and put Tritium in carrier holds.....complete the hand wavium moment and replenish store supply. Just one time, to help prop the in game economy back up. Let's keep the game fun, shall we? And maybe finally consider hiring an economist, eh?
 
Like a 2nd life, but in space. Life is a grind and so is being a space traveller. Since ED have now re-balanced the mining, things hopefully will get back to a semi normal. Hopefully all of these FCs will start to disappear from the system maps. Those that stay, want a 2nd life in space and happy to trade, meet other cmdrs, go exploring with music and accept ED for what it is.

Wait, once you get a carrier somewhere, doesn't it make things easier for you? You have the ability to repair, resupply, and your entire fleet at your disposal. Sounds like the opposite of what someone who sees the game as a second life would want. I suppose if you're only talking about using the carrier as an exploration vessel, then yea, it would be a second life time dump.
 
Wait, once you get a carrier somewhere, doesn't it make things easier for you? You have the ability to repair, resupply, and your entire fleet at your disposal. Sounds like the opposite of what someone who sees the game as a second life would want. I suppose if you're only talking about using the carrier as an exploration vessel, then yea, it would be a second life time dump.
Yes owning a FC helps, loads, but you have to work for it.
Like RL, owning a FC is like owning your own house. It doesn't come for free (unless you are lucky and have a ton load of money) and you have to work for it. I have worked 25 years and own my own house, but I still have to grind / work to pay the bills. ( hate it, but that is life / grind until I retire)

With FC's, that is mining if you are where no-one sells fuel or you are too tight to buy it at market rates. It is a grind, it is working for something you want. Something many people nowadays (not you particularly) seem to forget.

I for one have been holding back on going exploring in my FC until FDev fixed this mess. Now they have and mining rates are back to what they were before (ish apparently), I will set out into the unknown in my FC and mine my fuel needed. (I held back not knowing what the mining situation was going to be).

If people want level playing fields, with equal chances to all and an easy mode, I suggest they go and buy the new StarWars Squadrons and join the "Call of Duty" space brigade. It should entertain them for very little (£45) effort.

One thing about ED most people seem to forget, there is no winner, end game. The game ends when you are bored of it and then it is time to move on and find another game.
 
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While I totally understand where folks are coming from - as far as being tired of others' unlimited expectations for Tritium, and the widespread misunderstanding that the sale mechanics weren't set up initially as a true 'economy' (chuckle) - but IF the expectation truly is that no one should expect to be able to refill their holds in the Colonia area, then what's the point of exploration carriers?

I have a hard time believing that all the effort that went into carriers was so their primary role could be as a hauler. If that was the intent, why focus on FLEET carriers? I firmly believe one of the key uses was exploration. If not, I'd prefer they just say so, OR start doing a better job of supporting that use. Simply adding cartographics sales (that should've been there from the start) isn't a strong effort.

I'm a realistic guy, so please skip the sarcastic "they said you'd have to mine" replies. I know and understand that. But having already been a part of an effort to fill a Tritium hold on a carrier solely from mining, I can tell you it's not going to work long term. People will bail. There's got to be more thought put in than this. My only hope is that we're being doom and gloom about supply replenishment, and perhaps we could see a rebound by this week's tick. Maybe?

I'm currently part of a multi-carrier expedition, not far from a Colonia visit and then an intended jaunt out into the black. If the majority of our trip (including most of our initial reserves) has to now primarily come from mining, I would safely assume that we will lose over half our group while we wait this out. And I'm not talking the guys who logged in the past 2 months with their only focus to exploit the poopoo out of mining to buy a precious carrier; these are dedicated adults who have been planning this effort for months. They're disheartened right now.

Fdev - you already played cute and put Tritium in carrier holds.....complete the hand wavium moment and replenish store supply. Just one time, to help prop the in game economy back up. Let's keep the game fun, shall we? And maybe finally consider hiring an economist, eh?

I like this - if they were planning on doing something like this they should have warned us. Perhaps the no longer used galnet: "Markets across the galaxy report potential supply and demand issues in the upcoming weeks! Investors, vendors and suppliers take notice!" Also, perhaps it could have been a "slow roll out" of supply and demand changes...

Instead we get a sheer cliff drop off of supplies and an astronomical demand almost overnight...
 
No Offence? I'm never offended, but i've not played since patch 2
Cool, just like to make sure, one never knows with this interwebz stuff!;)

So, I went to a single tritium hotspot (it is overlapping the edge of a VO hotspot) for one hour. I dropped in at 1000Km from center, and actually paid attention to what I was doing. I managed to pull out 197 tons of tritium, and two tons of LTD. This was done with only surface mining. I might be able to get a little more if I went shieldless and added another 5A collector. Maybe I'll try that latter. I hope that info helps folks. And if anyone cares, This is my build
 
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